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libGravity/firmware/Gravity/channel.h
Adam Wonak 1c0fb86bc1 Reverse the order of clock mod options. (#16)
This now matches original Gravity behavior. Also, now when applying CV mod positive voltages increase clock mod instead of reducing it.

Also fix pulse out, which wasn't previously updated when CLOCK_MOD was moved to program mem.

Reviewed-on: https://git.pinkduck.xyz/awonak/libGravity/pulls/16
2025-07-22 00:00:49 +00:00

318 lines
11 KiB
C++

/**
* @file channel.h
* @author Adam Wonak (https://github.com/awonak/)
* @brief Alt firmware version of Gravity by Sitka Instruments.
* @version 2.0.1
* @date 2025-07-04
*
* @copyright MIT - (c) 2025 - Adam Wonak - adam.wonak@gmail.com
*
*/
#ifndef CHANNEL_H
#define CHANNEL_H
#include <Arduino.h>
#include <gravity.h>
#include "euclidean.h"
// Enums for CV Mod destination
enum CvDestination : uint8_t {
CV_DEST_NONE,
CV_DEST_MOD,
CV_DEST_PROB,
CV_DEST_DUTY,
CV_DEST_OFFSET,
CV_DEST_SWING,
CV_DEST_EUC_STEPS,
CV_DEST_EUC_HITS,
CV_DEST_LAST,
};
static const byte MOD_CHOICE_SIZE = 25;
// Negative numbers are multipliers, positive are divisors.
static const int CLOCK_MOD[MOD_CHOICE_SIZE] PROGMEM = {
// Divisors
128, 64, 32, 24, 16, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2,
// Internal Clock Unity (quarter note)
1,
// Multipliers
-2, -3, -4, -6, -8, -12, -16, -24};
// This represents the number of clock pulses for a 96 PPQN clock source
// that match the above div/mult mods.
static const int CLOCK_MOD_PULSES[MOD_CHOICE_SIZE] PROGMEM = {
// Divisor Pulses (96 * X)
12288, 6144, 3072, 2304, 1536, 1152, 1056, 960, 864, 768, 672, 576, 480, 384, 288, 192,
// Internal Clock Pulses
96,
// Multiplier Pulses (96 / X)
48, 32, 24, 16, 12, 8, 6, 4};
static const byte DEFAULT_CLOCK_MOD_INDEX = 16; // x1 or 96 PPQN.
static const byte PULSE_PPQN_24_CLOCK_MOD_INDEX = MOD_CHOICE_SIZE - 1;
static const byte PULSE_PPQN_4_CLOCK_MOD_INDEX = MOD_CHOICE_SIZE - 6;
static const byte PULSE_PPQN_1_CLOCK_MOD_INDEX = MOD_CHOICE_SIZE - 9;
class Channel {
public:
Channel() {
Init();
}
void Init() {
// Reset base values to their defaults
base_clock_mod_index = DEFAULT_CLOCK_MOD_INDEX;
base_probability = 100;
base_duty_cycle = 50;
base_offset = 0;
base_swing = 50;
base_euc_steps = 1;
base_euc_hits = 1;
cvmod_clock_mod_index = base_clock_mod_index;
cvmod_probability = base_probability;
cvmod_duty_cycle = base_duty_cycle;
cvmod_offset = base_offset;
cvmod_swing = base_swing;
cv1_dest = CV_DEST_NONE;
cv2_dest = CV_DEST_NONE;
pattern.Init(DEFAULT_PATTERN);
// Calcule the clock mod pulses on init.
_recalculatePulses();
}
// Setters (Set the BASE value)
void setClockMod(int index) {
base_clock_mod_index = constrain(index, 0, MOD_CHOICE_SIZE - 1);
if (!isCvModActive()) {
cvmod_clock_mod_index = base_clock_mod_index;
_recalculatePulses();
}
}
void setProbability(int prob) {
base_probability = constrain(prob, 0, 100);
if (!isCvModActive()) {
cvmod_probability = base_probability;
_recalculatePulses();
}
}
void setDutyCycle(int duty) {
base_duty_cycle = constrain(duty, 1, 99);
if (!isCvModActive()) {
cvmod_duty_cycle = base_duty_cycle;
_recalculatePulses();
}
}
void setOffset(int off) {
base_offset = constrain(off, 0, 99);
if (!isCvModActive()) {
cvmod_offset = base_offset;
_recalculatePulses();
}
}
void setSwing(int val) {
base_swing = constrain(val, 50, 95);
if (!isCvModActive()) {
cvmod_swing = base_swing;
_recalculatePulses();
}
}
// Euclidean
void setSteps(int val) {
base_euc_steps = constrain(val, 1, MAX_PATTERN_LEN);
if (cv1_dest != CV_DEST_EUC_STEPS && cv2_dest != CV_DEST_EUC_STEPS) {
pattern.SetSteps(val);
}
}
void setHits(int val) {
base_euc_hits = constrain(val, 1, base_euc_steps);
if (cv1_dest != CV_DEST_EUC_HITS && cv2_dest != CV_DEST_EUC_HITS) {
pattern.SetHits(val);
}
}
void setCv1Dest(CvDestination dest) { cv1_dest = dest; }
void setCv2Dest(CvDestination dest) { cv2_dest = dest; }
CvDestination getCv1Dest() const { return cv1_dest; }
CvDestination getCv2Dest() const { return cv2_dest; }
// Getters (Get the BASE value for editing or cv modded value for display)
int getProbability(bool withCvMod = false) const { return withCvMod ? cvmod_probability : base_probability; }
int getDutyCycle(bool withCvMod = false) const { return withCvMod ? cvmod_duty_cycle : base_duty_cycle; }
int getOffset(bool withCvMod = false) const { return withCvMod ? cvmod_offset : base_offset; }
int getSwing(bool withCvMod = false) const { return withCvMod ? cvmod_swing : base_swing; }
int getClockMod(bool withCvMod = false) const { return pgm_read_word_near(&CLOCK_MOD[getClockModIndex(withCvMod)]); }
int getClockModIndex(bool withCvMod = false) const { return withCvMod ? cvmod_clock_mod_index : base_clock_mod_index; }
bool isCvModActive() const { return cv1_dest != CV_DEST_NONE || cv2_dest != CV_DEST_NONE; }
byte getSteps(bool withCvMod = false) const { return withCvMod ? pattern.GetSteps() : base_euc_steps; }
byte getHits(bool withCvMod = false) const { return withCvMod ? pattern.GetHits() : base_euc_hits; }
void toggleMute() { mute = !mute; }
/**
* @brief Processes a clock tick and determines if the output should be high or low.
* Note: this method is called from an ISR and must be kept as simple as possible.
* @param tick The current clock tick count.
* @param output The output object to be modified.
*/
void processClockTick(uint32_t tick, DigitalOutput& output) {
// Mute check
if (mute) {
output.Low();
return;
}
const uint16_t mod_pulses = pgm_read_word_near(&CLOCK_MOD_PULSES[cvmod_clock_mod_index]);
// Conditionally apply swing on down beats.
uint16_t swing_pulses = 0;
if (_swing_pulse_amount > 0 && (tick / mod_pulses) % 2 == 1) {
swing_pulses = _swing_pulse_amount;
}
// Duty cycle high check logic
const uint32_t current_tick_offset = tick + _offset_pulses + swing_pulses;
if (!output.On()) {
// Step check
if (current_tick_offset % mod_pulses == 0) {
bool hit = cvmod_probability >= random(0, 100);
// Euclidean rhythm hit check
switch (pattern.NextStep()) {
case Pattern::REST: // Rest when active or fall back to probability
hit = false;
break;
case Pattern::HIT: // Hit if probability is true
hit &= true;
break;
}
if (hit) {
output.High();
}
}
}
// Duty cycle low check
const uint32_t duty_cycle_end_tick = tick + _duty_pulses + _offset_pulses + swing_pulses;
if (duty_cycle_end_tick % mod_pulses == 0) {
output.Low();
}
}
/**
* @brief Calculate and store cv modded values using bipolar mapping.
* Default to base value if not the current CV destination.
*
* @param cv1_val analog input reading for cv1
* @param cv2_val analog input reading for cv2
*
*/
void applyCvMod(int cv1_val, int cv2_val) {
// Note: This is optimized for cpu performance. This method is called
// from the main loop and stores the cv mod values. This reduces CPU
// cycles inside the internal clock interrupt, which is preferrable.
// However, if RAM usage grows too much, we have an opportunity to
// refactor this to store just the CV read values, and calculate the
// cv mod value per channel inside the getter methods by passing cv
// values. This would reduce RAM usage, but would introduce a
// significant CPU cost, which may have undesirable performance issues.
if (!isCvModActive()) {
cvmod_clock_mod_index = base_clock_mod_index;
cvmod_probability = base_clock_mod_index;
cvmod_duty_cycle = base_clock_mod_index;
cvmod_offset = base_clock_mod_index;
cvmod_swing = base_clock_mod_index;
return;
}
int dest_mod = _calculateMod(CV_DEST_MOD, cv1_val, cv2_val, -(MOD_CHOICE_SIZE / 2), MOD_CHOICE_SIZE / 2);
cvmod_clock_mod_index = constrain(base_clock_mod_index + dest_mod, 0, 100);
int prob_mod = _calculateMod(CV_DEST_PROB, cv1_val, cv2_val, -50, 50);
cvmod_probability = constrain(base_probability + prob_mod, 0, 100);
int duty_mod = _calculateMod(CV_DEST_DUTY, cv1_val, cv2_val, -50, 50);
cvmod_duty_cycle = constrain(base_duty_cycle + duty_mod, 1, 99);
int offset_mod = _calculateMod(CV_DEST_OFFSET, cv1_val, cv2_val, -50, 50);
cvmod_offset = constrain(base_offset + offset_mod, 0, 99);
int swing_mod = _calculateMod(CV_DEST_SWING, cv1_val, cv2_val, -25, 25);
cvmod_swing = constrain(base_swing + swing_mod, 50, 95);
int step_mod = _calculateMod(CV_DEST_EUC_STEPS, cv1_val, cv2_val, 0, MAX_PATTERN_LEN);
pattern.SetSteps(base_euc_steps + step_mod);
int hit_mod = _calculateMod(CV_DEST_EUC_HITS, cv1_val, cv2_val, 0, MAX_PATTERN_LEN);
pattern.SetHits(base_euc_hits + hit_mod);
// After all cvmod values are updated, recalculate clock pulse modifiers.
_recalculatePulses();
}
private:
int _calculateMod(CvDestination dest, int cv1_val, int cv2_val, int min_range, int max_range) {
int mod1 = (cv1_dest == dest) ? map(cv1_val, -512, 512, min_range, max_range) : 0;
int mod2 = (cv2_dest == dest) ? map(cv2_val, -512, 512, min_range, max_range) : 0;
return mod1 + mod2;
}
void _recalculatePulses() {
const uint16_t mod_pulses = pgm_read_word_near(&CLOCK_MOD_PULSES[cvmod_clock_mod_index]);
_duty_pulses = max((long)((mod_pulses * (100L - cvmod_duty_cycle)) / 100L), 1L);
_offset_pulses = (long)((mod_pulses * (100L - cvmod_offset)) / 100L);
// Calculate the down beat swing amount.
if (cvmod_swing > 50) {
int shifted_swing = cvmod_swing - 50;
_swing_pulse_amount = (long)((mod_pulses * (100L - shifted_swing)) / 100L);
} else {
_swing_pulse_amount = 0;
}
}
// User-settable base values.
byte base_clock_mod_index;
byte base_probability;
byte base_duty_cycle;
byte base_offset;
byte base_swing;
byte base_euc_steps;
byte base_euc_hits;
// Base value with cv mod applied.
byte cvmod_clock_mod_index;
byte cvmod_probability;
byte cvmod_duty_cycle;
byte cvmod_offset;
byte cvmod_swing;
// CV mod configuration
CvDestination cv1_dest;
CvDestination cv2_dest;
// Euclidean pattern
Pattern pattern;
// Mute channel flag
bool mute;
// Pre-calculated pulse values for ISR performance
uint16_t _duty_pulses;
uint16_t _offset_pulses;
uint16_t _swing_pulse_amount;
};
#endif // CHANNEL_H