basic implementation of analog inputs and test script
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70
examples/calibrate_analog/calibrate_analog.ino
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70
examples/calibrate_analog/calibrate_analog.ino
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#include "gravity.h"
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byte idx = 0;
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bool reversed = false;
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bool freeze = false;
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byte selected_param = 0;
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// Initialize the gravity library and attach your handlers in the setup method.
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void setup() {
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// Initialize Gravity.
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gravity.Init();
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// Attach handlers.
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gravity.clock.AttachIntHandler(IntClock);
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}
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// The loop method must always call `gravity.Process()` to read any peripherial state changes.
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void loop() {
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gravity.Process();
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UpdateDisplay();
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}
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// The rest of the code is your apps logic!
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void IntClock(uint32_t tick) {
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if (tick % 12 == 0 && ! freeze) {
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gravity.outputs[idx].Low();
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if (reversed) {
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idx = (idx == 0) ? OUTPUT_COUNT - 1 : idx - 1;
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} else {
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idx = (idx + 1) % OUTPUT_COUNT;
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}
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gravity.outputs[idx].High();
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}
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}
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void UpdateDisplay() {
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gravity.display.clearDisplay();
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int cv1 = gravity.cv1.Read();
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int cv2 = gravity.cv2.Read();
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gravity.display.setCursor(10, 10);
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gravity.display.print(F("CV1: "));
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gravity.display.print(cv1);
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gravity.display.drawRect(10, 22, 100, 10, 1);
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if (cv1 >= 512) {
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int x = (float(cv1 - 512) / 512.0) * 50;
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gravity.display.fillRect(60, 22, x, 10, 1);
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} else {
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int x = (float(512 - cv1) / 512.0) * 50;
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gravity.display.fillRect(60-x, 22, x, 10, 1);
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}
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gravity.display.setCursor(10, 42);
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gravity.display.print(F("CV2: "));
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gravity.display.print(cv2);
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if (cv2 >= 512) {
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int x = (float(cv2 - 512) / 512.0) * 50;
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gravity.display.fillRect(60, 42, x, 10, 1);
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} else {
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int x = (float(512 - cv2) / 512.0) * 50;
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gravity.display.fillRect(60-x, 42, x, 10, 1);
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}
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gravity.display.display();
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}
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