implement cv mod for Euclidean. Note, this is implemented as an override, not a sum mod.
This commit is contained in:
@ -58,10 +58,16 @@ void loop() {
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gravity.Process();
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gravity.Process();
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// Read CVs and call the update function for each channel.
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// Read CVs and call the update function for each channel.
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int cv1 = gravity.cv1.Read();
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if (!app.editing_param) {
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int cv2 = gravity.cv2.Read();
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int cv1 = gravity.cv1.Read();
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for (int i = 0; i < Gravity::OUTPUT_COUNT; i++) {
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int cv2 = gravity.cv2.Read();
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app.channel[i].applyCvMod(cv1, cv2);
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for (int i = 0; i < Gravity::OUTPUT_COUNT; i++) {
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// Only apply CV to the channel when the current channel has cv
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// mod configured.
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if (app.channel[i].isCvModActive()) {
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app.channel[i].applyCvMod(cv1, cv2);
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}
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}
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}
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}
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// Check for dirty state eligible to be saved.
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// Check for dirty state eligible to be saved.
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@ -20,6 +20,8 @@ enum CvDestination {
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CV_DEST_DUTY,
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CV_DEST_DUTY,
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CV_DEST_OFFSET,
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CV_DEST_OFFSET,
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CV_DEST_SWING,
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CV_DEST_SWING,
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CV_DEST_EUC_STEPS,
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CV_DEST_EUC_HITS,
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CV_DEST_LAST,
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CV_DEST_LAST,
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};
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};
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@ -80,11 +82,10 @@ class Channel {
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bool isCvModActive() const { return cv_source != CV_NONE && cv_destination != CV_DEST_NONE; }
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bool isCvModActive() const { return cv_source != CV_NONE && cv_destination != CV_DEST_NONE; }
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// Euclidean
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// Euclidean
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void setSteps(byte val) { pattern.SetSteps(val); }
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void setSteps(int val) { pattern.SetSteps(val); }
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void setHits(byte val) { pattern.SetHits(val); }
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void setHits(int val) { pattern.SetHits(val); }
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byte getSteps() { return pattern.GetSteps(); }
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byte getSteps() { pattern.GetSteps(); }
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byte getHits() { return pattern.GetHits(); }
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byte getHits() { pattern.GetHits(); }
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/**
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/**
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* @brief Processes a clock tick and determines if the output should be high or low.
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* @brief Processes a clock tick and determines if the output should be high or low.
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@ -111,19 +112,14 @@ class Channel {
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// Step check
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// Step check
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if (current_tick_offset % mod_pulses == 0) {
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if (current_tick_offset % mod_pulses == 0) {
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bool hit = cvmod_probability >= random(0, 100);
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bool hit = cvmod_probability >= random(0, 100);
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if (pattern.IsActive()) {
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// Euclidean rhythm check
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// Euclidean rhythm check
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switch (pattern.NextStep()) {
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switch (pattern.NextStep()) {
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case Pattern::REST: // Rest when active or fall back to probability
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case Pattern::REST: // Rest when active or fall back to probability
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hit = false;
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hit = pattern.IsActive() ? false : hit;
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break;
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break;
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case Pattern::HIT: // Hit if probability is true
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case Pattern::HIT: // Hit if probability is true
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hit &= true;
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hit &= true;
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break;
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break;
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case Pattern::PADDING: // Padding returns only when active, always rest)
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hit = false;
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break;
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}
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}
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}
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if (hit) {
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if (hit) {
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output.High();
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output.High();
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@ -139,16 +135,6 @@ class Channel {
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}
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}
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void applyCvMod(int cv1_value, int cv2_value) {
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void applyCvMod(int cv1_value, int cv2_value) {
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if (!isCvModActive()) {
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// If CV is off, ensure cv modded values match the base values.
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cvmod_clock_mod_index = base_clock_mod_index;
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cvmod_probability = base_probability;
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cvmod_duty_cycle = base_duty_cycle;
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cvmod_offset = base_offset;
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cvmod_swing = base_swing;
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return;
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}
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// Use the CV value for current selected cv source.
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// Use the CV value for current selected cv source.
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int value = (cv_source == CV_1) ? cv1_value : cv2_value;
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int value = (cv_source == CV_1) ? cv1_value : cv2_value;
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@ -179,6 +165,14 @@ class Channel {
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(cv_destination == CV_DEST_SWING)
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(cv_destination == CV_DEST_SWING)
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? constrain(base_swing + map(value, -512, 512, -25, 25), 50, 95)
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? constrain(base_swing + map(value, -512, 512, -25, 25), 50, 95)
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: base_swing;
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: base_swing;
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if (cv_destination == CV_DEST_EUC_STEPS) {
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pattern.SetSteps(map(value, -512, 512, 0, MAX_PATTERN_LEN));
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}
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if (cv_destination == CV_DEST_EUC_HITS) {
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pattern.SetHits(map(value, -512, 512, 0, pattern.GetSteps()));
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}
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}
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}
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private:
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private:
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@ -313,6 +313,12 @@ void DisplayChannelPage() {
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case CV_DEST_SWING:
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case CV_DEST_SWING:
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subText = F("SWING");
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subText = F("SWING");
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break;
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break;
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case CV_DEST_EUC_STEPS:
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subText = F("EUCLID STEPS");
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break;
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case CV_DEST_EUC_HITS:
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subText = F("EUCLID HITS");
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break;
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}
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}
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break;
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break;
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}
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}
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@ -323,8 +329,8 @@ void DisplayChannelPage() {
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// Draw Channel Page menu items
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// Draw Channel Page menu items
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String menu_items[PARAM_CH_LAST] = {
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String menu_items[PARAM_CH_LAST] = {
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F("MOD"), F("PROBABILITY"), F("DUTY"), F("OFFSET"), F("SWING"), F("EUC STEPS"),
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F("MOD"), F("PROBABILITY"), F("DUTY"), F("OFFSET"), F("SWING"), F("EUCLID STEPS"),
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F("EUC HITS"), F("CV SOURCE"), F("CV DEST")};
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F("EUCLID HITS"), F("CV SOURCE"), F("CV DEST")};
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drawMenuItems(menu_items, PARAM_CH_LAST);
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drawMenuItems(menu_items, PARAM_CH_LAST);
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}
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}
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@ -8,7 +8,7 @@ struct PatternState {
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uint8_t hits;
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uint8_t hits;
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};
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};
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const PatternState DEFAULT_PATTERN = {16, 4};
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const PatternState DEFAULT_PATTERN = {1, 1};
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class Pattern {
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class Pattern {
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public:
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public:
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@ -16,93 +16,64 @@ class Pattern {
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~Pattern() {}
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~Pattern() {}
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enum Step {
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enum Step {
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HIT,
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REST,
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REST,
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PADDING,
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HIT,
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};
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};
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void Init(PatternState state) {
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void Init(PatternState state) {
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steps_ = constrain(state.steps, 0, MAX_PATTERN_LEN);
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steps_ = constrain(state.steps, 1, MAX_PATTERN_LEN);
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hits_ = constrain(state.hits, 1, steps_);
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hits_ = constrain(state.hits, 1, steps_);
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updatePattern();
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updatePattern();
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}
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}
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PatternState GetState() { return {steps_, hits_}; }
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PatternState GetState() { return {steps_, hits_}; }
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// Get the current step value and advance the euclidean rhythm step index
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// to the next step in the pattern.
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Step NextStep() {
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byte padding_ = 0;
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if (steps_ == 0) return REST;
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Step value = GetCurrentStep(current_step_);
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current_step_ =
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(current_step_ < steps_ + padding_ - 1) ? current_step_ + 1 : 0;
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return value;
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}
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Step GetCurrentStep(byte i) { return pattern_[i]; }
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Step GetCurrentStep(byte i) { return pattern_[i]; }
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void SetSteps(byte steps) {
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void SetSteps(int steps) {
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steps_ = constrain(steps, 0, MAX_PATTERN_LEN);
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steps_ = constrain(steps, 1, MAX_PATTERN_LEN);
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hits_ = min(hits_, steps_);
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hits_ = min(hits_, steps_);
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updatePattern();
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updatePattern();
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}
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}
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void SetHits(byte hits) {
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void SetHits(int hits) {
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hits_ = constrain(hits, 0, steps_);
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hits_ = constrain(hits, 1, steps_);
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updatePattern();
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}
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}
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// void ChangeOffset(byte val) {
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void Reset() { step_index_ = 0; }
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// offset_ = constrain(offset_ + val, 0, (steps_ + padding_));
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// updatePattern();
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// }
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// void ChangePadding(byte val) {
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uint8_t GetSteps() { return steps_; }
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// if (val == 1 && padding_ + steps_ < MAX_PATTERN_LEN) {
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uint8_t GetHits() { return hits_; }
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// padding_++;
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uint8_t GetStepIndex() { return step_index_; }
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// updatePattern();
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// } else if (val == -1 && padding_ > 0) {
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// padding_--;
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// offset_ = min(offset_, (padding_ + steps_) - 1);
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// updatePattern();
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// }
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// }
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void Reset() { current_step_ = 0; }
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// Get the current step value and advance the euclidean rhythm step index
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bool IsActive() { return steps_ != 0 && hits_ != 0; }
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// to the next step in the pattern.
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Step NextStep() {
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if (steps_ == 0) return REST;
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inline uint8_t GetSteps() { return steps_; }
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Step value = GetCurrentStep(step_index_);
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inline uint8_t GetHits() { return hits_; }
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step_index_ = (step_index_ < steps_ - 1) ? step_index_ + 1 : 0;
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inline uint8_t GetStepIndex() { return current_step_; }
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return value;
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}
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private:
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private:
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uint8_t steps_ = 0;
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uint8_t steps_ = 0;
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uint8_t hits_ = 0;
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uint8_t hits_ = 0;
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volatile uint8_t current_step_ = 0;
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volatile uint8_t step_index_ = 0;
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Step pattern_[MAX_PATTERN_LEN];
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Step pattern_[MAX_PATTERN_LEN];
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// Update the euclidean rhythm pattern when attributes change.
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// Update the euclidean rhythm pattern when attributes change.
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void updatePattern() {
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void updatePattern() {
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// Fill current pattern with "padding" steps, then overwrite with hits
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// and rests.
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for (int i = 0; i < MAX_PATTERN_LEN; i++) {
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pattern_[i] = PADDING;
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}
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// Populate the euclidean rhythm pattern according to the current
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// instance variables.
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byte bucket = 0;
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byte bucket = 0;
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byte offset_ = 0; // temp disable
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pattern_[0] = HIT;
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byte padding_ = 0; // temp disable
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pattern_[offset_] = (hits_ > 0) ? HIT : REST;
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for (int i = 1; i < steps_; i++) {
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for (int i = 1; i < steps_; i++) {
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bucket += hits_;
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bucket += hits_;
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if (bucket >= steps_) {
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if (bucket >= steps_) {
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bucket -= steps_;
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bucket -= steps_;
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pattern_[(i + offset_) % (steps_ + padding_)] = HIT;
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pattern_[i] = HIT;
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} else {
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} else {
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pattern_[(i + offset_) % (steps_ + padding_)] = REST;
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pattern_[i] = REST;
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}
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}
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}
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}
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}
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}
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