Files
libGravity/firmware/Gravity/save_state.h
Adam Wonak c5bddef66d Show loading bootsplash with firmware name and version (#18)
Bootsplash is displayed before EEPROM erase, which is a slow operation.

Reviewed-on: https://git.pinkduck.xyz/awonak/libGravity/pulls/18
2025-07-22 05:16:32 +00:00

100 lines
3.3 KiB
C++

/**
* @file save_state.h
* @author Adam Wonak (https://github.com/awonak/)
* @brief Alt firmware version of Gravity by Sitka Instruments.
* @version 2.0.1
* @date 2025-07-04
*
* @copyright MIT - (c) 2025 - Adam Wonak - adam.wonak@gmail.com
*
*/
#ifndef SAVE_STATE_H
#define SAVE_STATE_H
#include <Arduino.h>
#include <gravity.h>
// Forward-declare AppState to avoid circular dependencies.
struct AppState;
// Define the constants for the current firmware.
const char SKETCH_NAME[] = "ALT GRAVITY";
const char SEMANTIC_VERSION[] = "V2.0.0BETA1";
// Number of available save slots.
const byte MAX_SAVE_SLOTS = 10; // Count of save slots 0 - 9 to save/load presets.
const byte TRANSIENT_SLOT = 10; // Transient slot index to persist state when powered off.
// Define the minimum amount of time between EEPROM writes.
static const unsigned long SAVE_DELAY_MS = 2000;
/**
* @brief Manages saving and loading of the application state to and from EEPROM.
* The number of user slots is defined by MAX_SAVE_SLOTS, and one additional slot
* is reseved for transient state to persist state between power cycles before
* state is explicitly saved to a user slot. Metadata is stored in the beginning
* of the memory space which stores firmware version information to validate that
* the data can be loaded into the current version of AppState.
*/
class StateManager {
public:
StateManager();
// Populate the AppState instance with values from EEPROM if they exist.
bool initialize(AppState& app);
// Load data from specified slot.
bool loadData(AppState& app, byte slot_index);
// Save data to specified slot.
void saveData(const AppState& app);
// Reset AppState instance back to default values.
void reset(AppState& app);
// Call from main loop, check if state has changed and needs to be saved.
void update(const AppState& app);
// Indicate that state has changed and we should save.
void markDirty();
// Erase all data stored in the EEPROM.
void factoryReset();
// This struct holds the data that identifies the firmware version.
struct Metadata {
char sketch_name[16];
char version[16];
// Additional global/hardware settings
byte selected_save_slot;
bool encoder_reversed;
};
struct ChannelState {
byte base_clock_mod_index;
byte base_probability;
byte base_duty_cycle;
byte base_offset;
byte base_swing;
byte base_euc_steps;
byte base_euc_hits;
byte cv1_dest; // Cast the CvDestination enum as a byte for storage
byte cv2_dest; // Cast the CvDestination enum as a byte for storage
};
// This struct holds all the parameters we want to save.
struct EepromData {
int tempo;
bool encoder_reversed;
byte selected_param;
byte selected_channel;
byte selected_source;
byte selected_pulse;
ChannelState channel_data[Gravity::OUTPUT_COUNT];
};
private:
bool _isDataValid();
void _saveMetadata(const AppState& app);
void _loadMetadata(AppState& app);
void _saveState(const AppState& app, byte slot_index);
void _loadState(AppState& app, byte slot_index);
bool _isDirty;
unsigned long _lastChangeTime;
};
#endif // SAVE_STATE_H