Optimize euclidean pattern by changing from an array of ints to a bitmask.
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@ -1,7 +1,7 @@
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#ifndef EUCLIDEAN_H
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#define EUCLIDEAN_H
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#define MAX_PATTERN_LEN 16
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#define MAX_PATTERN_LEN 32
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struct PatternState {
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uint8_t steps;
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@ -26,9 +26,12 @@ class Pattern {
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updatePattern();
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}
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PatternState GetState() { return {steps_, hits_}; }
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PatternState GetState() const { return {steps_, hits_}; }
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Step GetCurrentStep(byte i) { return pattern_[i]; }
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Step GetCurrentStep(byte i) {
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if (i >= MAX_PATTERN_LEN) return REST;
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return (pattern_bitmap_ & (1UL << i)) ? HIT : REST;
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}
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void SetSteps(int steps) {
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steps_ = constrain(steps, 1, MAX_PATTERN_LEN);
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@ -47,8 +50,6 @@ class Pattern {
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uint8_t GetHits() { return hits_; }
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uint8_t GetStepIndex() { return step_index_; }
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// Get the current step value and advance the euclidean rhythm step index
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// to the next step in the pattern.
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Step NextStep() {
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if (steps_ == 0) return REST;
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@ -61,19 +62,23 @@ class Pattern {
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uint8_t steps_ = 0;
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uint8_t hits_ = 0;
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volatile uint8_t step_index_ = 0;
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Step pattern_[MAX_PATTERN_LEN];
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uint32_t pattern_bitmap_ = 0;
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// Update the euclidean rhythm pattern when attributes change.
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// Update the euclidean rhythm pattern using bitmap
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void updatePattern() {
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pattern_bitmap_ = 0; // Clear the bitmap
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if (steps_ == 0) return;
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byte bucket = 0;
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pattern_[0] = HIT;
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// Set the first bit (index 0) if it's a HIT
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pattern_bitmap_ |= (1UL << 0);
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for (int i = 1; i < steps_; i++) {
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bucket += hits_;
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if (bucket >= steps_) {
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bucket -= steps_;
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pattern_[i] = HIT;
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} else {
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pattern_[i] = REST;
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pattern_bitmap_ |= (1UL << i);
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}
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}
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}
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