Merge branch 'main' of https://git.pinkduck.xyz/adam/libGravity into euclidean
This commit is contained in:
@ -16,28 +16,21 @@
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#include "button.h"
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#include "peripherials.h"
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enum Direction {
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DIRECTION_UNCHANGED,
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DIRECTION_INCREMENT,
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DIRECTION_DECREMENT,
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};
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class EncoderDir {
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class Encoder {
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protected:
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typedef void (*CallbackFunction)(void);
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typedef void (*RotateCallbackFunction)(Direction dir, int val);
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typedef void (*RotateCallbackFunction)(int val);
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CallbackFunction on_press;
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RotateCallbackFunction on_press_rotate;
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RotateCallbackFunction on_rotate;
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int change;
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Direction dir;
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public:
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EncoderDir() : encoder_(ENCODER_PIN1, ENCODER_PIN2, RotaryEncoder::LatchMode::FOUR3),
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Encoder() : encoder_(ENCODER_PIN1, ENCODER_PIN2, RotaryEncoder::LatchMode::FOUR3),
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button_(ENCODER_SW_PIN) {
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_instance = this;
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}
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~EncoderDir() {}
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~Encoder() {}
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// Set to true if the encoder read direction should be reversed.
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void SetReverseDirection(bool reversed) {
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@ -55,12 +48,6 @@ class EncoderDir {
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on_press_rotate = f;
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}
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// Parse EncoderButton increment direction.
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Direction RotateDirection() {
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int dir = (int)(encoder_.getDirection());
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return rotate_(dir, reversed_);
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}
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void Process() {
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// Get encoder position change amount.
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int encoder_rotated = _rotate_change() != 0;
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@ -70,9 +57,9 @@ class EncoderDir {
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// Handle encoder position change and button press.
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if (button_pressed && encoder_rotated) {
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rotated_while_held_ = true;
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if (on_press_rotate != NULL) on_press_rotate(dir, change);
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if (on_press_rotate != NULL) on_press_rotate(change);
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} else if (!button_pressed && encoder_rotated) {
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if (on_rotate != NULL) on_rotate(dir, change);
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if (on_rotate != NULL) on_rotate(change);
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} else if (button_.Change() == Button::CHANGE_RELEASED && !rotated_while_held_) {
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if (on_press != NULL) on_press();
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}
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@ -91,7 +78,7 @@ class EncoderDir {
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}
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private:
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static EncoderDir* _instance;
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static Encoder* _instance;
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int previous_pos_;
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bool rotated_while_held_;
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@ -112,7 +99,6 @@ class EncoderDir {
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// Update state variables.
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change = position - previous_pos_;
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previous_pos_ = position;
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dir = RotateDirection();
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// Encoder rotate acceleration.
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if (ms < 16) {
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@ -126,17 +112,6 @@ class EncoderDir {
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}
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return change;
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}
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inline Direction rotate_(int dir, bool reversed) {
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switch (dir) {
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case 1:
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return (reversed) ? DIRECTION_DECREMENT : DIRECTION_INCREMENT;
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case -1:
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return (reversed) ? DIRECTION_INCREMENT : DIRECTION_DECREMENT;
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default:
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return DIRECTION_UNCHANGED;
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}
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}
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};
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#endif
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@ -142,7 +142,7 @@ void HandleEncoderPressed() {
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app.refresh_screen = true;
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}
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void HandleRotate(Direction dir, int val) {
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void HandleRotate(int val) {
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if (!app.editing_param) {
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// Navigation Mode
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const int max_param = (app.selected_channel == 0) ? PARAM_MAIN_LAST : PARAM_CH_LAST;
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@ -158,12 +158,8 @@ void HandleRotate(Direction dir, int val) {
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app.refresh_screen = true;
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}
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void HandlePressedRotate(Direction dir, int val) {
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if (dir == DIRECTION_INCREMENT && app.selected_channel < Gravity::OUTPUT_COUNT) {
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app.selected_channel++;
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} else if (dir == DIRECTION_DECREMENT && app.selected_channel > 0) {
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app.selected_channel--;
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}
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void HandlePressedRotate(int val) {
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updateSelection(app.selected_channel, val, Gravity::OUTPUT_COUNT + 1);
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app.selected_param = 0;
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stateManager.markDirty();
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app.refresh_screen = true;
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@ -180,7 +176,7 @@ void editMainParameter(int val) {
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break;
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case PARAM_MAIN_SOURCE: {
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int source = static_cast<int>(app.selected_source);
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byte source = static_cast<int>(app.selected_source);
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updateSelection(source, val, Clock::SOURCE_LAST);
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app.selected_source = static_cast<Clock::Source>(source);
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gravity.clock.SetSource(app.selected_source);
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@ -220,13 +216,13 @@ void editChannelParameter(int val) {
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ch.setHits(ch.getHits() + val);
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break;
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case PARAM_CH_CV_SRC: {
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int source = static_cast<int>(ch.getCvSource());
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byte source = static_cast<int>(ch.getCvSource());
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updateSelection(source, val, CV_LAST);
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ch.setCvSource(static_cast<CvSource>(source));
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break;
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}
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case PARAM_CH_CV_DEST: {
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int dest = static_cast<int>(ch.getCvDestination());
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byte dest = static_cast<int>(ch.getCvDestination());
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updateSelection(dest, val, CV_DEST_LAST);
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ch.setCvDestination(static_cast<CvDestination>(dest));
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break;
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@ -234,12 +230,17 @@ void editChannelParameter(int val) {
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}
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}
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void updateSelection(int& param, int change, int maxValue) {
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// Changes the param by the value provided.
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void updateSelection(byte& param, int change, int maxValue) {
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// Do not apply acceleration if max value is less than 25.
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if (maxValue < 25) {
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change = change > 0 ? 1 : -1;
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}
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param = constrain(param + change, 0, maxValue - 1);
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}
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//
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// Helper functions.
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// App Helper functions.
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//
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void InitAppState(AppState& app) {
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@ -11,8 +11,8 @@ struct AppState {
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bool encoder_reversed = false;
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bool refresh_screen = true;
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bool editing_param = false;
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int selected_param = 0;
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int selected_sub_param = 0;
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byte selected_param = 0;
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byte selected_sub_param = 0;
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byte selected_channel = 0; // 0=tempo, 1-6=output channel
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byte selected_shuffle = 0;
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Clock::Source selected_source = Clock::SOURCE_INTERNAL;
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@ -9,7 +9,7 @@
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// UI Display functions for drawing the UI to the OLED display.
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//
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const PROGMEM uint8_t TEXT_FONT[437] U8G2_FONT_SECTION("velvetscreen") =
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const uint8_t TEXT_FONT[437] U8G2_FONT_SECTION("velvetscreen") PROGMEM =
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"\64\0\2\2\3\3\2\3\4\5\5\0\0\5\0\5\0\0\221\0\0\1\230 \4\200\134%\11\255tT"
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"R\271RI(\6\252\334T\31)\7\252\134bJ\12+\7\233\345\322J\0,\5\221T\4-\5\213"
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"f\6.\5\211T\2/\6\244\354c\33\60\10\254\354T\64\223\2\61\7\353\354\222\254\6\62\11\254l"
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@ -25,7 +25,7 @@ const PROGMEM uint8_t TEXT_FONT[437] U8G2_FONT_SECTION("velvetscreen") =
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"\7p\10\255\364V\266\323\2q\7\255\364\216\257\5r\10\253d\242\32*\2t\6\255t\376#w\11"
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"\255\364V\245FN\13x\6\233dR\7\0\0\0\4\377\377\0";
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const PROGMEM uint8_t LARGE_FONT[916] U8G2_FONT_SECTION("stk-l") =
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const uint8_t LARGE_FONT[916] U8G2_FONT_SECTION("stk-l") PROGMEM =
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"#\0\4\4\4\5\2\1\6\17\30\1\0\27\0\0\0\1\77\0\0\3w%'\17\37\313\330R#&"
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"\32!F\14\211I\310\24!\65\204(MF\21)Cd\304\10\62b\14\215\60Vb\334\20\0/\14"
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"\272\336\336d\244\350\263q\343\0\60\37|\377\216!%*\10\35\263\253ChD\30\21bB\14\242S"
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@ -58,11 +58,11 @@ const PROGMEM uint8_t LARGE_FONT[916] U8G2_FONT_SECTION("stk-l") =
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#define play_icon_width 14
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#define play_icon_height 14
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static const unsigned char play_icon[] PROGMEM = {
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static const unsigned char play_icon[28] PROGMEM = {
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0x00, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x7C, 0x00, 0xFC, 0x00, 0xFC, 0x03,
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0xFC, 0x0F, 0xFC, 0x0F, 0xFC, 0x03, 0xFC, 0x00, 0x7C, 0x00, 0x3C, 0x00,
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0x00, 0x00, 0x00, 0x00};
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static const unsigned char pause_icon[] PROGMEM = {
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static const unsigned char pause_icon[28] PROGMEM = {
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0x00, 0x00, 0x00, 0x00, 0x38, 0x0E, 0x38, 0x0E, 0x38, 0x0E, 0x38, 0x0E,
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0x38, 0x0E, 0x38, 0x0E, 0x38, 0x0E, 0x38, 0x0E, 0x38, 0x0E, 0x38, 0x0E,
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0x38, 0x0E, 0x00, 0x00};
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@ -278,8 +278,8 @@ void DisplayChannelPage() {
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subText = "EUCLID HITS";
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break;
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case PARAM_CH_CV_SRC: {
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mainText = F("SRC");
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switch (ch.getCvSource()) {
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mainText = F("SRC");
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case CV_NONE:
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subText = F("NONE");
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break;
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@ -293,8 +293,8 @@ void DisplayChannelPage() {
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break;
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}
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case PARAM_CH_CV_DEST: {
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mainText = F("DEST");
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switch (ch.getCvDestination()) {
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mainText = F("DEST");
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case CV_DEST_NONE:
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subText = F("NONE");
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break;
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@ -13,7 +13,7 @@
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// Initialize the static pointer for the EncoderDir class to null. We want to
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// have a static pointer to decouple the ISR from the global gravity object.
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EncoderDir* EncoderDir::_instance = nullptr;
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Encoder* Encoder::_instance = nullptr;
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void Gravity::Init() {
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initClock();
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@ -74,11 +74,11 @@ void Gravity::Process() {
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// Pin Change Interrupt on Port D (D4).
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ISR(PCINT2_vect) {
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EncoderDir::isr();
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Encoder::isr();
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};
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// Pin Change Interrupt on Port C (D17/A3).
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ISR(PCINT1_vect) {
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EncoderDir::isr();
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Encoder::isr();
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};
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// Global instance
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@ -8,7 +8,7 @@
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#include "button.h"
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#include "clock.h"
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#include "digital_output.h"
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#include "encoder_dir.h"
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#include "encoder.h"
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#include "peripherials.h"
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// Hardware abstraction wrapper for the Gravity module.
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@ -32,7 +32,7 @@ class Gravity {
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U8G2_SSD1306_128X64_NONAME_1_HW_I2C display; // OLED display object.
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Clock clock; // Clock source wrapper.
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DigitalOutput outputs[OUTPUT_COUNT]; // An array containing each Output object.
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EncoderDir encoder; // Rotary encoder with button instance
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Encoder encoder; // Rotary encoder with button instance
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Button shift_button;
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Button play_button;
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AnalogInput cv1;
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