#include "save_state.h" #include #include "app_state.h" StateManager::StateManager() : _isDirty(false), _lastChangeTime(0) {} bool StateManager::initialize(AppState& app) { if (_isDataValid()) { static EepromData load_data; EEPROM.get(sizeof(Metadata), load_data); // Restore main app state app.tempo = load_data.tempo; app.encoder_reversed = load_data.encoder_reversed; app.selected_param = load_data.selected_param; app.selected_channel = load_data.selected_channel; app.selected_source = static_cast(load_data.selected_source); app.selected_pulse = static_cast(load_data.selected_pulse); // Loop through and restore each channel's state. for (int i = 0; i < Gravity::OUTPUT_COUNT; i++) { auto& ch = app.channel[i]; const auto& saved_ch_state = load_data.channel_data[i]; ch.setClockMod(saved_ch_state.base_clock_mod_index); ch.setProbability(saved_ch_state.base_probability); ch.setDutyCycle(saved_ch_state.base_duty_cycle); ch.setOffset(saved_ch_state.base_offset); ch.setSwing(saved_ch_state.base_shuffle); ch.setSteps(saved_ch_state.base_euc_steps); ch.setHits(saved_ch_state.base_euc_hits); ch.setCv1Dest(static_cast(saved_ch_state.cv1_dest)); ch.setCv1Dest(static_cast(saved_ch_state.cv2_dest)); } return true; } else { reset(app); return false; } } void StateManager::_save(const AppState& app) { // Ensure interrupts do not cause corrupt data writes. noInterrupts(); _saveState(app); interrupts(); } void StateManager::reset(AppState& app) { app.tempo = Clock::DEFAULT_TEMPO; app.encoder_reversed = false; app.selected_param = 0; app.selected_channel = 0; app.selected_source = Clock::SOURCE_INTERNAL; app.selected_pulse = Clock::PULSE_PPQN_24; for (int i = 0; i < Gravity::OUTPUT_COUNT; i++) { app.channel[i].Init(); } noInterrupts(); _saveMetadata(); // Write the new metadata _saveState(app); // Write the new (default) app state interrupts(); _isDirty = false; } void StateManager::update(const AppState& app) { // Check if a save is pending and if enough time has passed. if (_isDirty && (millis() - _lastChangeTime > SAVE_DELAY_MS)) { _save(app); _isDirty = false; // Clear the flag, we are now "clean". } } void StateManager::markDirty() { _isDirty = true; _lastChangeTime = millis(); } bool StateManager::_isDataValid() { Metadata load_meta; EEPROM.get(0, load_meta); bool name_match = (strcmp(load_meta.sketch_name, SKETCH_NAME) == 0); bool version_match = (load_meta.version == SKETCH_VERSION); return name_match && version_match; } void StateManager::_saveState(const AppState& app) { static EepromData save_data; // Populate main app state save_data.tempo = app.tempo; save_data.encoder_reversed = app.encoder_reversed; save_data.selected_param = app.selected_param; save_data.selected_channel = app.selected_channel; save_data.selected_source = static_cast(app.selected_source); save_data.selected_pulse = static_cast(app.selected_pulse); // Loop through and populate each channel's state for (int i = 0; i < Gravity::OUTPUT_COUNT; i++) { const auto& ch = app.channel[i]; auto& save_ch = save_data.channel_data[i]; // Use the getters with 'withCvMod = false' to get the base values save_ch.base_clock_mod_index = ch.getClockModIndex(false); save_ch.base_probability = ch.getProbability(false); save_ch.base_duty_cycle = ch.getDutyCycle(false); save_ch.base_offset = ch.getOffset(false); save_ch.base_shuffle = ch.getSwing(); save_ch.base_euc_steps = ch.getSteps(); save_ch.base_euc_hits = ch.getHits(); save_ch.cv1_dest = static_cast(ch.getCv1Dest()); save_ch.cv2_dest = static_cast(ch.getCv2Dest()); } EEPROM.put(sizeof(Metadata), save_data); } void StateManager::_saveMetadata() { Metadata current_meta; strcpy(current_meta.sketch_name, SKETCH_NAME); current_meta.version = SKETCH_VERSION; EEPROM.put(0, current_meta); }