Files
libGravity/examples/Gravity/euclidean.h

82 lines
1.9 KiB
C++

#ifndef EUCLIDEAN_H
#define EUCLIDEAN_H
#define MAX_PATTERN_LEN 16
struct PatternState {
uint8_t steps;
uint8_t hits;
};
const PatternState DEFAULT_PATTERN = {1, 1};
class Pattern {
public:
Pattern() {}
~Pattern() {}
enum Step {
REST,
HIT,
};
void Init(PatternState state) {
steps_ = constrain(state.steps, 1, MAX_PATTERN_LEN);
hits_ = constrain(state.hits, 1, steps_);
updatePattern();
}
PatternState GetState() { return {steps_, hits_}; }
Step GetCurrentStep(byte i) { return pattern_[i]; }
void SetSteps(int steps) {
steps_ = constrain(steps, 1, MAX_PATTERN_LEN);
hits_ = min(hits_, steps_);
updatePattern();
}
void SetHits(int hits) {
hits_ = constrain(hits, 1, steps_);
updatePattern();
}
void Reset() { step_index_ = 0; }
uint8_t GetSteps() { return steps_; }
uint8_t GetHits() { return hits_; }
uint8_t GetStepIndex() { return step_index_; }
// Get the current step value and advance the euclidean rhythm step index
// to the next step in the pattern.
Step NextStep() {
if (steps_ == 0) return REST;
Step value = GetCurrentStep(step_index_);
step_index_ = (step_index_ < steps_ - 1) ? step_index_ + 1 : 0;
return value;
}
private:
uint8_t steps_ = 0;
uint8_t hits_ = 0;
volatile uint8_t step_index_ = 0;
Step pattern_[MAX_PATTERN_LEN];
// Update the euclidean rhythm pattern when attributes change.
void updatePattern() {
byte bucket = 0;
pattern_[0] = HIT;
for (int i = 1; i < steps_; i++) {
bucket += hits_;
if (bucket >= steps_) {
bucket -= steps_;
pattern_[i] = HIT;
} else {
pattern_[i] = REST;
}
}
}
};
#endif