initial work in updating documentation

This commit is contained in:
2025-07-04 15:20:19 -07:00
parent ab71ac9c37
commit 05cf6022ed
3 changed files with 152 additions and 28 deletions

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@ -17,15 +17,18 @@ const int MAX_INPUT = (1 << 10) - 1; // Max 10 bit analog read resolution.
const int CALIBRATED_LOW = -566;
const int CALIBRATED_HIGH = 512;
/**
* @brief Class for interacting with analog inputs (CV).
*/
class AnalogInput {
public:
AnalogInput() {}
~AnalogInput() {}
/**
* Initializes a analog input object.
* @brief Initializes an analog input object.
*
* @param pin gpio pin for the analog input.
* @param pin The GPIO pin for the analog input.
*/
void Init(uint8_t pin) {
pinMode(pin, INPUT);
@ -33,8 +36,11 @@ class AnalogInput {
}
/**
* Read the value of the analog input and set instance state.
* @brief Reads and processes the analog input.
*
* This method reads the raw value from the ADC, applies the current
* calibration, offset, and attenuation/inversion settings. It should be
* called regularly in the main loop to update the input's state.
*/
void Process() {
old_read_ = read_;
@ -44,14 +50,38 @@ class AnalogInput {
if (inverted_) read_ = -read_;
}
// Set calibration values.
/**
* @brief Adjusts the low calibration point.
*
* This is used to fine-tune the mapping of the raw analog input to the output range.
*
* @param amount The amount to add to the current low calibration value.
*/
void AdjustCalibrationLow(int amount) { low_ += amount; }
/**
* @brief Adjusts the high calibration point.
*
* This is used to fine-tune the mapping of the raw analog input to the output range.
*
* @param amount The amount to add to the current high calibration value.
*/
void AdjustCalibrationHigh(int amount) { high_ += amount; }
/**
* @brief Sets a DC offset for the input.
*
* @param percent A percentage (e.g., 0.5 for 50%) to shift the signal.
*/
void SetOffset(float percent) { offset_ = -(percent)*512; }
/**
* @brief Sets the attenuation (scaling) of the input signal.
*
* This scales the input signal. A negative percentage will also invert the signal.
*
* @param percent The attenuation level, typically from 0.0 to 1.0.
*/
void SetAttenuation(float percent) {
low_ = abs(percent) * CALIBRATED_LOW;
high_ = abs(percent) * CALIBRATED_HIGH;
@ -59,18 +89,16 @@ class AnalogInput {
}
/**
* Get the current value of the analog input within a range of +/-512.
*
* @return read value within a range of +/-512.
* @brief Get the current processed value of the analog input.
*
* @return The read value within a range of +/-512.
*/
inline int16_t Read() { return read_; }
/**
* Return the analog read value as voltage.
*
* @return A float representing the voltage (-5.0 to +5.0).
* @brief Return the analog read value as a voltage.
*
* @return A float representing the calculated voltage (-5.0 to +5.0).
*/
inline float Voltage() { return ((read_ / 512.0) * 5.0); }
@ -85,4 +113,4 @@ class AnalogInput {
bool inverted_ = false;
};
#endif
#endif

84
clock.h
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@ -4,7 +4,7 @@
* @brief Wrapper Class for clock timing functions.
* @version 0.1
* @date 2025-05-04
*
*
* @copyright MIT - (c) 2025 - Adam Wonak - adam.wonak@gmail.com
*
*/
@ -27,6 +27,9 @@ typedef void (*ExtCallback)(void);
static ExtCallback extUserCallback = nullptr;
static void serialEventNoop(uint8_t msg, uint8_t status) {}
/**
* @brief Wrapper Class for clock timing functions.
*/
class Clock {
public:
static constexpr int DEFAULT_TEMPO = 120;
@ -47,6 +50,9 @@ class Clock {
PULSE_LAST,
};
/**
* @brief Initializes the clock, MIDI serial, and sets default values.
*/
void Init() {
NeoSerial.begin(31250);
@ -67,18 +73,36 @@ class Clock {
uClock.start();
}
// Handle external clock tick and call user callback when receiving clock trigger (PPQN_4, PPQN_24, or MIDI).
/**
* @brief Attach a handler for external clock ticks.
*
* This function attaches a user-defined callback to the external clock input pin interrupt.
* It is also called for incoming MIDI clock events.
*
* @param callback Function to call on an external clock event.
*/
void AttachExtHandler(void (*callback)()) {
extUserCallback = callback;
attachInterrupt(digitalPinToInterrupt(EXT_PIN), callback, RISING);
}
// Internal PPQN96 callback for all clock timer operations.
/**
* @brief Attach a handler for the internal high-resolution clock.
*
* Sets a callback function that is triggered at the internal PPQN_96 rate. This is the
* main internal timing callback for all clock operations.
*
* @param callback Function to call on every internal clock tick. It receives the tick count as a parameter.
*/
void AttachIntHandler(void (*callback)(uint32_t)) {
uClock.setOnOutputPPQN(callback);
}
// Set the source of the clock mode.
/**
* @brief Set the source of the clock.
*
* @param source The new source for driving the clock. See the `Source` enum.
*/
void SetSource(Source source) {
bool was_playing = !IsPaused();
uClock.stop();
@ -110,47 +134,81 @@ class Clock {
}
}
// Return true if the current selected source is externl (PPQN_4, PPQN_24, or MIDI).
/**
* @brief Checks if the clock source is external.
*
* @return true if the current source is external (PPQN_4, PPQN_24, or MIDI).
* @return false if the source is internal.
*/
bool ExternalSource() {
return uClock.getClockMode() == uClock.EXTERNAL_CLOCK;
}
// Return true if the current selected source is the internal master clock.
/**
* @brief Checks if the clock source is internal.
*
* @return true if the current source is the internal master clock.
* @return false if the source is external.
*/
bool InternalSource() {
return uClock.getClockMode() == uClock.INTERNAL_CLOCK;
}
// Returns the current BPM tempo.
/**
* @brief Gets the current tempo.
*
* @return int The current tempo in beats per minute (BPM).
*/
int Tempo() {
return uClock.getTempo();
}
// Set the clock tempo to a int between 1 and 400.
/**
* @brief Set the clock tempo.
*
* @param tempo The new tempo in beats per minute (BPM).
*/
void SetTempo(int tempo) {
return uClock.setTempo(tempo);
}
// Record an external clock tick received to process external/internal syncronization.
/**
* @brief Manually trigger a clock tick.
*
* This should be called when in an external clock mode to register an incoming
* clock pulse and drive the internal timing.
*/
void Tick() {
uClock.clockMe();
}
// Start the internal clock.
/**
* @brief Starts the clock.
*/
void Start() {
uClock.start();
}
// Stop internal clock clock.
/**
* @brief Stops (pauses) the clock.
*/
void Stop() {
uClock.stop();
}
// Reset all clock counters to 0.
/**
* @brief Resets all clock counters to zero.
*/
void Reset() {
uClock.resetCounters();
}
// Returns true if the clock is not running.
/**
* @brief Checks if the clock is currently paused.
*
* @return true if the clock is stopped/paused.
* @return false if the clock is running.
*/
bool IsPaused() {
return uClock.clock_state == uClock.PAUSED;
}

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@ -4,10 +4,11 @@
* @brief Class for interacting with encoders.
* @version 0.1
* @date 2025-04-19
*
*
* @copyright MIT - (c) 2025 - Adam Wonak - adam.wonak@gmail.com
*
*/
#ifndef ENCODER_DIR_H
#define ENCODER_DIR_H
@ -16,6 +17,9 @@
#include "button.h"
#include "peripherials.h"
/**
* @brief Class for interacting with a rotary encoder that has a push button.
*/
class Encoder {
protected:
typedef void (*CallbackFunction)(void);
@ -32,22 +36,57 @@ class Encoder {
}
~Encoder() {}
// Set to true if the encoder read direction should be reversed.
/**
* @brief Set the direction of the encoder.
*
* @param reversed Set to true to reverse the direction of rotation.
*/
void SetReverseDirection(bool reversed) {
reversed_ = reversed;
}
/**
* @brief Attach a handler for the encoder button press.
*
* This callback is triggered on a simple press and release of the button,
* without any rotation occurring during the press.
*
* @param f The callback function to execute when a button press.
*/
void AttachPressHandler(CallbackFunction f) {
on_press = f;
}
/**
* @brief Attach a handler for encoder rotation.
*
* This callback is triggered when the encoder is rotated while the button is not pressed.
*
* @param f The callback function to execute on rotation. It receives an integer
* representing the change in position (can be positive or negative).
*/
void AttachRotateHandler(RotateCallbackFunction f) {
on_rotate = f;
}
/**
* @brief Attach a handler for rotation while the button is pressed.
*
* This callback is triggered when the encoder is rotated while the button is being held down.
*
* @param f The callback function to execute. It receives an integer
* representing the change in position.
*/
void AttachPressRotateHandler(RotateCallbackFunction f) {
on_press_rotate = f;
}
/**
* @brief Processes encoder and button events.
*
* This method should be called repeatedly in the main loop to check for state
* changes (rotation, button presses) and dispatch the appropriate callbacks.
*/
void Process() {
// Get encoder position change amount.
int encoder_rotated = _rotate_change() != 0;
@ -91,7 +130,6 @@ class Encoder {
int position = encoder_.getPosition();
unsigned long ms = encoder_.getMillisBetweenRotations();
// Validation (TODO: add debounce check).
if (previous_pos_ == position) {
return 0;
}