Mute channel when shift + play pressed #14

Merged
awonak merged 1 commits from refs/pull/14/head into main 2025-07-21 00:01:18 +00:00
2 changed files with 31 additions and 5 deletions

View File

@ -168,6 +168,21 @@ void HandleExtClockTick() {
// //
void HandlePlayPressed() { void HandlePlayPressed() {
// Check if SHIFT is pressed to mute all/current channel.
if (gravity.shift_button.On()) {
if (app.selected_channel == 0) {
// Mute all channels
for (int i = 0; i < Gravity::OUTPUT_COUNT; i++) {
app.channel[i].toggleMute();
}
} else {
// Mute selected channel
auto& ch = GetSelectedChannel();
ch.toggleMute();
}
return;
}
gravity.clock.IsPaused() gravity.clock.IsPaused()
? gravity.clock.Start() ? gravity.clock.Start()
: gravity.clock.Stop(); : gravity.clock.Stop();

View File

@ -161,6 +161,8 @@ class Channel {
byte getSteps(bool withCvMod = false) const { return withCvMod ? pattern.GetSteps() : base_euc_steps; } byte getSteps(bool withCvMod = false) const { return withCvMod ? pattern.GetSteps() : base_euc_steps; }
byte getHits(bool withCvMod = false) const { return withCvMod ? pattern.GetHits() : base_euc_hits; } byte getHits(bool withCvMod = false) const { return withCvMod ? pattern.GetHits() : base_euc_hits; }
void toggleMute() { mute = !mute; }
/** /**
* @brief Processes a clock tick and determines if the output should be high or low. * @brief Processes a clock tick and determines if the output should be high or low.
* Note: this method is called from an ISR and must be kept as simple as possible. * Note: this method is called from an ISR and must be kept as simple as possible.
@ -168,6 +170,12 @@ class Channel {
* @param output The output object to be modified. * @param output The output object to be modified.
*/ */
void processClockTick(uint32_t tick, DigitalOutput& output) { void processClockTick(uint32_t tick, DigitalOutput& output) {
// Mute check
if (mute) {
output.Low();
return;
}
const uint16_t mod_pulses = pgm_read_word_near(&CLOCK_MOD_PULSES[cvmod_clock_mod_index]); const uint16_t mod_pulses = pgm_read_word_near(&CLOCK_MOD_PULSES[cvmod_clock_mod_index]);
// Conditionally apply swing on down beats. // Conditionally apply swing on down beats.
@ -298,6 +306,9 @@ class Channel {
// Euclidean pattern // Euclidean pattern
Pattern pattern; Pattern pattern;
// Mute channel flag
bool mute;
// Pre-calculated pulse values for ISR performance // Pre-calculated pulse values for ISR performance
uint16_t _duty_pulses; uint16_t _duty_pulses;
uint16_t _offset_pulses; uint16_t _offset_pulses;