Add the functionality for calibrating the analog input. Add demo script for calibrating analog input.

This commit is contained in:
2025-05-24 00:26:48 -07:00
parent 7f9ad7e00d
commit 392f4fffc7
2 changed files with 74 additions and 37 deletions

View File

@ -12,7 +12,6 @@
#define ANALOG_INPUT_H
const int MAX_INPUT = (1 << 10) - 1; // Max 10 bit analog read resolution.
const int CALIBRATION_OFFSET = 15;
class AnalogInput {
public:
@ -36,20 +35,29 @@ class AnalogInput {
void Process() {
old_read_ = read_;
int raw = analogRead(pin_);
read_ = map(raw, CALIBRATION_OFFSET, MAX_INPUT, 0, MAX_INPUT);
read_ = map(raw, calibration_offset_, MAX_INPUT, calibration_low_, calibration_high_);
}
// Set calibration values.
void AdjustCalibrationLow(int val) { calibration_low_ += val; }
void AdjustCalibrationOffset(int val) { calibration_offset_ += val; }
void AdjustCalibrationHigh(int val) { calibration_high_ += val; }
/**
* @brief Get the current value of the analog input.
* @brief Get the current value of the analog input within a range of +/-512.
*
* @return InputState
*/
inline uint16_t Read() { return read_; }
inline int16_t Read() { return read_; }
private:
uint8_t pin_;
uint16_t read_;
int16_t read_;
uint16_t old_read_;
int calibration_offset_ = 0;
int calibration_low_ = -512;
int calibration_high_ = 512;
};
#endif

View File

@ -1,70 +1,99 @@
/**
* Analog Input Calibration Script
*
* Provide each CV input with a constant voltage of -5v, 0v, and 5v. For
* each config point, provide the appropriate voltage value and then adjust
* the encoder until you have the correct calibration value set.
*
* With the arrow on the left side of the bar, provide a -5v signal and adjust
* the encoder until you read -512.
*
* With the arrow in the center of the bar, provide a 0v signal and adjust the
* encoder until you read 0.
*
* With the arrow on the right side of the bar, provide a 5v signal and adjust
* the encoder until you read 512.
*
* TODO: store the calibration value in EEPROM.
*/
#include "gravity.h"
byte idx = 0;
bool reversed = false;
bool freeze = false;
byte selected_param = 0;
// Initialize the gravity library and attach your handlers in the setup method.
void setup() {
// Initialize Gravity.
gravity.Init();
// Attach handlers.
gravity.clock.AttachIntHandler(IntClock);
gravity.encoder.AttachRotateHandler(CalibrateCV);
gravity.encoder.AttachPressHandler(NextCalibrationPoint);
}
// The loop method must always call `gravity.Process()` to read any peripherial state changes.
void loop() {
gravity.Process();
UpdateDisplay();
}
// The rest of the code is your apps logic!
void IntClock(uint32_t tick) {
if (tick % 12 == 0 && ! freeze) {
gravity.outputs[idx].Low();
if (reversed) {
idx = (idx == 0) ? OUTPUT_COUNT - 1 : idx - 1;
} else {
idx = (idx + 1) % OUTPUT_COUNT;
}
gravity.outputs[idx].High();
}
void NextCalibrationPoint() {
selected_param = (selected_param + 1) % 6;
}
void CalibrateCV(Direction dir, int val) {
AnalogInput* cv = (selected_param > 2) ? &gravity.cv2 : &gravity.cv1;
switch (selected_param % 3) {
case 0:
cv->AdjustCalibrationLow(val);
break;
case 1:
cv->AdjustCalibrationOffset(val);
break;
case 2:
cv->AdjustCalibrationHigh(val);
break;
}
}
void UpdateDisplay() {
gravity.display.clearDisplay();
int cv1 = gravity.cv1.Read();
int cv2 = gravity.cv2.Read();
gravity.display.setCursor(10, 10);
// CV1 Value
gravity.display.setCursor(10, 2);
gravity.display.print(F("CV1: "));
gravity.display.print(cv1);
gravity.display.drawRect(10, 22, 100, 10, 1);
if (cv1 >= 512) {
int x = (float(cv1 - 512) / 512.0) * 50;
gravity.display.fillRect(60, 22, x, 10, 1);
gravity.display.drawRect(10, 12, 100, 10, 1);
if (cv1 > 0) {
// 0 to 512
int x = (float(cv1) / 512.0) * 50;
gravity.display.fillRect(60, 12, x, 10, 1);
} else {
int x = (float(512 - cv1) / 512.0) * 50;
gravity.display.fillRect(60-x, 22, x, 10, 1);
// -512 to 0
int x = (float(abs(cv1)) / 512.0) * 50;
gravity.display.fillRect(60 - x, 12, x, 10, 1);
}
gravity.display.setCursor(10, 42);
// CV2 Value
gravity.display.setCursor(10, 32);
gravity.display.print(F("CV2: "));
gravity.display.print(cv2);
if (cv2 >= 512) {
int x = (float(cv2 - 512) / 512.0) * 50;
gravity.display.drawRect(10, 42, 100, 10, 1);
if (cv2 >= 0) {
int x = (float(cv2) / 512.0) * 50;
gravity.display.fillRect(60, 42, x, 10, 1);
} else {
int x = (float(512 - cv2) / 512.0) * 50;
gravity.display.fillRect(60-x, 42, x, 10, 1);
int x = (float(abs(cv2)) / 512.0) * 50;
gravity.display.fillRect(60 - x, 42, x, 10, 1);
}
// Selected calibration point.
int left = 10 + (48 * (selected_param % 3));
int top = 22 + (selected_param > 2 ? 32 : 0);
gravity.display.drawChar(left, top, 0x1E, 1, 0, 1);
gravity.display.display();
}