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libGravity/firmware/Gravity/app_state.h

54 lines
1.3 KiB
C

#ifndef APP_STATE_H
#define APP_STATE_H
#include <gravity.h>
#include "channel.h"
// Global state for settings and app behavior.
struct AppState {
int tempo = Clock::DEFAULT_TEMPO;
bool encoder_reversed = false;
bool refresh_screen = true;
bool editing_param = false;
byte selected_param = 0;
byte selected_sub_param = 0; // Temporary value for editing params.
byte selected_channel = 0; // 0=tempo, 1-6=output channel
byte selected_swing = 0;
byte selected_save_slot = 0; // The currently active save slot.
Clock::Source selected_source = Clock::SOURCE_INTERNAL;
Clock::Pulse selected_pulse = Clock::PULSE_PPQN_24;
Channel channel[Gravity::OUTPUT_COUNT];
};
extern AppState app;
static Channel& GetSelectedChannel() {
return app.channel[app.selected_channel - 1];
}
enum ParamsMainPage : uint8_t {
PARAM_MAIN_TEMPO,
PARAM_MAIN_SOURCE,
PARAM_MAIN_PULSE,
PARAM_MAIN_ENCODER_DIR,
PARAM_MAIN_SAVE_DATA,
PARAM_MAIN_LOAD_DATA,
PARAM_MAIN_RESET_STATE,
PARAM_MAIN_LAST,
};
enum ParamsChannelPage : uint8_t {
PARAM_CH_MOD,
PARAM_CH_PROB,
PARAM_CH_DUTY,
PARAM_CH_OFFSET,
PARAM_CH_SWING,
PARAM_CH_EUC_STEPS,
PARAM_CH_EUC_HITS,
PARAM_CH_CV1_DEST,
PARAM_CH_CV2_DEST,
PARAM_CH_LAST,
};
#endif // APP_STATE_H