Introduce basic Euclidean Rhythm (#9)
Each channel can define a euclidean rhythm by setting a number of steps (up to 16) and a number of hits to evenly distribute within those steps. CV Mod is available, however the cv mod acts as an override instead of a sum mix like the other parameters. Refactor `applyCvMod()` so it is only called if cv mod is active for that channel. Now the setter methods will update the final output value if cv mod is not active. Reviewed-on: https://git.pinkduck.xyz/adam/libGravity/pulls/9 Co-authored-by: Adam Wonak <adam.wonak@gmail.com> Co-committed-by: Adam Wonak <adam.wonak@gmail.com>
This commit is contained in:
@ -60,8 +60,23 @@ void loop() {
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// Read CVs and call the update function for each channel.
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int cv1 = gravity.cv1.Read();
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int cv2 = gravity.cv2.Read();
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for (int i = 0; i < Gravity::OUTPUT_COUNT; i++) {
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app.channel[i].applyCvMod(cv1, cv2);
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auto& ch = app.channel[i];
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// Only apply CV to the channel when the current channel has cv
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// mod configured.
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if (ch.isCvModActive()) {
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// hack -- do not apply mod to euclidean rhythm when editing.
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bool editing_euc;
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editing_euc |= ch.getCvDestination() == CV_DEST_EUC_STEPS;
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editing_euc |= ch.getCvDestination() == CV_DEST_EUC_HITS;
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editing_euc &= (app.selected_channel - 1) == i;
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editing_euc &= app.editing_param;
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if (editing_euc) {
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continue;
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}
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ch.applyCvMod(cv1, cv2);
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}
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}
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// Check for dirty state eligible to be saved.
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@ -209,6 +224,12 @@ void editChannelParameter(int val) {
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case PARAM_CH_SWING:
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ch.setSwing(ch.getSwing() + val);
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break;
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case PARAM_CH_EUC_STEPS:
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ch.setSteps(ch.getSteps() + val);
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break;
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case PARAM_CH_EUC_HITS:
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ch.setHits(ch.getHits() + val);
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break;
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case PARAM_CH_CV_SRC: {
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byte source = static_cast<int>(ch.getCvSource());
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updateSelection(source, val, CV_LAST);
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@ -39,6 +39,8 @@ enum ParamsChannelPage {
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PARAM_CH_DUTY,
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PARAM_CH_OFFSET,
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PARAM_CH_SWING,
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PARAM_CH_EUC_STEPS,
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PARAM_CH_EUC_HITS,
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PARAM_CH_CV_SRC,
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PARAM_CH_CV_DEST,
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PARAM_CH_LAST,
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@ -3,6 +3,7 @@
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#include <Arduino.h>
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#include <gravity.h>
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#include "euclidean.h"
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// Enums for CV configuration
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enum CvSource {
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@ -19,6 +20,8 @@ enum CvDestination {
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CV_DEST_DUTY,
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CV_DEST_OFFSET,
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CV_DEST_SWING,
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CV_DEST_EUC_STEPS,
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CV_DEST_EUC_HITS,
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CV_DEST_LAST,
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};
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@ -41,6 +44,7 @@ class Channel {
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base_duty_cycle = 50;
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base_offset = 0;
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base_swing = 50;
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cv_source = CV_NONE;
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cv_destination = CV_DEST_NONE;
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@ -49,17 +53,46 @@ class Channel {
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cvmod_duty_cycle = base_duty_cycle;
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cvmod_offset = base_offset;
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cvmod_swing = base_swing;
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pattern.Init(DEFAULT_PATTERN);
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}
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// Setters (Set the BASE value)
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void setClockMod(int index) {
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if (index >= 0 && index < MOD_CHOICE_SIZE) base_clock_mod_index = index;
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base_clock_mod_index = constrain(index, 0, MOD_CHOICE_SIZE - 1);
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if (!isCvModActive()) {
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cvmod_clock_mod_index = base_clock_mod_index;
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}
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}
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void setProbability(int prob) { base_probability = constrain(prob, 0, 100); }
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void setDutyCycle(int duty) { base_duty_cycle = constrain(duty, 1, 99); }
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void setOffset(int off) { base_offset = constrain(off, 0, 99); }
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void setSwing(int val) { base_swing = constrain(val, 50, 95); }
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void setProbability(int prob) {
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base_probability = constrain(prob, 0, 100);
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if (!isCvModActive()) {
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cvmod_probability = base_probability;
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}
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}
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void setDutyCycle(int duty) {
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base_duty_cycle = constrain(duty, 1, 99);
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if (!isCvModActive()) {
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cvmod_duty_cycle = base_duty_cycle;
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}
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}
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void setOffset(int off) {
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base_offset = constrain(off, 0, 99);
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if (!isCvModActive()) {
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cvmod_offset = base_offset;
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}
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}
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void setSwing(int val) {
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base_swing = constrain(val, 50, 95);
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if (!isCvModActive()) {
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cvmod_swing = base_swing;
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}
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}
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void setCvSource(CvSource source) { cv_source = source; }
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void setCvDestination(CvDestination dest) { cv_destination = dest; }
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@ -75,6 +108,12 @@ class Channel {
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CvDestination getCvDestination() { return cv_destination; }
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bool isCvModActive() const { return cv_source != CV_NONE && cv_destination != CV_DEST_NONE; }
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// Euclidean
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void setSteps(int val) { pattern.SetSteps(val); }
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void setHits(int val) { pattern.SetHits(val); }
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byte getSteps() { return pattern.GetSteps(); }
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byte getHits() { return pattern.GetHits(); }
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/**
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* @brief Processes a clock tick and determines if the output should be high or low.
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* @param tick The current clock tick count.
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@ -95,11 +134,21 @@ class Channel {
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const uint32_t current_tick_offset = tick + offset_pulses + swing_pulses;
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// Step check
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// Duty cycle high check logic
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if (!output.On()) {
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// Step check
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if (current_tick_offset % mod_pulses == 0) {
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// Duty cycle high check
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if (cvmod_probability >= random(0, 100)) {
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bool hit = cvmod_probability >= random(0, 100);
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// Euclidean rhythm check
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switch (pattern.NextStep()) {
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case Pattern::REST: // Rest when active or fall back to probability
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hit = false;
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break;
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case Pattern::HIT: // Hit if probability is true
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hit &= true;
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break;
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}
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if (hit) {
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output.High();
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}
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}
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@ -113,16 +162,6 @@ class Channel {
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}
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void applyCvMod(int cv1_value, int cv2_value) {
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if (!isCvModActive()) {
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// If CV is off, ensure cv modded values match the base values.
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cvmod_clock_mod_index = base_clock_mod_index;
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cvmod_probability = base_probability;
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cvmod_duty_cycle = base_duty_cycle;
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cvmod_offset = base_offset;
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cvmod_swing = base_swing;
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return;
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}
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// Use the CV value for current selected cv source.
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int value = (cv_source == CV_1) ? cv1_value : cv2_value;
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@ -153,6 +192,14 @@ class Channel {
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(cv_destination == CV_DEST_SWING)
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? constrain(base_swing + map(value, -512, 512, -25, 25), 50, 95)
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: base_swing;
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if (cv_destination == CV_DEST_EUC_STEPS) {
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pattern.SetSteps(map(value, -512, 512, 0, MAX_PATTERN_LEN));
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}
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if (cv_destination == CV_DEST_EUC_HITS) {
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pattern.SetHits(map(value, -512, 512, 0, pattern.GetSteps()));
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}
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}
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private:
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@ -173,6 +220,9 @@ class Channel {
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// CV configuration
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CvSource cv_source = CV_NONE;
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CvDestination cv_destination = CV_DEST_NONE;
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// Euclidean pattern
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Pattern pattern;
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};
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#endif // CHANNEL_H
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@ -269,6 +269,14 @@ void DisplayChannelPage() {
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subText = "DOWN BEAT";
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swingDivisionMark();
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break;
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case PARAM_CH_EUC_STEPS:
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mainText = String(ch.getSteps());
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subText = "EUCLID STEPS";
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break;
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case PARAM_CH_EUC_HITS:
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mainText = String(ch.getHits());
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subText = "EUCLID HITS";
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break;
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case PARAM_CH_CV_SRC: {
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mainText = F("SRC");
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switch (ch.getCvSource()) {
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@ -305,6 +313,12 @@ void DisplayChannelPage() {
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case CV_DEST_SWING:
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subText = F("SWING");
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break;
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case CV_DEST_EUC_STEPS:
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subText = F("EUCLID STEPS");
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break;
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case CV_DEST_EUC_HITS:
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subText = F("EUCLID HITS");
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break;
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}
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break;
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}
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@ -315,7 +329,8 @@ void DisplayChannelPage() {
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// Draw Channel Page menu items
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String menu_items[PARAM_CH_LAST] = {
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F("MOD"), F("PROBABILITY"), F("DUTY"), F("OFFSET"), F("SWING"), F("CV SOURCE"), F("CV DEST")};
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F("MOD"), F("PROBABILITY"), F("DUTY"), F("OFFSET"), F("SWING"), F("EUCLID STEPS"),
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F("EUCLID HITS"), F("CV SOURCE"), F("CV DEST")};
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drawMenuItems(menu_items, PARAM_CH_LAST);
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}
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82
examples/Gravity/euclidean.h
Normal file
82
examples/Gravity/euclidean.h
Normal file
@ -0,0 +1,82 @@
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#ifndef EUCLIDEAN_H
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#define EUCLIDEAN_H
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#define MAX_PATTERN_LEN 16
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struct PatternState {
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uint8_t steps;
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uint8_t hits;
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};
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const PatternState DEFAULT_PATTERN = {1, 1};
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class Pattern {
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public:
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Pattern() {}
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~Pattern() {}
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enum Step {
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REST,
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HIT,
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};
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void Init(PatternState state) {
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steps_ = constrain(state.steps, 1, MAX_PATTERN_LEN);
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hits_ = constrain(state.hits, 1, steps_);
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updatePattern();
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}
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PatternState GetState() { return {steps_, hits_}; }
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Step GetCurrentStep(byte i) { return pattern_[i]; }
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void SetSteps(int steps) {
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steps_ = constrain(steps, 1, MAX_PATTERN_LEN);
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hits_ = min(hits_, steps_);
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updatePattern();
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}
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void SetHits(int hits) {
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hits_ = constrain(hits, 1, steps_);
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updatePattern();
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}
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void Reset() { step_index_ = 0; }
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uint8_t GetSteps() { return steps_; }
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uint8_t GetHits() { return hits_; }
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uint8_t GetStepIndex() { return step_index_; }
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// Get the current step value and advance the euclidean rhythm step index
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// to the next step in the pattern.
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Step NextStep() {
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if (steps_ == 0) return REST;
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Step value = GetCurrentStep(step_index_);
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step_index_ = (step_index_ < steps_ - 1) ? step_index_ + 1 : 0;
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return value;
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}
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private:
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uint8_t steps_ = 0;
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uint8_t hits_ = 0;
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volatile uint8_t step_index_ = 0;
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Step pattern_[MAX_PATTERN_LEN];
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// Update the euclidean rhythm pattern when attributes change.
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void updatePattern() {
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byte bucket = 0;
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pattern_[0] = HIT;
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for (int i = 1; i < steps_; i++) {
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bucket += hits_;
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if (bucket >= steps_) {
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bucket -= steps_;
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pattern_[i] = HIT;
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} else {
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pattern_[i] = REST;
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}
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}
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}
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};
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#endif
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@ -30,6 +30,8 @@ bool StateManager::initialize(AppState& app) {
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ch.setSwing(saved_ch_state.base_shuffle);
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ch.setCvSource(static_cast<CvSource>(saved_ch_state.cv_source));
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ch.setCvDestination(static_cast<CvDestination>(saved_ch_state.cv_destination));
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ch.setSteps(saved_ch_state.euc_steps);
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ch.setHits(saved_ch_state.euc_hits);
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}
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return true;
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@ -109,6 +111,8 @@ void StateManager::_saveState(const AppState& app) {
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save_ch.base_shuffle = ch.getSwing();
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save_ch.cv_source = static_cast<byte>(ch.getCvSource());
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save_ch.cv_destination = static_cast<byte>(ch.getCvDestination());
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save_ch.euc_steps = ch.getSteps();
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save_ch.euc_hits = ch.getHits();
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}
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EEPROM.put(sizeof(Metadata), save_data);
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}
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@ -9,7 +9,7 @@ struct AppState;
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// Define the constants for the current firmware.
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const char SKETCH_NAME[] = "Gravity";
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const byte SKETCH_VERSION = 4;
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const byte SKETCH_VERSION = 5;
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// Define the minimum amount of time between EEPROM writes.
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static const unsigned long SAVE_DELAY_MS = 2000;
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@ -44,6 +44,8 @@ class StateManager {
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byte base_shuffle;
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byte cv_source; // Cast the CvSource enum to a byte for storage
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byte cv_destination; // Cast the CvDestination enum as a byte for storage
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byte euc_steps;
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byte euc_hits;
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};
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// This struct holds all the parameters we want to save.
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struct EepromData {
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