Files
libGravity/firmware/Gravity/Gravity.ino
Adam Wonak 6ada2aba30 Add option to rotate the display (#27)
I needed to cut the bootsplash to make room for adding this features.

Reviewed-on: https://git.pinkduck.xyz/awonak/libGravity/pulls/27
2025-08-10 02:47:59 +00:00

392 lines
12 KiB
C++

/**
* @file Gravity.ino
* @author Adam Wonak (https://github.com/awonak/)
* @brief Alt firmware version of Gravity by Sitka Instruments.
* @version v2.0.0 - June 2025 awonak - Full rewrite
* @version v1.0 - August 2023 Oleksiy H - Initial release
* @date 2025-07-04
*
* @copyright MIT - (c) 2025 - Adam Wonak - adam.wonak@gmail.com
*
* This version of Gravity firmware is a full rewrite that leverages the
* libGravity hardware abstraction library. The goal of this project was to
* create an open source friendly version of the firmware that makes it easy
* for users/developers to modify and create their own original alt firmware
* implementations.
*
* The libGravity library represents wrappers around the
* hardware peripherials to make it easy to interact with and add behavior
* to them. The library tries not to make any assumptions about what the
* firmware can or should do.
*
* The Gravity firmware is a slightly different implementation of the original
* firmware. There are a few notable changes; the internal clock operates at
* 96 PPQN instead of the original 24 PPQN, which allows for more granular
* quantization of features like duty cycle (pulse width) or offset.
* Additionally, this firmware replaces the sequencer with a Euclidean Rhythm
* generator.
*
* ENCODER:
* Press: change between selecting a parameter and editing the parameter.
* Hold & Rotate: change current selected output channel.
*
* BTN1:
* Play/pause - start or stop the internal clock.
*
* BTN2:
* Shift - hold and rotate encoder to change current selected output channel.
*
* EXT:
* External clock input. When Gravity is set to INTERNAL or MIDI clock
* source, this input is used to reset clocks.
*
* CV1:
* External analog input used to provide modulation to any channel parameter.
*
* CV2:
* External analog input used to provide modulation to any channel parameter.
*
*/
#include <libGravity.h>
#include "app_state.h"
#include "channel.h"
#include "display.h"
#include "save_state.h"
AppState app;
StateManager stateManager;
//
// Arduino setup and loop.
//
void setup() {
// Start Gravity.
gravity.Init();
// Initialize the state manager. This will load settings from EEPROM
stateManager.initialize(app);
InitGravity(app);
// Clock handlers.
gravity.clock.AttachIntHandler(HandleIntClockTick);
gravity.clock.AttachExtHandler(HandleExtClockTick);
// Encoder rotate and press handlers.
gravity.encoder.AttachPressHandler(HandleEncoderPressed);
gravity.encoder.AttachRotateHandler(HandleRotate);
gravity.encoder.AttachPressRotateHandler(HandlePressedRotate);
// Button press handlers.
gravity.play_button.AttachPressHandler(HandlePlayPressed);
}
void loop() {
// Process change in state of inputs and outputs.
gravity.Process();
// Check if cv run or reset is active and read cv.
CheckRunReset(gravity.cv1, gravity.cv2);
// Check for dirty state eligible to be saved.
stateManager.update(app);
if (app.refresh_screen) {
UpdateDisplay();
}
}
//
// Firmware handlers for clocks.
//
void HandleIntClockTick(uint32_t tick) {
bool refresh = false;
for (int i = 0; i < Gravity::OUTPUT_COUNT; i++) {
app.channel[i].processClockTick(tick, gravity.outputs[i]);
if (app.channel[i].isCvModActive()) {
refresh = true;
}
}
// Pulse Out gate
if (app.selected_pulse != Clock::PULSE_NONE) {
int clock_index;
switch (app.selected_pulse) {
case Clock::PULSE_PPQN_24:
clock_index = PULSE_PPQN_24_CLOCK_MOD_INDEX;
break;
case Clock::PULSE_PPQN_4:
clock_index = PULSE_PPQN_4_CLOCK_MOD_INDEX;
break;
case Clock::PULSE_PPQN_1:
clock_index = PULSE_PPQN_1_CLOCK_MOD_INDEX;
break;
}
const uint16_t pulse_high_ticks = pgm_read_word_near(&CLOCK_MOD_PULSES[clock_index]);
const uint32_t pulse_low_ticks = tick + max((pulse_high_ticks / 2), 1L);
if (tick % pulse_high_ticks == 0) {
gravity.pulse.High();
} else if (pulse_low_ticks % pulse_high_ticks == 0) {
gravity.pulse.Low();
}
}
if (!app.editing_param) {
app.refresh_screen |= refresh;
}
}
void HandleExtClockTick() {
switch (app.selected_source) {
case Clock::SOURCE_INTERNAL:
case Clock::SOURCE_EXTERNAL_MIDI:
// Use EXT as Reset when not used for clock source.
ResetOutputs();
gravity.clock.Reset();
break;
default:
// Register EXT cv clock tick.
gravity.clock.Tick();
}
app.refresh_screen = true;
}
void CheckRunReset(AnalogInput& cv1, AnalogInput& cv2) {
// Clock Run
if (app.cv_run == 1 || app.cv_run == 2) {
const int val = (app.cv_run == 1) ? cv1.Read() : cv2.Read();
if (val > AnalogInput::GATE_THRESHOLD && gravity.clock.IsPaused()) {
gravity.clock.Start();
app.refresh_screen = true;
} else if (val < AnalogInput::GATE_THRESHOLD && !gravity.clock.IsPaused()) {
gravity.clock.Stop();
ResetOutputs();
app.refresh_screen = true;
}
}
// Clock Reset
if ((app.cv_reset == 1 && cv1.IsRisingEdge(AnalogInput::GATE_THRESHOLD)) ||
(app.cv_reset == 2 && cv2.IsRisingEdge(AnalogInput::GATE_THRESHOLD))) {
gravity.clock.Reset();
}
}
//
// UI handlers for encoder and buttons.
//
void HandlePlayPressed() {
// Check if SHIFT is pressed to mute all/current channel.
if (gravity.shift_button.On()) {
if (app.selected_channel == 0) {
// Mute all channels
for (int i = 0; i < Gravity::OUTPUT_COUNT; i++) {
app.channel[i].toggleMute();
}
} else {
// Mute selected channel
auto& ch = GetSelectedChannel();
ch.toggleMute();
}
return;
}
gravity.clock.IsPaused()
? gravity.clock.Start()
: gravity.clock.Stop();
ResetOutputs();
app.refresh_screen = true;
}
void HandleEncoderPressed() {
// Check if leaving editing mode should apply a selection.
if (app.editing_param) {
if (app.selected_channel == 0) { // main page
switch (app.selected_param) {
case PARAM_MAIN_ENCODER_DIR:
app.encoder_reversed = app.selected_sub_param == 1;
gravity.encoder.SetReverseDirection(app.encoder_reversed);
break;
case PARAM_MAIN_ROTATE_DISP:
app.rotate_display = app.selected_sub_param == 1;
gravity.display.setFlipMode(app.rotate_display ? 1 : 0);
break;
case PARAM_MAIN_SAVE_DATA:
if (app.selected_sub_param < StateManager::MAX_SAVE_SLOTS) {
app.selected_save_slot = app.selected_sub_param;
stateManager.saveData(app);
}
break;
case PARAM_MAIN_LOAD_DATA:
if (app.selected_sub_param < StateManager::MAX_SAVE_SLOTS) {
app.selected_save_slot = app.selected_sub_param;
stateManager.loadData(app, app.selected_save_slot);
InitGravity(app);
}
break;
case PARAM_MAIN_FACTORY_RESET:
if (app.selected_sub_param == 0) { // Erase
stateManager.factoryReset(app);
InitGravity(app);
}
break;
}
}
// Only mark dirty and reset selected_sub_param when leaving editing mode.
stateManager.markDirty();
app.selected_sub_param = 0;
}
app.editing_param = !app.editing_param;
app.refresh_screen = true;
}
void HandleRotate(int val) {
// Shift & Rotate check
if (gravity.shift_button.On()) {
HandlePressedRotate(val);
return;
}
if (!app.editing_param) {
// Navigation Mode
const int max_param = (app.selected_channel == 0) ? PARAM_MAIN_LAST : PARAM_CH_LAST;
updateSelection(app.selected_param, val, max_param);
} else {
// Editing Mode
if (app.selected_channel == 0) {
editMainParameter(val);
} else {
editChannelParameter(val);
}
}
app.refresh_screen = true;
}
void HandlePressedRotate(int val) {
updateSelection(app.selected_channel, val, Gravity::OUTPUT_COUNT + 1);
app.selected_param = 0;
stateManager.markDirty();
app.refresh_screen = true;
}
void editMainParameter(int val) {
switch (static_cast<ParamsMainPage>(app.selected_param)) {
case PARAM_MAIN_TEMPO:
if (gravity.clock.ExternalSource()) {
break;
}
gravity.clock.SetTempo(gravity.clock.Tempo() + val);
app.tempo = gravity.clock.Tempo();
break;
case PARAM_MAIN_RUN:
updateSelection(app.selected_sub_param, val, 3);
app.cv_run = app.selected_sub_param;
break;
case PARAM_MAIN_RESET:
updateSelection(app.selected_sub_param, val, 3);
app.cv_reset = app.selected_sub_param;
break;
case PARAM_MAIN_SOURCE: {
byte source = static_cast<int>(app.selected_source);
updateSelection(source, val, Clock::SOURCE_LAST);
app.selected_source = static_cast<Clock::Source>(source);
gravity.clock.SetSource(app.selected_source);
break;
}
case PARAM_MAIN_PULSE: {
byte pulse = static_cast<int>(app.selected_pulse);
updateSelection(pulse, val, Clock::PULSE_LAST);
app.selected_pulse = static_cast<Clock::Pulse>(pulse);
if (app.selected_pulse == Clock::PULSE_NONE) {
gravity.pulse.Low();
}
break;
}
// These changes are applied upon encoder button press.
case PARAM_MAIN_ENCODER_DIR:
case PARAM_MAIN_ROTATE_DISP:
updateSelection(app.selected_sub_param, val, 2);
break;
case PARAM_MAIN_SAVE_DATA:
case PARAM_MAIN_LOAD_DATA:
updateSelection(app.selected_sub_param, val, StateManager::MAX_SAVE_SLOTS + 1);
break;
case PARAM_MAIN_FACTORY_RESET:
updateSelection(app.selected_sub_param, val, 2);
break;
}
}
void editChannelParameter(int val) {
auto& ch = GetSelectedChannel();
switch (app.selected_param) {
case PARAM_CH_MOD:
ch.setClockMod(ch.getClockModIndex() + val);
break;
case PARAM_CH_PROB:
ch.setProbability(ch.getProbability() + val);
break;
case PARAM_CH_DUTY:
ch.setDutyCycle(ch.getDutyCycle() + val);
break;
case PARAM_CH_OFFSET:
ch.setOffset(ch.getOffset() + val);
break;
case PARAM_CH_SWING:
ch.setSwing(ch.getSwing() + val);
break;
case PARAM_CH_EUC_STEPS:
ch.setSteps(ch.getSteps() + val);
break;
case PARAM_CH_EUC_HITS:
ch.setHits(ch.getHits() + val);
break;
case PARAM_CH_CV1_DEST: {
byte dest = static_cast<int>(ch.getCv1Dest());
updateSelection(dest, val, CV_DEST_LAST);
ch.setCv1Dest(static_cast<CvDestination>(dest));
break;
}
case PARAM_CH_CV2_DEST: {
byte dest = static_cast<int>(ch.getCv2Dest());
updateSelection(dest, val, CV_DEST_LAST);
ch.setCv2Dest(static_cast<CvDestination>(dest));
break;
}
}
}
// Changes the param by the value provided.
void updateSelection(byte& param, int change, int maxValue) {
// Do not apply acceleration if max value is less than 25.
if (maxValue < 25) {
change = change > 0 ? 1 : -1;
}
param = constrain(param + change, 0, maxValue - 1);
}
//
// App Helper functions.
//
void InitGravity(AppState& app) {
gravity.clock.SetTempo(app.tempo);
gravity.clock.SetSource(app.selected_source);
gravity.encoder.SetReverseDirection(app.encoder_reversed);
gravity.display.setFlipMode(app.rotate_display ? 1 : 0);
}
void ResetOutputs() {
for (int i = 0; i < Gravity::OUTPUT_COUNT; i++) {
gravity.outputs[i].Low();
}
}