Introduce basic Euclidean Rhythm #9
@ -58,10 +58,16 @@ void loop() {
|
||||
gravity.Process();
|
||||
|
||||
// Read CVs and call the update function for each channel.
|
||||
int cv1 = gravity.cv1.Read();
|
||||
int cv2 = gravity.cv2.Read();
|
||||
for (int i = 0; i < Gravity::OUTPUT_COUNT; i++) {
|
||||
app.channel[i].applyCvMod(cv1, cv2);
|
||||
if (!app.editing_param) {
|
||||
int cv1 = gravity.cv1.Read();
|
||||
int cv2 = gravity.cv2.Read();
|
||||
for (int i = 0; i < Gravity::OUTPUT_COUNT; i++) {
|
||||
// Only apply CV to the channel when the current channel has cv
|
||||
// mod configured.
|
||||
if (app.channel[i].isCvModActive()) {
|
||||
app.channel[i].applyCvMod(cv1, cv2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check for dirty state eligible to be saved.
|
||||
|
||||
@ -20,6 +20,8 @@ enum CvDestination {
|
||||
CV_DEST_DUTY,
|
||||
CV_DEST_OFFSET,
|
||||
CV_DEST_SWING,
|
||||
CV_DEST_EUC_STEPS,
|
||||
CV_DEST_EUC_HITS,
|
||||
CV_DEST_LAST,
|
||||
};
|
||||
|
||||
@ -80,11 +82,10 @@ class Channel {
|
||||
bool isCvModActive() const { return cv_source != CV_NONE && cv_destination != CV_DEST_NONE; }
|
||||
|
||||
// Euclidean
|
||||
void setSteps(byte val) { pattern.SetSteps(val); }
|
||||
void setHits(byte val) { pattern.SetHits(val); }
|
||||
|
||||
byte getSteps() { pattern.GetSteps(); }
|
||||
byte getHits() { pattern.GetHits(); }
|
||||
void setSteps(int val) { pattern.SetSteps(val); }
|
||||
void setHits(int val) { pattern.SetHits(val); }
|
||||
byte getSteps() { return pattern.GetSteps(); }
|
||||
byte getHits() { return pattern.GetHits(); }
|
||||
|
||||
/**
|
||||
* @brief Processes a clock tick and determines if the output should be high or low.
|
||||
@ -111,19 +112,14 @@ class Channel {
|
||||
// Step check
|
||||
if (current_tick_offset % mod_pulses == 0) {
|
||||
bool hit = cvmod_probability >= random(0, 100);
|
||||
if (pattern.IsActive()) {
|
||||
// Euclidean rhythm check
|
||||
switch (pattern.NextStep()) {
|
||||
case Pattern::REST: // Rest when active or fall back to probability
|
||||
hit = pattern.IsActive() ? false : hit;
|
||||
break;
|
||||
case Pattern::HIT: // Hit if probability is true
|
||||
hit &= true;
|
||||
break;
|
||||
case Pattern::PADDING: // Padding returns only when active, always rest)
|
||||
hit = false;
|
||||
break;
|
||||
}
|
||||
// Euclidean rhythm check
|
||||
switch (pattern.NextStep()) {
|
||||
case Pattern::REST: // Rest when active or fall back to probability
|
||||
hit = false;
|
||||
break;
|
||||
case Pattern::HIT: // Hit if probability is true
|
||||
hit &= true;
|
||||
break;
|
||||
}
|
||||
if (hit) {
|
||||
output.High();
|
||||
@ -139,16 +135,6 @@ class Channel {
|
||||
}
|
||||
|
||||
void applyCvMod(int cv1_value, int cv2_value) {
|
||||
if (!isCvModActive()) {
|
||||
// If CV is off, ensure cv modded values match the base values.
|
||||
cvmod_clock_mod_index = base_clock_mod_index;
|
||||
cvmod_probability = base_probability;
|
||||
cvmod_duty_cycle = base_duty_cycle;
|
||||
cvmod_offset = base_offset;
|
||||
cvmod_swing = base_swing;
|
||||
return;
|
||||
}
|
||||
|
||||
// Use the CV value for current selected cv source.
|
||||
int value = (cv_source == CV_1) ? cv1_value : cv2_value;
|
||||
|
||||
@ -179,6 +165,14 @@ class Channel {
|
||||
(cv_destination == CV_DEST_SWING)
|
||||
? constrain(base_swing + map(value, -512, 512, -25, 25), 50, 95)
|
||||
: base_swing;
|
||||
|
||||
if (cv_destination == CV_DEST_EUC_STEPS) {
|
||||
pattern.SetSteps(map(value, -512, 512, 0, MAX_PATTERN_LEN));
|
||||
}
|
||||
|
||||
if (cv_destination == CV_DEST_EUC_HITS) {
|
||||
pattern.SetHits(map(value, -512, 512, 0, pattern.GetSteps()));
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
@ -313,6 +313,12 @@ void DisplayChannelPage() {
|
||||
case CV_DEST_SWING:
|
||||
subText = F("SWING");
|
||||
break;
|
||||
case CV_DEST_EUC_STEPS:
|
||||
subText = F("EUCLID STEPS");
|
||||
break;
|
||||
case CV_DEST_EUC_HITS:
|
||||
subText = F("EUCLID HITS");
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -323,8 +329,8 @@ void DisplayChannelPage() {
|
||||
|
||||
// Draw Channel Page menu items
|
||||
String menu_items[PARAM_CH_LAST] = {
|
||||
F("MOD"), F("PROBABILITY"), F("DUTY"), F("OFFSET"), F("SWING"), F("EUC STEPS"),
|
||||
F("EUC HITS"), F("CV SOURCE"), F("CV DEST")};
|
||||
F("MOD"), F("PROBABILITY"), F("DUTY"), F("OFFSET"), F("SWING"), F("EUCLID STEPS"),
|
||||
F("EUCLID HITS"), F("CV SOURCE"), F("CV DEST")};
|
||||
drawMenuItems(menu_items, PARAM_CH_LAST);
|
||||
}
|
||||
|
||||
|
||||
@ -8,7 +8,7 @@ struct PatternState {
|
||||
uint8_t hits;
|
||||
};
|
||||
|
||||
const PatternState DEFAULT_PATTERN = {16, 4};
|
||||
const PatternState DEFAULT_PATTERN = {1, 1};
|
||||
|
||||
class Pattern {
|
||||
public:
|
||||
@ -16,93 +16,64 @@ class Pattern {
|
||||
~Pattern() {}
|
||||
|
||||
enum Step {
|
||||
HIT,
|
||||
REST,
|
||||
PADDING,
|
||||
HIT,
|
||||
};
|
||||
|
||||
void Init(PatternState state) {
|
||||
steps_ = constrain(state.steps, 0, MAX_PATTERN_LEN);
|
||||
steps_ = constrain(state.steps, 1, MAX_PATTERN_LEN);
|
||||
hits_ = constrain(state.hits, 1, steps_);
|
||||
updatePattern();
|
||||
}
|
||||
|
||||
PatternState GetState() { return {steps_, hits_}; }
|
||||
|
||||
// Get the current step value and advance the euclidean rhythm step index
|
||||
// to the next step in the pattern.
|
||||
Step NextStep() {
|
||||
byte padding_ = 0;
|
||||
if (steps_ == 0) return REST;
|
||||
|
||||
Step value = GetCurrentStep(current_step_);
|
||||
current_step_ =
|
||||
(current_step_ < steps_ + padding_ - 1) ? current_step_ + 1 : 0;
|
||||
return value;
|
||||
}
|
||||
|
||||
Step GetCurrentStep(byte i) { return pattern_[i]; }
|
||||
|
||||
void SetSteps(byte steps) {
|
||||
steps_ = constrain(steps, 0, MAX_PATTERN_LEN);
|
||||
void SetSteps(int steps) {
|
||||
steps_ = constrain(steps, 1, MAX_PATTERN_LEN);
|
||||
hits_ = min(hits_, steps_);
|
||||
updatePattern();
|
||||
}
|
||||
|
||||
void SetHits(byte hits) {
|
||||
hits_ = constrain(hits, 0, steps_);
|
||||
void SetHits(int hits) {
|
||||
hits_ = constrain(hits, 1, steps_);
|
||||
updatePattern();
|
||||
}
|
||||
|
||||
// void ChangeOffset(byte val) {
|
||||
// offset_ = constrain(offset_ + val, 0, (steps_ + padding_));
|
||||
// updatePattern();
|
||||
// }
|
||||
void Reset() { step_index_ = 0; }
|
||||
|
||||
// void ChangePadding(byte val) {
|
||||
// if (val == 1 && padding_ + steps_ < MAX_PATTERN_LEN) {
|
||||
// padding_++;
|
||||
// updatePattern();
|
||||
// } else if (val == -1 && padding_ > 0) {
|
||||
// padding_--;
|
||||
// offset_ = min(offset_, (padding_ + steps_) - 1);
|
||||
// updatePattern();
|
||||
// }
|
||||
// }
|
||||
uint8_t GetSteps() { return steps_; }
|
||||
uint8_t GetHits() { return hits_; }
|
||||
uint8_t GetStepIndex() { return step_index_; }
|
||||
|
||||
void Reset() { current_step_ = 0; }
|
||||
bool IsActive() { return steps_ != 0 && hits_ != 0; }
|
||||
// Get the current step value and advance the euclidean rhythm step index
|
||||
// to the next step in the pattern.
|
||||
Step NextStep() {
|
||||
if (steps_ == 0) return REST;
|
||||
|
||||
inline uint8_t GetSteps() { return steps_; }
|
||||
inline uint8_t GetHits() { return hits_; }
|
||||
inline uint8_t GetStepIndex() { return current_step_; }
|
||||
Step value = GetCurrentStep(step_index_);
|
||||
step_index_ = (step_index_ < steps_ - 1) ? step_index_ + 1 : 0;
|
||||
return value;
|
||||
}
|
||||
|
||||
private:
|
||||
uint8_t steps_ = 0;
|
||||
uint8_t hits_ = 0;
|
||||
volatile uint8_t current_step_ = 0;
|
||||
volatile uint8_t step_index_ = 0;
|
||||
Step pattern_[MAX_PATTERN_LEN];
|
||||
|
||||
// Update the euclidean rhythm pattern when attributes change.
|
||||
void updatePattern() {
|
||||
// Fill current pattern with "padding" steps, then overwrite with hits
|
||||
// and rests.
|
||||
for (int i = 0; i < MAX_PATTERN_LEN; i++) {
|
||||
pattern_[i] = PADDING;
|
||||
}
|
||||
|
||||
// Populate the euclidean rhythm pattern according to the current
|
||||
// instance variables.
|
||||
byte bucket = 0;
|
||||
byte offset_ = 0; // temp disable
|
||||
byte padding_ = 0; // temp disable
|
||||
pattern_[offset_] = (hits_ > 0) ? HIT : REST;
|
||||
pattern_[0] = HIT;
|
||||
for (int i = 1; i < steps_; i++) {
|
||||
bucket += hits_;
|
||||
if (bucket >= steps_) {
|
||||
bucket -= steps_;
|
||||
pattern_[(i + offset_) % (steps_ + padding_)] = HIT;
|
||||
pattern_[i] = HIT;
|
||||
} else {
|
||||
pattern_[(i + offset_) % (steps_ + padding_)] = REST;
|
||||
pattern_[i] = REST;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user