Adam Wonak 1c0fb86bc1 Reverse the order of clock mod options. (#16)
This now matches original Gravity behavior. Also, now when applying CV mod positive voltages increase clock mod instead of reducing it.

Also fix pulse out, which wasn't previously updated when CLOCK_MOD was moved to program mem.

Reviewed-on: https://git.pinkduck.xyz/awonak/libGravity/pulls/16
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Sitka Instruments Gravity Firmware Abstraction

This library helps make writing firmware easier by abstracting away the initialization and peripheral interactions. Now your firmware code can just focus on the logic and behavior of the app, and keep the low level code neatly tucked away in this library.

Installation

Download or git clone this repository into your Arduino > libraries folder.

Common directory locations:

  • [Windows] C:\Users\{username}\Documents\Arduino\libraries
  • [Mac] /Users/{username}/Documents/Arduino/libraries
  • [Linux] ~/Arduino/libraries

Required Third-party Libraries

  • uClock [MIT] - (Included with this repo) Handle clock tempo, external clock input, and internal clock timer handler.
  • RotateEncoder [BSD] - Library for reading and interpreting encoder rotation.
  • U8g2 [MIT] - Graphics helper library.

Example

Here's a trivial example showing some of the ways to interact with the library. This script rotates the active clock channel according to the set tempo. The encoder can change the temo or rotation direction. The play/pause button will toggle the clock activity on or off. The shift button will freeze the clock from advancing the channel rotation.

#include "gravity.h"

byte idx = 0;
bool reversed = false;
bool freeze = false;
byte selected_param = 0;

// Initialize the gravity library and attach your handlers in the setup method.
void setup() {
    // Initialize Gravity.
    gravity.Init();

    // Attach handlers.
    gravity.clock.AttachIntHandler(IntClock);
    gravity.encoder.AttachRotateHandler(HandleRotate);
    gravity.encoder.AttachPressHandler(ChangeSelectedParam);
    gravity.play_button.AttachPressHandler(HandlePlayPressed);

    // Initial state.
    gravity.outputs[idx].High();
}

// The loop method must always call `gravity.Process()` to read any peripherial state changes.
void loop() {
    gravity.Process();
    freeze = gravity.shift_button.On();
    UpdateDisplay();
}

// The rest of the code is your apps logic!

void IntClock(uint32_t tick) {
    if (tick % 12 == 0  && ! freeze) {
        gravity.outputs[idx].Low();
        if (reversed) {
            idx = (idx == 0) ? OUTPUT_COUNT - 1 : idx - 1;
        } else {
            idx = (idx + 1) % OUTPUT_COUNT;
        }
        gravity.outputs[idx].High();
    }
}

void HandlePlayPressed() {
    gravity.clock.Pause();
    if (gravity.clock.IsPaused()) {
        for (int i = 0; i < OUTPUT_COUNT; i++) {
            gravity.outputs[i].Low();
        }
    }
}

void HandleRotate(Direction dir, int val) {
    if (selected_param == 0) {
        gravity.clock.SetTempo(gravity.clock.Tempo() + val);
    } else if (selected_param == 1) {
        reversed = (dir == DIRECTION_DECREMENT);
    }
}

void ChangeSelectedParam() {
    selected_param = (selected_param + 1) % 2;
}

void UpdateDisplay() {
    gravity.display.clearDisplay();

    if (freeze) {
        gravity.display.setCursor(42, 30);
        gravity.display.print("FREEZE!");
        gravity.display.display();
        return;
    }

    gravity.display.setCursor(10, 0);
    gravity.display.print("Tempo: ");
    gravity.display.print(gravity.clock.Tempo());

    gravity.display.setCursor(10, 10);
    gravity.display.print("Direction: ");
    gravity.display.print((reversed) ? "Backward" : "Forward");

    gravity.display.drawChar(0, selected_param * 10, 0x10, 1, 0, 1);

    gravity.display.display();
}

Build for release

$ arduino-cli compile -v -b  arduino:avr:nano ./firmware/Gravity/Gravity.ino -e --output-dir=./build/
Description
Hardware Abstraction Library for the Sitka Instruments Gravity module.
https://sitkainstruments.com/gravity/
Readme MIT 333 KiB
2025-08-17 18:04:57 +00:00
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