refactor encoder. no need for Dir enum.

This commit is contained in:
2025-06-28 09:45:50 -07:00
parent 6fa5674909
commit d56355a94b
4 changed files with 14 additions and 39 deletions

View File

@ -16,28 +16,21 @@
#include "button.h"
#include "peripherials.h"
enum Direction {
DIRECTION_UNCHANGED,
DIRECTION_INCREMENT,
DIRECTION_DECREMENT,
};
class EncoderDir {
class Encoder {
protected:
typedef void (*CallbackFunction)(void);
typedef void (*RotateCallbackFunction)(Direction dir, int val);
typedef void (*RotateCallbackFunction)(int val);
CallbackFunction on_press;
RotateCallbackFunction on_press_rotate;
RotateCallbackFunction on_rotate;
int change;
Direction dir;
public:
EncoderDir() : encoder_(ENCODER_PIN1, ENCODER_PIN2, RotaryEncoder::LatchMode::FOUR3),
Encoder() : encoder_(ENCODER_PIN1, ENCODER_PIN2, RotaryEncoder::LatchMode::FOUR3),
button_(ENCODER_SW_PIN) {
_instance = this;
}
~EncoderDir() {}
~Encoder() {}
// Set to true if the encoder read direction should be reversed.
void SetReverseDirection(bool reversed) {
@ -55,12 +48,6 @@ class EncoderDir {
on_press_rotate = f;
}
// Parse EncoderButton increment direction.
Direction RotateDirection() {
int dir = (int)(encoder_.getDirection());
return rotate_(dir, reversed_);
}
void Process() {
// Get encoder position change amount.
int encoder_rotated = _rotate_change() != 0;
@ -70,9 +57,9 @@ class EncoderDir {
// Handle encoder position change and button press.
if (button_pressed && encoder_rotated) {
rotated_while_held_ = true;
if (on_press_rotate != NULL) on_press_rotate(dir, change);
if (on_press_rotate != NULL) on_press_rotate(change);
} else if (!button_pressed && encoder_rotated) {
if (on_rotate != NULL) on_rotate(dir, change);
if (on_rotate != NULL) on_rotate(change);
} else if (button_.Change() == Button::CHANGE_RELEASED && !rotated_while_held_) {
if (on_press != NULL) on_press();
}
@ -91,7 +78,7 @@ class EncoderDir {
}
private:
static EncoderDir* _instance;
static Encoder* _instance;
int previous_pos_;
bool rotated_while_held_;
@ -112,7 +99,6 @@ class EncoderDir {
// Update state variables.
change = position - previous_pos_;
previous_pos_ = position;
dir = RotateDirection();
// Encoder rotate acceleration.
if (ms < 16) {
@ -126,17 +112,6 @@ class EncoderDir {
}
return change;
}
inline Direction rotate_(int dir, bool reversed) {
switch (dir) {
case 1:
return (reversed) ? DIRECTION_DECREMENT : DIRECTION_INCREMENT;
case -1:
return (reversed) ? DIRECTION_INCREMENT : DIRECTION_DECREMENT;
default:
return DIRECTION_UNCHANGED;
}
}
};
#endif

View File

@ -11,8 +11,8 @@ struct AppState {
bool encoder_reversed = false;
bool refresh_screen = true;
bool editing_param = false;
int selected_param = 0;
int selected_sub_param = 0;
byte selected_param = 0;
byte selected_sub_param = 0;
byte selected_channel = 0; // 0=tempo, 1-6=output channel
byte selected_shuffle = 0;
Clock::Source selected_source = Clock::SOURCE_INTERNAL;

View File

@ -13,7 +13,7 @@
// Initialize the static pointer for the EncoderDir class to null. We want to
// have a static pointer to decouple the ISR from the global gravity object.
EncoderDir* EncoderDir::_instance = nullptr;
Encoder* Encoder::_instance = nullptr;
void Gravity::Init() {
initClock();
@ -74,11 +74,11 @@ void Gravity::Process() {
// Pin Change Interrupt on Port D (D4).
ISR(PCINT2_vect) {
EncoderDir::isr();
Encoder::isr();
};
// Pin Change Interrupt on Port C (D17/A3).
ISR(PCINT1_vect) {
EncoderDir::isr();
Encoder::isr();
};
// Global instance

View File

@ -8,7 +8,7 @@
#include "button.h"
#include "clock.h"
#include "digital_output.h"
#include "encoder_dir.h"
#include "encoder.h"
#include "peripherials.h"
// Hardware abstraction wrapper for the Gravity module.
@ -32,7 +32,7 @@ class Gravity {
U8G2_SSD1306_128X64_NONAME_1_HW_I2C display; // OLED display object.
Clock clock; // Clock source wrapper.
DigitalOutput outputs[OUTPUT_COUNT]; // An array containing each Output object.
EncoderDir encoder; // Rotary encoder with button instance
Encoder encoder; // Rotary encoder with button instance
Button shift_button;
Button play_button;
AnalogInput cv1;