Files
libGravity/examples/calibrate_analog/calibrate_analog.ino

70 lines
1.7 KiB
C++

#include "gravity.h"
byte idx = 0;
bool reversed = false;
bool freeze = false;
byte selected_param = 0;
// Initialize the gravity library and attach your handlers in the setup method.
void setup() {
// Initialize Gravity.
gravity.Init();
// Attach handlers.
gravity.clock.AttachIntHandler(IntClock);
}
// The loop method must always call `gravity.Process()` to read any peripherial state changes.
void loop() {
gravity.Process();
UpdateDisplay();
}
// The rest of the code is your apps logic!
void IntClock(uint32_t tick) {
if (tick % 12 == 0 && ! freeze) {
gravity.outputs[idx].Low();
if (reversed) {
idx = (idx == 0) ? OUTPUT_COUNT - 1 : idx - 1;
} else {
idx = (idx + 1) % OUTPUT_COUNT;
}
gravity.outputs[idx].High();
}
}
void UpdateDisplay() {
gravity.display.clearDisplay();
int cv1 = gravity.cv1.Read();
int cv2 = gravity.cv2.Read();
gravity.display.setCursor(10, 10);
gravity.display.print(F("CV1: "));
gravity.display.print(cv1);
gravity.display.drawRect(10, 22, 100, 10, 1);
if (cv1 >= 512) {
int x = (float(cv1 - 512) / 512.0) * 50;
gravity.display.fillRect(60, 22, x, 10, 1);
} else {
int x = (float(512 - cv1) / 512.0) * 50;
gravity.display.fillRect(60-x, 22, x, 10, 1);
}
gravity.display.setCursor(10, 42);
gravity.display.print(F("CV2: "));
gravity.display.print(cv2);
if (cv2 >= 512) {
int x = (float(cv2 - 512) / 512.0) * 50;
gravity.display.fillRect(60, 42, x, 10, 1);
} else {
int x = (float(512 - cv2) / 512.0) * 50;
gravity.display.fillRect(60-x, 42, x, 10, 1);
}
gravity.display.display();
}