Introduce basic Euclidean Rhythm #9
@ -30,6 +30,8 @@ bool StateManager::initialize(AppState& app) {
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ch.setSwing(saved_ch_state.base_shuffle);
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ch.setCvSource(static_cast<CvSource>(saved_ch_state.cv_source));
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ch.setCvDestination(static_cast<CvDestination>(saved_ch_state.cv_destination));
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ch.setSteps(saved_ch_state.euc_steps);
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ch.setHits(saved_ch_state.euc_hits);
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}
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return true;
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@ -109,6 +111,8 @@ void StateManager::_saveState(const AppState& app) {
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save_ch.base_shuffle = ch.getSwing();
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save_ch.cv_source = static_cast<byte>(ch.getCvSource());
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save_ch.cv_destination = static_cast<byte>(ch.getCvDestination());
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save_ch.euc_steps = ch.getSteps();
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save_ch.euc_hits = ch.getHits();
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}
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EEPROM.put(sizeof(Metadata), save_data);
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}
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@ -9,7 +9,7 @@ struct AppState;
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// Define the constants for the current firmware.
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const char SKETCH_NAME[] = "Gravity";
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const byte SKETCH_VERSION = 5;
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const byte SKETCH_VERSION = 6;
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// Define the minimum amount of time between EEPROM writes.
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static const unsigned long SAVE_DELAY_MS = 2000;
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@ -44,6 +44,8 @@ class StateManager {
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byte base_shuffle;
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byte cv_source; // Cast the CvSource enum to a byte for storage
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byte cv_destination; // Cast the CvDestination enum as a byte for storage
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byte euc_steps;
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byte euc_hits;
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};
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// This struct holds all the parameters we want to save.
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struct EepromData {
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