basic implementation of analog inputs and test script
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55
analog_input.h
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55
analog_input.h
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/**
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* @file analog_input.h
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* @author Adam Wonak (https://github.com/awonak)
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* @brief Class for interacting with analog inputs.
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* @version 0.1
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* @date 2025-05-23
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*
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* @copyright Copyright (c) 2025
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*
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*/
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#ifndef ANALOG_INPUT_H
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#define ANALOG_INPUT_H
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const int MAX_INPUT = (1 << 10) - 1; // Max 10 bit analog read resolution.
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const int CALIBRATION_OFFSET = 15;
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class AnalogInput {
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public:
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AnalogInput() {}
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~AnalogInput() {}
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/**
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* @brief Initializes a analog input object.
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*
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* @param pin gpio pin for the analog input.
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*/
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void Init(uint8_t pin) {
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pinMode(pin, INPUT);
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pin_ = pin;
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}
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/**
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* @brief Read the value of the analog input.
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*
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*/
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void Process() {
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old_read_ = read_;
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int raw = analogRead(pin_);
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read_ = map(raw, CALIBRATION_OFFSET, MAX_INPUT, 0, MAX_INPUT);
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}
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/**
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* @brief Get the current value of the analog input.
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*
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* @return InputState
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*/
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inline uint16_t Read() { return read_; }
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private:
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uint8_t pin_;
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uint16_t read_;
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uint16_t old_read_;
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};
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#endif
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70
examples/calibrate_analog/calibrate_analog.ino
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examples/calibrate_analog/calibrate_analog.ino
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#include "gravity.h"
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byte idx = 0;
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bool reversed = false;
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bool freeze = false;
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byte selected_param = 0;
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// Initialize the gravity library and attach your handlers in the setup method.
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void setup() {
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// Initialize Gravity.
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gravity.Init();
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// Attach handlers.
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gravity.clock.AttachIntHandler(IntClock);
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}
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// The loop method must always call `gravity.Process()` to read any peripherial state changes.
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void loop() {
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gravity.Process();
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UpdateDisplay();
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}
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// The rest of the code is your apps logic!
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void IntClock(uint32_t tick) {
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if (tick % 12 == 0 && ! freeze) {
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gravity.outputs[idx].Low();
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if (reversed) {
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idx = (idx == 0) ? OUTPUT_COUNT - 1 : idx - 1;
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} else {
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idx = (idx + 1) % OUTPUT_COUNT;
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}
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gravity.outputs[idx].High();
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}
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}
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void UpdateDisplay() {
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gravity.display.clearDisplay();
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int cv1 = gravity.cv1.Read();
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int cv2 = gravity.cv2.Read();
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gravity.display.setCursor(10, 10);
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gravity.display.print(F("CV1: "));
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gravity.display.print(cv1);
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gravity.display.drawRect(10, 22, 100, 10, 1);
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if (cv1 >= 512) {
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int x = (float(cv1 - 512) / 512.0) * 50;
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gravity.display.fillRect(60, 22, x, 10, 1);
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} else {
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int x = (float(512 - cv1) / 512.0) * 50;
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gravity.display.fillRect(60-x, 22, x, 10, 1);
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}
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gravity.display.setCursor(10, 42);
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gravity.display.print(F("CV2: "));
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gravity.display.print(cv2);
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if (cv2 >= 512) {
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int x = (float(cv2 - 512) / 512.0) * 50;
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gravity.display.fillRect(60, 42, x, 10, 1);
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} else {
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int x = (float(512 - cv2) / 512.0) * 50;
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gravity.display.fillRect(60-x, 42, x, 10, 1);
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}
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gravity.display.display();
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}
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@ -26,6 +26,9 @@ void Gravity::InitInputs() {
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shift_button.Init(SHIFT_BTN_PIN);
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play_button.Init(PLAY_BTN_PIN);
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cv1.Init(CV1_PIN);
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cv2.Init(CV2_PIN);
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// Pin Change Interrupts for Encoder.
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// Thanks to https://dronebotworkshop.com/interrupts/
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@ -62,6 +65,8 @@ void Gravity::Process() {
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shift_button.Process();
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play_button.Process();
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encoder.Process();
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cv1.Process();
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cv2.Process();
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// Update Output states.
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for (int i; i < OUTPUT_COUNT; i++) {
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@ -5,6 +5,7 @@
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#include <Adafruit_SSD1306.h>
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#include <Arduino.h>
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#include "analog_input.h"
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#include "button.h"
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#include "clock.h"
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#include "digital_output.h"
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@ -33,6 +34,8 @@ class Gravity {
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EncoderDir encoder; // Rotary encoder with button instance
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Button shift_button;
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Button play_button;
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AnalogInput cv1;
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AnalogInput cv2;
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private:
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void InitClock();
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