added WIP firmwares
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byte/LICENSE
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@ -0,0 +1,201 @@
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||||
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70
byte/README.md
Normal file
70
byte/README.md
Normal file
@ -0,0 +1,70 @@
|
||||
# Byte
|
||||
|
||||
Byte is a bytebeat synthesizer similar to ALGODRONE or ByteBeat-Xfade. You can provide
|
||||
up to 16 bytebeat expressions (defined as BYTEBEAT\_1 through BYTEBEAT\_16 in the code), and
|
||||
then select and play them. Feel free to change them! But they must be valid C/C++
|
||||
expressions or they won't compile. You can change the pitch and tuning, as well as the
|
||||
volume. Additionally you can reset the bytebeat algorithm at any time by sending a
|
||||
trigger or gate to DIGITAL OUT.
|
||||
|
||||
## Building ByteBeats
|
||||
|
||||
A bytebeat is any C expression using the 32-bit variable 't'. It's called 16384 times a second
|
||||
and the result, mod 255, is output as an audio sample.
|
||||
|
||||
Byte has a special feature: a special variable called x which ranges from 0 to 255. It's
|
||||
set by CV coming in to IN 3, and is by default 0. You could stick x in your expressions
|
||||
to control them in real-time via CV.
|
||||
|
||||
Byte is fragile: if in your expression you modify Byte's internal variables (like triggered or pitchCV
|
||||
or even t!) you can seriously break Byte. So don't do that.
|
||||
|
||||
There are many bytebeat expressions available online. For a small collection, see
|
||||
[Viznut's archive](http://viznut.fi/demos/unix/bytebeat_formulas.txt). Note that some of these
|
||||
are designed for JavaScript or have Sine or Pow in them: they are unlikely to work.
|
||||
|
||||
You can test bytebeats [on the following webpage](https://greggman.com/downloads/examples/html5bytebeat/html5bytebeat.html)
|
||||
before adding them to GRAINS. You can change the Hz values on that page as well. GRAINS's
|
||||
default HZ is 16384, though you can turn it down to half of that or less.
|
||||
|
||||
## Tuning
|
||||
|
||||
You can't really tune BYTE: to do so would require changing the sampling rate, and Mozzi doesn't
|
||||
make it easy to do that without modifying Mozzi's config in its library. Maybe later.
|
||||
|
||||
On Pot 1 I have set things up so you can change the pitch to some degree. There are 16
|
||||
settings. Setting 8 (typically a bit to the left of due center) is the default setting.
|
||||
Since Mozzi's sampling rate is 16384 Hz, this is about one octave above and twice as fast
|
||||
as the traditional pitch, which normally corresponds to 8000 Hz. If you turn the knob
|
||||
to the LEFT of this, Byte will get slower and lower in pitch. It does this by just playing
|
||||
fewer times when Mozzi asks it to. It's pretty crude but it works. If you turn the knob to
|
||||
the RIGHT, Byte will get higher in pitch but also change how it plays. This is because it
|
||||
is incrementing the "t" variable by more and more (by default it's incremented by 1).
|
||||
|
||||
|
||||
|
||||
## Configuration
|
||||
|
||||
#### IN 1
|
||||
Pitch CV
|
||||
#### IN 2
|
||||
Bytebeat CV
|
||||
#### IN 3
|
||||
Auxilliary Variable 1 CV (x)
|
||||
#### AUDIO IN (A)
|
||||
[UNUSED]
|
||||
#### AUDIO OUT
|
||||
Out
|
||||
#### DIGITAL OUT (D)
|
||||
Reset
|
||||
#### POT 1
|
||||
Pitch Scaling
|
||||
|
||||
[Set the switch to MAN probably]
|
||||
#### POT 2
|
||||
Bytebeat
|
||||
|
||||
[Set the switch to MAN probably]
|
||||
#### POT 3
|
||||
Volume
|
||||
|
||||
240
byte/byte.ino
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240
byte/byte.ino
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@ -0,0 +1,240 @@
|
||||
// Copyright 2024 Sean Luke
|
||||
// (sean@cs.gmu.edu)
|
||||
//
|
||||
// Released under the Apache 2.0 License
|
||||
|
||||
|
||||
/// BYTE
|
||||
///
|
||||
/// Byte is a bytebeat synthesizer similar to ALGODRONE or ByteBeat-Xfade. You can provide
|
||||
/// up to 16 bytebeat expressions (defined as BYTEBEAT_1 through BYTEBEAT_16 below), and
|
||||
/// then select and play them. Feel free to change them! But they must be valid C/C++
|
||||
/// expressions or they won't compile. You can change the pitch and tuning, as well as the
|
||||
/// volume. Additionally you can reset the bytebeat algorithm at any time by sending a
|
||||
/// trigger or gate to DIGITAL OUT.
|
||||
///
|
||||
/// BUILDING BYTEBEATS
|
||||
/// A bytebeat is any C expression using the 32-bit variable 't'. It's called 16384 times a second
|
||||
/// and the result, mod 255, is output as an audio sample.
|
||||
///
|
||||
/// Byte has a special feature: a special variable called x which ranges from 0 to 255. It's
|
||||
/// controlled by CV coming in to IN 3, and is by default 0. You could stick x in your expressions
|
||||
/// to control them in real-time via CV.
|
||||
///
|
||||
/// Byte is fragile: if in your expression you modify Byte's own variables (like triggered or pitchCV
|
||||
/// or even t!) you can seriously break Byte. So don't do that.
|
||||
///
|
||||
///
|
||||
/// TUNING
|
||||
///
|
||||
/// You can't really tune BYTE: to do so would require changing the sampling rate, and Mozzi doesn't
|
||||
/// make it easy to do that without modifying Mozzi's config in its library. Maybe later.
|
||||
///
|
||||
/// On Pot 1 I have set things up so you can change the pitch to some degree. There are 16
|
||||
/// settings. Setting 8 (typically a bit to the left of due center) is the default setting.
|
||||
/// Since Mozzi's sampling rate is 16384 Hz, this is about one octave above and twice as fast
|
||||
/// as the traditional pitch, which normally corresponds to 8000 Hz. If you turn the knob
|
||||
/// to the LEFT of this, Byte will get slower and lower in pitch. It does this by just playing
|
||||
/// fewer times when Mozzi asks it to. It's pretty crude but it works. If you turn the knob to
|
||||
/// the RIGHT, Byte will get higher in pitch but also change how it plays. This is because it
|
||||
/// is incrementing the "t" variable by more and more (by default it's incremented by 1).
|
||||
///
|
||||
///
|
||||
/// SET GRAINS TO MOZZI MODE. Sorry, no Grains mode.
|
||||
///
|
||||
/// You will need to install the Mozzi Library. You can do this from the Library Manager
|
||||
/// in your Arduino IDE.
|
||||
|
||||
|
||||
/// CONFIGURATION
|
||||
///
|
||||
/// IN 1 Pitch CV
|
||||
/// IN 2 Bytebeat CV
|
||||
/// IN 3 Auxilliary Variable 1 CV (x)
|
||||
/// AUDIO IN (A) UNUSED
|
||||
/// AUDIO OUT Out
|
||||
/// DIGITAL OUT (D) Reset
|
||||
///
|
||||
/// POT 1 Pitch Scaling [Set the switch to MAN probably]
|
||||
///
|
||||
/// POT 2 Bytebeat [Set the switch to MAN probably]
|
||||
///
|
||||
/// POT 3 Volume
|
||||
|
||||
|
||||
#include <math.h>
|
||||
|
||||
|
||||
// FOR MORE BYTEBEAT EXAMPLES SEE
|
||||
// http://viznut.fi/demos/unix/bytebeat_formulas.txt
|
||||
//
|
||||
// Test your bytebeats out first in HTML!
|
||||
// https://greggman.com/downloads/examples/html5bytebeat/html5bytebeat.html
|
||||
|
||||
#define BYTEBEAT_1 \
|
||||
t*(42&t>>10)
|
||||
|
||||
#define BYTEBEAT_2 \
|
||||
t|t%255|t%257
|
||||
|
||||
#define BYTEBEAT_3 \
|
||||
t*(((t>>11)&(t>>8))&(123&(t>>3)))
|
||||
|
||||
#define BYTEBEAT_4 \
|
||||
t*(t>>((t>>9)|(t>>8))&(63&(t>>4)))
|
||||
|
||||
#define BYTEBEAT_5 \
|
||||
(t>>6|t|t>>(t>>16))*10+((t>>11)&7)
|
||||
|
||||
#define BYTEBEAT_6 \
|
||||
(t|(t>>9|t>>7))*t&(t>>11|t>>9)
|
||||
|
||||
#define BYTEBEAT_7 \
|
||||
t*5&(t>>7)|t*3&(t*4>>10)
|
||||
|
||||
#define BYTEBEAT_8 \
|
||||
(t>>7|t|t>>6)*10+4*(t&t>>13|t>>6)
|
||||
|
||||
#define BYTEBEAT_9 \
|
||||
((t&4096)?((t*(t^t%255)|(t>>4))>>1):(t>>3)|((t&8192)?t<<2:t))
|
||||
|
||||
#define BYTEBEAT_10 \
|
||||
((t*(t>>8|t>>9)&46&t>>8))^(t&t>>13|t>>6)
|
||||
|
||||
#define BYTEBEAT_11 \
|
||||
(t*5&t>>7)|(t*3&t>>10)
|
||||
|
||||
#define BYTEBEAT_12 \
|
||||
(int)(t/1e7*t*t+t)%127|t>>4|t>>5|t%127+(t>>16)|t
|
||||
|
||||
#define BYTEBEAT_13 \
|
||||
((t/2*(15&(0x234568a0>>(t>>8&28))))|t/2>>(t>>11)^t>>12)+(t/16&t&24)
|
||||
|
||||
#define BYTEBEAT_14 \
|
||||
(t&t%255)-(t*3&t>>13&t>>6)
|
||||
|
||||
#define BYTEBEAT_15 \
|
||||
t>>4|t&((t>>5)/(t>>7-(t>>15)&-t>>7-(t>>15)))
|
||||
|
||||
#define BYTEBEAT_16 \
|
||||
t*(((t>>9)&10)|((t>>11)&24)^((t>>10)&15&(t>>15)))
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#define CV_POT_IN1 A7 // Note In, Pitch Scaling // Filter Cutoff
|
||||
#define CV_POT_IN2 A6 // Filter Cutoff
|
||||
#define CV_POT3 A4 // Resonance
|
||||
#define CV_IN3 A2 // Amplitude CV
|
||||
#define CV_AUDIO_IN A0 // Pitch Tune // Resonance CV
|
||||
#define CV_AUDIO_OUT 9 // Out
|
||||
#define CV_GATE_OUT 10 // [Unused]
|
||||
#define RANDOM_PIN A5
|
||||
|
||||
#define CONTROL_RATE 64
|
||||
|
||||
|
||||
#include <MozziGuts.h>
|
||||
|
||||
void setup()
|
||||
{
|
||||
pinMode(CV_GATE_OUT, INPUT);
|
||||
startMozzi();
|
||||
}
|
||||
|
||||
uint8_t triggered = false;
|
||||
uint8_t x;
|
||||
uint8_t frequency = 1;
|
||||
uint8_t gain;
|
||||
uint8_t expression;
|
||||
uint32_t t = 0;
|
||||
uint8_t oldExpression = 0;
|
||||
uint8_t maxCount = 1;
|
||||
uint8_t increment = 1;
|
||||
|
||||
void updateControl()
|
||||
{
|
||||
frequency = (mozziAnalogRead(CV_POT_IN1) >> 6) + 1;
|
||||
if (frequency >= 8)
|
||||
{
|
||||
maxCount = 1;
|
||||
increment = frequency - 7;
|
||||
}
|
||||
else
|
||||
{
|
||||
maxCount = 9 - frequency;
|
||||
increment = 1;
|
||||
}
|
||||
|
||||
gain = mozziAnalogRead(CV_POT3) >> 5; // 0...31
|
||||
x = mozziAnalogRead(CV_IN3) >> 2; // 0...255
|
||||
expression = mozziAnalogRead(CV_POT_IN2) >> 6; // 0...15
|
||||
if (digitalRead(CV_GATE_OUT))
|
||||
{
|
||||
if (!triggered)
|
||||
{
|
||||
triggered = true;
|
||||
t = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
triggered = false;
|
||||
}
|
||||
|
||||
if (expression != oldExpression)
|
||||
{
|
||||
t = 0;
|
||||
oldExpression = expression;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
uint8_t count = 1;
|
||||
int16_t last = 0;
|
||||
|
||||
int updateAudio()
|
||||
{
|
||||
count--;
|
||||
if (count == 0)
|
||||
{
|
||||
count = maxCount;
|
||||
|
||||
// shift pitch
|
||||
t += increment;
|
||||
|
||||
// select expression
|
||||
uint8_t result;
|
||||
switch(expression)
|
||||
{
|
||||
case 0: result = (uint8_t)(255 & (BYTEBEAT_1)); break;
|
||||
case 1: result = (uint8_t)(255 & (BYTEBEAT_2)); break;
|
||||
case 2: result = (uint8_t)(255 & (BYTEBEAT_3)); break;
|
||||
case 3: result = (uint8_t)(255 & (BYTEBEAT_4)); break;
|
||||
case 4: result = (uint8_t)(255 & (BYTEBEAT_5)); break;
|
||||
case 5: result = (uint8_t)(255 & (BYTEBEAT_6)); break;
|
||||
case 6: result = (uint8_t)(255 & (BYTEBEAT_7)); break;
|
||||
case 7: result = (uint8_t)(255 & (BYTEBEAT_8)); break;
|
||||
case 8: result = (uint8_t)(255 & (BYTEBEAT_9)); break;
|
||||
case 9: result = (uint8_t)(255 & (BYTEBEAT_10)); break;
|
||||
case 10: result = (uint8_t)(255 & (BYTEBEAT_11)); break;
|
||||
case 11: result = (uint8_t)(255 & (BYTEBEAT_12)); break;
|
||||
case 12: result = (uint8_t)(255 & (BYTEBEAT_13)); break;
|
||||
case 13: result = (uint8_t)(255 & (BYTEBEAT_14)); break;
|
||||
case 14: result = (uint8_t)(255 & (BYTEBEAT_15)); break;
|
||||
case 15: result = (uint8_t)(255 & (BYTEBEAT_16)); break;
|
||||
}
|
||||
|
||||
// convert to signed and change amplitude
|
||||
last = ((result - (int16_t)128) * gain) >> 4; // gain should go 0...31
|
||||
}
|
||||
return last;
|
||||
}
|
||||
|
||||
|
||||
void loop()
|
||||
{
|
||||
audioHook();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user