Introduce basic Euclidean Rhythm (#9)

Each channel can define a euclidean rhythm by setting a number of steps (up to 16) and a number of hits to evenly distribute within those steps. CV Mod is available, however the cv mod acts as an override instead of a sum mix like the other parameters.

Refactor `applyCvMod()` so it is only called if cv mod is active for that channel. Now the setter methods will update the final output value if cv mod is not active.

Reviewed-on: https://git.pinkduck.xyz/adam/libGravity/pulls/9
Co-authored-by: Adam Wonak <adam.wonak@gmail.com>
Co-committed-by: Adam Wonak <adam.wonak@gmail.com>
This commit is contained in:
2025-06-30 17:23:56 +00:00
committed by adam
parent 6d0a9f9f7f
commit ceb01bf03f
7 changed files with 197 additions and 21 deletions

View File

@ -60,8 +60,23 @@ void loop() {
// Read CVs and call the update function for each channel.
int cv1 = gravity.cv1.Read();
int cv2 = gravity.cv2.Read();
for (int i = 0; i < Gravity::OUTPUT_COUNT; i++) {
app.channel[i].applyCvMod(cv1, cv2);
auto& ch = app.channel[i];
// Only apply CV to the channel when the current channel has cv
// mod configured.
if (ch.isCvModActive()) {
// hack -- do not apply mod to euclidean rhythm when editing.
bool editing_euc;
editing_euc |= ch.getCvDestination() == CV_DEST_EUC_STEPS;
editing_euc |= ch.getCvDestination() == CV_DEST_EUC_HITS;
editing_euc &= (app.selected_channel - 1) == i;
editing_euc &= app.editing_param;
if (editing_euc) {
continue;
}
ch.applyCvMod(cv1, cv2);
}
}
// Check for dirty state eligible to be saved.
@ -209,6 +224,12 @@ void editChannelParameter(int val) {
case PARAM_CH_SWING:
ch.setSwing(ch.getSwing() + val);
break;
case PARAM_CH_EUC_STEPS:
ch.setSteps(ch.getSteps() + val);
break;
case PARAM_CH_EUC_HITS:
ch.setHits(ch.getHits() + val);
break;
case PARAM_CH_CV_SRC: {
byte source = static_cast<int>(ch.getCvSource());
updateSelection(source, val, CV_LAST);

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@ -39,6 +39,8 @@ enum ParamsChannelPage {
PARAM_CH_DUTY,
PARAM_CH_OFFSET,
PARAM_CH_SWING,
PARAM_CH_EUC_STEPS,
PARAM_CH_EUC_HITS,
PARAM_CH_CV_SRC,
PARAM_CH_CV_DEST,
PARAM_CH_LAST,

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@ -3,6 +3,7 @@
#include <Arduino.h>
#include <gravity.h>
#include "euclidean.h"
// Enums for CV configuration
enum CvSource {
@ -19,6 +20,8 @@ enum CvDestination {
CV_DEST_DUTY,
CV_DEST_OFFSET,
CV_DEST_SWING,
CV_DEST_EUC_STEPS,
CV_DEST_EUC_HITS,
CV_DEST_LAST,
};
@ -41,6 +44,7 @@ class Channel {
base_duty_cycle = 50;
base_offset = 0;
base_swing = 50;
cv_source = CV_NONE;
cv_destination = CV_DEST_NONE;
@ -49,17 +53,46 @@ class Channel {
cvmod_duty_cycle = base_duty_cycle;
cvmod_offset = base_offset;
cvmod_swing = base_swing;
pattern.Init(DEFAULT_PATTERN);
}
// Setters (Set the BASE value)
void setClockMod(int index) {
if (index >= 0 && index < MOD_CHOICE_SIZE) base_clock_mod_index = index;
base_clock_mod_index = constrain(index, 0, MOD_CHOICE_SIZE - 1);
if (!isCvModActive()) {
cvmod_clock_mod_index = base_clock_mod_index;
}
}
void setProbability(int prob) { base_probability = constrain(prob, 0, 100); }
void setDutyCycle(int duty) { base_duty_cycle = constrain(duty, 1, 99); }
void setOffset(int off) { base_offset = constrain(off, 0, 99); }
void setSwing(int val) { base_swing = constrain(val, 50, 95); }
void setProbability(int prob) {
base_probability = constrain(prob, 0, 100);
if (!isCvModActive()) {
cvmod_probability = base_probability;
}
}
void setDutyCycle(int duty) {
base_duty_cycle = constrain(duty, 1, 99);
if (!isCvModActive()) {
cvmod_duty_cycle = base_duty_cycle;
}
}
void setOffset(int off) {
base_offset = constrain(off, 0, 99);
if (!isCvModActive()) {
cvmod_offset = base_offset;
}
}
void setSwing(int val) {
base_swing = constrain(val, 50, 95);
if (!isCvModActive()) {
cvmod_swing = base_swing;
}
}
void setCvSource(CvSource source) { cv_source = source; }
void setCvDestination(CvDestination dest) { cv_destination = dest; }
@ -75,6 +108,12 @@ class Channel {
CvDestination getCvDestination() { return cv_destination; }
bool isCvModActive() const { return cv_source != CV_NONE && cv_destination != CV_DEST_NONE; }
// Euclidean
void setSteps(int val) { pattern.SetSteps(val); }
void setHits(int val) { pattern.SetHits(val); }
byte getSteps() { return pattern.GetSteps(); }
byte getHits() { return pattern.GetHits(); }
/**
* @brief Processes a clock tick and determines if the output should be high or low.
* @param tick The current clock tick count.
@ -95,11 +134,21 @@ class Channel {
const uint32_t current_tick_offset = tick + offset_pulses + swing_pulses;
// Step check
// Duty cycle high check logic
if (!output.On()) {
// Step check
if (current_tick_offset % mod_pulses == 0) {
// Duty cycle high check
if (cvmod_probability >= random(0, 100)) {
bool hit = cvmod_probability >= random(0, 100);
// Euclidean rhythm check
switch (pattern.NextStep()) {
case Pattern::REST: // Rest when active or fall back to probability
hit = false;
break;
case Pattern::HIT: // Hit if probability is true
hit &= true;
break;
}
if (hit) {
output.High();
}
}
@ -113,16 +162,6 @@ class Channel {
}
void applyCvMod(int cv1_value, int cv2_value) {
if (!isCvModActive()) {
// If CV is off, ensure cv modded values match the base values.
cvmod_clock_mod_index = base_clock_mod_index;
cvmod_probability = base_probability;
cvmod_duty_cycle = base_duty_cycle;
cvmod_offset = base_offset;
cvmod_swing = base_swing;
return;
}
// Use the CV value for current selected cv source.
int value = (cv_source == CV_1) ? cv1_value : cv2_value;
@ -153,6 +192,14 @@ class Channel {
(cv_destination == CV_DEST_SWING)
? constrain(base_swing + map(value, -512, 512, -25, 25), 50, 95)
: base_swing;
if (cv_destination == CV_DEST_EUC_STEPS) {
pattern.SetSteps(map(value, -512, 512, 0, MAX_PATTERN_LEN));
}
if (cv_destination == CV_DEST_EUC_HITS) {
pattern.SetHits(map(value, -512, 512, 0, pattern.GetSteps()));
}
}
private:
@ -173,6 +220,9 @@ class Channel {
// CV configuration
CvSource cv_source = CV_NONE;
CvDestination cv_destination = CV_DEST_NONE;
// Euclidean pattern
Pattern pattern;
};
#endif // CHANNEL_H

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@ -269,6 +269,14 @@ void DisplayChannelPage() {
subText = "DOWN BEAT";
swingDivisionMark();
break;
case PARAM_CH_EUC_STEPS:
mainText = String(ch.getSteps());
subText = "EUCLID STEPS";
break;
case PARAM_CH_EUC_HITS:
mainText = String(ch.getHits());
subText = "EUCLID HITS";
break;
case PARAM_CH_CV_SRC: {
mainText = F("SRC");
switch (ch.getCvSource()) {
@ -305,6 +313,12 @@ void DisplayChannelPage() {
case CV_DEST_SWING:
subText = F("SWING");
break;
case CV_DEST_EUC_STEPS:
subText = F("EUCLID STEPS");
break;
case CV_DEST_EUC_HITS:
subText = F("EUCLID HITS");
break;
}
break;
}
@ -315,7 +329,8 @@ void DisplayChannelPage() {
// Draw Channel Page menu items
String menu_items[PARAM_CH_LAST] = {
F("MOD"), F("PROBABILITY"), F("DUTY"), F("OFFSET"), F("SWING"), F("CV SOURCE"), F("CV DEST")};
F("MOD"), F("PROBABILITY"), F("DUTY"), F("OFFSET"), F("SWING"), F("EUCLID STEPS"),
F("EUCLID HITS"), F("CV SOURCE"), F("CV DEST")};
drawMenuItems(menu_items, PARAM_CH_LAST);
}

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@ -0,0 +1,82 @@
#ifndef EUCLIDEAN_H
#define EUCLIDEAN_H
#define MAX_PATTERN_LEN 16
struct PatternState {
uint8_t steps;
uint8_t hits;
};
const PatternState DEFAULT_PATTERN = {1, 1};
class Pattern {
public:
Pattern() {}
~Pattern() {}
enum Step {
REST,
HIT,
};
void Init(PatternState state) {
steps_ = constrain(state.steps, 1, MAX_PATTERN_LEN);
hits_ = constrain(state.hits, 1, steps_);
updatePattern();
}
PatternState GetState() { return {steps_, hits_}; }
Step GetCurrentStep(byte i) { return pattern_[i]; }
void SetSteps(int steps) {
steps_ = constrain(steps, 1, MAX_PATTERN_LEN);
hits_ = min(hits_, steps_);
updatePattern();
}
void SetHits(int hits) {
hits_ = constrain(hits, 1, steps_);
updatePattern();
}
void Reset() { step_index_ = 0; }
uint8_t GetSteps() { return steps_; }
uint8_t GetHits() { return hits_; }
uint8_t GetStepIndex() { return step_index_; }
// Get the current step value and advance the euclidean rhythm step index
// to the next step in the pattern.
Step NextStep() {
if (steps_ == 0) return REST;
Step value = GetCurrentStep(step_index_);
step_index_ = (step_index_ < steps_ - 1) ? step_index_ + 1 : 0;
return value;
}
private:
uint8_t steps_ = 0;
uint8_t hits_ = 0;
volatile uint8_t step_index_ = 0;
Step pattern_[MAX_PATTERN_LEN];
// Update the euclidean rhythm pattern when attributes change.
void updatePattern() {
byte bucket = 0;
pattern_[0] = HIT;
for (int i = 1; i < steps_; i++) {
bucket += hits_;
if (bucket >= steps_) {
bucket -= steps_;
pattern_[i] = HIT;
} else {
pattern_[i] = REST;
}
}
}
};
#endif

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@ -30,6 +30,8 @@ bool StateManager::initialize(AppState& app) {
ch.setSwing(saved_ch_state.base_shuffle);
ch.setCvSource(static_cast<CvSource>(saved_ch_state.cv_source));
ch.setCvDestination(static_cast<CvDestination>(saved_ch_state.cv_destination));
ch.setSteps(saved_ch_state.euc_steps);
ch.setHits(saved_ch_state.euc_hits);
}
return true;
@ -109,6 +111,8 @@ void StateManager::_saveState(const AppState& app) {
save_ch.base_shuffle = ch.getSwing();
save_ch.cv_source = static_cast<byte>(ch.getCvSource());
save_ch.cv_destination = static_cast<byte>(ch.getCvDestination());
save_ch.euc_steps = ch.getSteps();
save_ch.euc_hits = ch.getHits();
}
EEPROM.put(sizeof(Metadata), save_data);
}

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@ -9,7 +9,7 @@ struct AppState;
// Define the constants for the current firmware.
const char SKETCH_NAME[] = "Gravity";
const byte SKETCH_VERSION = 4;
const byte SKETCH_VERSION = 5;
// Define the minimum amount of time between EEPROM writes.
static const unsigned long SAVE_DELAY_MS = 2000;
@ -44,6 +44,8 @@ class StateManager {
byte base_shuffle;
byte cv_source; // Cast the CvSource enum to a byte for storage
byte cv_destination; // Cast the CvDestination enum as a byte for storage
byte euc_steps;
byte euc_hits;
};
// This struct holds all the parameters we want to save.
struct EepromData {