6 Commits

6 changed files with 867 additions and 5 deletions

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@ -18,7 +18,7 @@
// Define the constants for the current firmware.
const char StateManager::SKETCH_NAME[] = "ALT EUCLIDEAN";
const char StateManager::SEMANTIC_VERSION[] =
"V2.0.1BETA1"; // NOTE: This should match the version in the
"V2.0.1"; // NOTE: This should match the version in the
// library.properties file.
// Number of available save slots.

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@ -18,7 +18,7 @@
// Define the constants for the current firmware.
const char StateManager::SKETCH_NAME[] = "ALT GRAVITY";
const char StateManager::SEMANTIC_VERSION[] =
"V2.0.1BETA1"; // NOTE: This should match the version in the
"V2.0.1"; // NOTE: This should match the version in the
// library.properties file.
// Number of available save slots.

636
firmware/Rhythm/Rhythm.ino Normal file
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@ -0,0 +1,636 @@
#include "maps.h"
#include <EEPROM.h>
#include <Wire.h>
#include <libGravity.h>
// Configuration
const int MAX_DENSITY = 255;
const int MAP_RESOLUTION = 255;
const int MAX_CHAOS = 255;
// EEPROM addrs
const int EEPROM_INIT_ADDR = 0;
const int EEPROM_CV1 = EEPROM_INIT_ADDR + sizeof(byte);
const int EEPROM_CV2 = EEPROM_CV1 + sizeof(int);
const int EEPROM_PATTERNS = EEPROM_CV2 + sizeof(int);
const byte EEPROM_INIT_FLAG = 0xAF; // Update flag to re-init properly allocated memory
// EEPROM Delay Save
const unsigned long SAVE_DELAY_MS = 5000;
bool eeprom_needs_save = false;
unsigned long last_param_change = 0;
// Menus and State
struct PatternState {
int inst_density[3] = {128, 128, 128};
int map_x = 0;
int map_y = 127;
int chaos_amount = 0;
};
PatternState patterns[5];
int selected_slot = 1; // 0 = Global, 1-5 = Pattern A-E
int active_pattern = 0; // Tracks playback pattern index (0-4)
enum GlobalParam {
PARAM_GLOBAL_CLK_SRC = 0,
PARAM_GLOBAL_BPM = 1,
PARAM_GLOBAL_CV1_DEST = 2,
PARAM_GLOBAL_CV2_DEST = 3,
PARAM_GLOBAL_LAST = 4
};
enum CvDest {
CV_DEST_NONE = 0,
CV_DEST_KICK_DENS = 1,
CV_DEST_SNARE_DENS = 2,
CV_DEST_HHAT_DENS = 3,
CV_DEST_CHAOS = 4,
CV_DEST_MAP_X = 5,
CV_DEST_MAP_Y = 6,
CV_DEST_PRESET = 7,
CV_DEST_LAST = 8
};
GlobalParam current_global_param = PARAM_GLOBAL_CLK_SRC;
CvDest cv1_dest = CV_DEST_MAP_X;
CvDest cv2_dest = CV_DEST_CHAOS;
Clock::Source selected_source = Clock::SOURCE_INTERNAL;
// UI & Navigation
enum SelectedParam {
PARAM_KICK_DENS = 0,
PARAM_SNARE_DENS = 1,
PARAM_HIHAT_DENS = 2,
PARAM_CHAOS = 3,
PARAM_MAP_X = 4,
PARAM_MAP_Y = 5,
PARAM_LAST = 6
};
SelectedParam current_param = PARAM_KICK_DENS;
bool editing_param = false;
bool needs_redraw = true;
unsigned long last_redraw = 0;
const unsigned long REDRAW_DELAY_MS = 30; // ~33fps limit
// Sequencer State
int current_step = 0;
volatile int cv1_val = 0;
volatile int cv2_val = 0;
int last_mapped_slot = -1;
// LFSR State for Chaos
uint16_t lfsr = 0xACE1;
// Math Helper: 1D Linear Interpolation between two bytes
uint8_t lerp(uint8_t a, uint8_t b, uint8_t t) {
// t is 0-255. returns a if t=0, b if t=255
return a + (((b - a) * t) >> 8);
}
// Math Helper: Get threshold from 2D map via interpolation
uint8_t GetThreshold(int inst, int step, int x_pos, int y_pos) {
// x_pos is 0-255 mapped across 4 nodes (0, 1, 2, 3). Distance is 85 (255 / 3)
// y_pos is 0-255 mapped across 4 nodes (0, 1, 2, 3). Distance is 85 (255 / 3)
int x_idx = x_pos / 85;
int y_idx = y_pos / 85;
uint8_t x_frac = (x_pos % 85) * 3; // scale remainder 0-84 up to 0-255
uint8_t y_frac = (y_pos % 85) * 3;
// Guard against out of bounds if exactly 255
if (x_idx >= 3) {
x_idx = 2;
x_frac = 255;
}
if (y_idx >= 3) {
y_idx = 2;
y_frac = 255;
}
// Read 4 corners from PROGMEM
uint8_t p00 = pgm_read_byte(&PATTERN_MAPS[x_idx][y_idx][inst][step]);
uint8_t p10 = pgm_read_byte(&PATTERN_MAPS[x_idx + 1][y_idx][inst][step]);
uint8_t p01 = pgm_read_byte(&PATTERN_MAPS[x_idx][y_idx + 1][inst][step]);
uint8_t p11 = pgm_read_byte(&PATTERN_MAPS[x_idx + 1][y_idx + 1][inst][step]);
// Bilinear interpolation
uint8_t lerp_top = lerp(p00, p10, x_frac);
uint8_t lerp_bottom = lerp(p01, p11, x_frac);
return lerp(lerp_top, lerp_bottom, y_frac);
}
void LoadState() {
if (EEPROM.read(EEPROM_INIT_ADDR) == EEPROM_INIT_FLAG) {
EEPROM.get(EEPROM_CV1, cv1_dest);
EEPROM.get(EEPROM_CV2, cv2_dest);
EEPROM.get(EEPROM_PATTERNS, patterns);
}
}
void SaveState() {
EEPROM.update(EEPROM_INIT_ADDR, EEPROM_INIT_FLAG);
EEPROM.put(EEPROM_CV1, cv1_dest);
EEPROM.put(EEPROM_CV2, cv2_dest);
EEPROM.put(EEPROM_PATTERNS, patterns);
}
// LFSR random bit generator (returns 0 or 1, fast)
uint8_t GetRandomBit() {
uint8_t bit = ((lfsr >> 0) ^ (lfsr >> 2) ^ (lfsr >> 3) ^ (lfsr >> 5)) & 1;
lfsr = (lfsr >> 1) | (bit << 15);
return bit;
}
// Get 8-bit pseudo-random number
uint8_t GetRandomByte() {
uint8_t r = 0;
for (int i = 0; i < 8; i++) {
r = (r << 1) | GetRandomBit();
}
return r;
}
void ProcessSequencerTick(uint32_t tick) {
// Assuming 96 PPQN clock. We want 16th notes.
// 96 pulses per quarter note / 4 = 24 pulses per 16th note.
const int PULSES_PER_16TH = 24;
// Pulse logic outputs low halfway through the 16th note (12 pulses)
if (tick % PULSES_PER_16TH == 12) {
for (int i = 0; i < 6; i++) {
gravity.outputs[i].Low();
}
}
// Handle new 16th note step
if (tick % PULSES_PER_16TH == 0) {
// Evaluate CV Preset changes FIRST so params pull from the right struct
int preset_cv = 0;
if (cv1_dest == CV_DEST_PRESET) preset_cv += cv1_val;
if (cv2_dest == CV_DEST_PRESET) preset_cv += cv2_val;
if (cv1_dest == CV_DEST_PRESET || cv2_dest == CV_DEST_PRESET) {
int mapped_slot = constrain(map(preset_cv, 0, 512, 0, 4), 0, 4);
if (mapped_slot != last_mapped_slot) {
last_mapped_slot = mapped_slot;
if (active_pattern != mapped_slot) {
active_pattern = mapped_slot;
selected_slot = mapped_slot + 1;
needs_redraw = true;
}
}
} else {
last_mapped_slot = -1;
}
PatternState &p = patterns[active_pattern];
int active_map_x = p.map_x;
int active_map_y = p.map_y;
int active_chaos = p.chaos_amount;
int active_dens[3] = { p.inst_density[0], p.inst_density[1], p.inst_density[2] };
// Apply CV1
switch (cv1_dest) {
case CV_DEST_KICK_DENS: active_dens[0] = constrain(active_dens[0] + (cv1_val / 4), 0, 255); break;
case CV_DEST_SNARE_DENS: active_dens[1] = constrain(active_dens[1] + (cv1_val / 4), 0, 255); break;
case CV_DEST_HHAT_DENS: active_dens[2] = constrain(active_dens[2] + (cv1_val / 4), 0, 255); break;
case CV_DEST_CHAOS: active_chaos = constrain(active_chaos + (cv1_val / 4), 0, 255); break;
case CV_DEST_MAP_X: active_map_x = constrain(active_map_x + (cv1_val / 4), 0, 255); break;
case CV_DEST_MAP_Y: active_map_y = constrain(active_map_y + (cv1_val / 4), 0, 255); break;
default: break;
}
// Apply CV2
switch (cv2_dest) {
case CV_DEST_KICK_DENS: active_dens[0] = constrain(active_dens[0] + (cv2_val / 4), 0, 255); break;
case CV_DEST_SNARE_DENS: active_dens[1] = constrain(active_dens[1] + (cv2_val / 4), 0, 255); break;
case CV_DEST_HHAT_DENS: active_dens[2] = constrain(active_dens[2] + (cv2_val / 4), 0, 255); break;
case CV_DEST_CHAOS: active_chaos = constrain(active_chaos + (cv2_val / 4), 0, 255); break;
case CV_DEST_MAP_X: active_map_x = constrain(active_map_x + (cv2_val / 4), 0, 255); break;
case CV_DEST_MAP_Y: active_map_y = constrain(active_map_y + (cv2_val / 4), 0, 255); break;
default: break;
}
// Evaluate hits for Kick, Snare, HiHats
for (int inst = 0; inst < 3; inst++) {
uint8_t threshold = GetThreshold(inst, current_step, active_map_x, active_map_y);
int active_density = active_dens[inst];
// Inject chaos
if (active_chaos > 0) {
// Chaos randomly adds or subtracts from density.
int r = GetRandomByte();
int chaos_variance = map(active_chaos, 0, 255, 0, 128);
if (GetRandomBit()) {
active_density += map(r, 0, 255, 0, chaos_variance);
} else {
active_density -= map(r, 0, 255, 0, chaos_variance);
}
active_density = constrain(active_density, 0, 255);
}
// Fire Trigger?
if (active_density > threshold) {
// Output 1-3
gravity.outputs[inst].High();
// Fire Accent Trigger? (If density greatly exceeds threshold)
if (active_density > threshold + 60) {
// Output 4-6
gravity.outputs[inst + 3].High();
}
}
}
current_step = (current_step + 1) % 16;
}
}
void OnPlayPress() {
if (!gravity.clock.IsPaused()) {
gravity.clock.Stop();
for (int i = 0; i < 6; i++)
gravity.outputs[i].Low();
} else {
gravity.clock.Start();
}
needs_redraw = true;
}
void OnEncoderPress() {
editing_param = !editing_param;
needs_redraw = true;
}
void OnEncoderPressRotate(int val) {
selected_slot = constrain(selected_slot + val, 0, 5);
if (selected_slot > 0) {
active_pattern = selected_slot - 1;
}
// Reset editing state when swapping pages
editing_param = false;
needs_redraw = true;
}
// Map CV Destination enum string labels
const char* GetCvDestName(CvDest dest) {
switch(dest) {
case CV_DEST_NONE: return "NONE";
case CV_DEST_KICK_DENS: return "KICK DENS";
case CV_DEST_SNARE_DENS: return "SNAR DENS";
case CV_DEST_HHAT_DENS: return "HHAT DENS";
case CV_DEST_CHAOS: return "CHAOS";
case CV_DEST_MAP_X: return "MAP X";
case CV_DEST_MAP_Y: return "MAP Y";
case CV_DEST_PRESET: return "PRESET";
default: return "";
}
}
void OnEncoderRotate(int val) {
if (!editing_param) {
// Navigate menu (clamp to edges, do not wrap)
if (selected_slot > 0) {
int next_param = (int)current_param + val;
next_param = constrain(next_param, 0, PARAM_LAST - 1);
current_param = (SelectedParam)next_param;
} else {
int next_param = (int)current_global_param + val;
next_param = constrain(next_param, 0, PARAM_GLOBAL_LAST - 1);
current_global_param = (GlobalParam)next_param;
}
} else {
// Edit parameter
if (selected_slot > 0) {
int amt = val * 8; // Adjust by 8 values at a time for speed mapping
PatternState &p = patterns[active_pattern];
switch (current_param) {
case PARAM_KICK_DENS:
p.inst_density[0] = constrain(p.inst_density[0] + amt, 0, 255);
break;
case PARAM_SNARE_DENS:
p.inst_density[1] = constrain(p.inst_density[1] + amt, 0, 255);
break;
case PARAM_HIHAT_DENS:
p.inst_density[2] = constrain(p.inst_density[2] + amt, 0, 255);
break;
case PARAM_CHAOS:
p.chaos_amount = constrain(p.chaos_amount + amt, 0, 255);
break;
case PARAM_MAP_X:
p.map_x = constrain(p.map_x + amt, 0, 255);
break;
case PARAM_MAP_Y:
p.map_y = constrain(p.map_y + amt, 0, 255);
break;
default:
break;
}
} else {
// Edit Global Parameter
switch (current_global_param) {
case PARAM_GLOBAL_CLK_SRC: {
int src = (int)selected_source + val;
src = constrain(src, 0, Clock::SOURCE_LAST - 1);
selected_source = (Clock::Source)src;
gravity.clock.SetSource(selected_source);
break;
}
case PARAM_GLOBAL_BPM: {
if (!gravity.clock.ExternalSource()) {
gravity.clock.SetTempo(gravity.clock.Tempo() + val);
}
break;
}
case PARAM_GLOBAL_CV1_DEST: {
int dest = (int)cv1_dest + val;
dest = constrain(dest, 0, CV_DEST_LAST - 1);
cv1_dest = (CvDest)dest;
break;
}
case PARAM_GLOBAL_CV2_DEST: {
int dest = (int)cv2_dest + val;
dest = constrain(dest, 0, CV_DEST_LAST - 1);
cv2_dest = (CvDest)dest;
break;
}
default:
break;
}
}
eeprom_needs_save = true;
last_param_change = millis();
}
needs_redraw = true;
}
#include "display_assets.h"
constexpr uint8_t SCREEN_CENTER_X = 32;
constexpr uint8_t MAIN_TEXT_Y = 26;
constexpr uint8_t SUB_TEXT_Y = 40;
constexpr uint8_t VISIBLE_MENU_ITEMS = 3;
constexpr uint8_t MENU_ITEM_HEIGHT = 14;
constexpr uint8_t MENU_BOX_PADDING = 4;
constexpr uint8_t MENU_BOX_WIDTH = 64;
void drawCenteredText(const char *text, int y, const uint8_t *font) {
gravity.display.setFont(font);
int textWidth = gravity.display.getStrWidth(text);
gravity.display.drawStr(SCREEN_CENTER_X - (textWidth / 2), y, text);
}
void drawRightAlignedText(const char *text, int y) {
int textWidth = gravity.display.getStrWidth(text);
int drawX = (SCREEN_WIDTH - textWidth) - MENU_BOX_PADDING;
gravity.display.drawStr(drawX, y, text);
}
void drawMainSelection() {
gravity.display.setDrawColor(1);
const int tickSize = 3;
const int mainWidth = SCREEN_WIDTH / 2;
const int mainHeight = 49;
gravity.display.drawLine(0, 0, tickSize, 0);
gravity.display.drawLine(0, 0, 0, tickSize);
gravity.display.drawLine(mainWidth, 0, mainWidth - tickSize, 0);
gravity.display.drawLine(mainWidth, 0, mainWidth, tickSize);
gravity.display.drawLine(mainWidth, mainHeight, mainWidth,
mainHeight - tickSize);
gravity.display.drawLine(mainWidth, mainHeight, mainWidth - tickSize,
mainHeight);
gravity.display.drawLine(0, mainHeight, tickSize, mainHeight);
gravity.display.drawLine(0, mainHeight, 0, mainHeight - tickSize);
}
void drawMenuItems(String menu_items[], int menu_size, int current_item) {
gravity.display.setFont(TEXT_FONT);
int selectedBoxY = 0;
if (menu_size >= VISIBLE_MENU_ITEMS && current_item == menu_size - 1) {
selectedBoxY = MENU_ITEM_HEIGHT * min(2, current_item);
} else if (current_item > 0) {
selectedBoxY = MENU_ITEM_HEIGHT;
}
int boxX = MENU_BOX_WIDTH + 1;
int boxY = selectedBoxY + 2;
int boxWidth = MENU_BOX_WIDTH - 1;
int boxHeight = MENU_ITEM_HEIGHT + 1;
gravity.display.setDrawColor(1);
if (editing_param) {
gravity.display.drawBox(boxX, boxY, boxWidth, boxHeight);
drawMainSelection();
} else {
gravity.display.drawFrame(boxX, boxY, boxWidth, boxHeight);
}
gravity.display.setDrawColor(2);
int start_index = 0;
if (menu_size >= VISIBLE_MENU_ITEMS && current_item == menu_size - 1) {
start_index = menu_size - VISIBLE_MENU_ITEMS;
} else if (current_item > 0) {
start_index = current_item - 1;
}
for (int i = 0; i < min(menu_size, (int)VISIBLE_MENU_ITEMS); ++i) {
int idx = start_index + i;
drawRightAlignedText(menu_items[idx].c_str(),
MENU_ITEM_HEIGHT * (i + 1) - 1);
}
}
void DisplayMainArea() {
gravity.display.setFontMode(1);
gravity.display.setDrawColor(2);
String mainText;
String subText;
if (selected_slot > 0) {
PatternState &p = patterns[active_pattern];
switch (current_param) {
case PARAM_KICK_DENS:
mainText = String(map(p.inst_density[0], 0, 255, 0, 100)) + "%";
subText = "KICK DENS";
break;
case PARAM_SNARE_DENS:
mainText = String(map(p.inst_density[1], 0, 255, 0, 100)) + "%";
subText = "SNAR DENS";
break;
case PARAM_HIHAT_DENS:
mainText = String(map(p.inst_density[2], 0, 255, 0, 100)) + "%";
subText = "HHAT DENS";
break;
case PARAM_CHAOS:
mainText = String(map(p.chaos_amount, 0, 255, 0, 100)) + "%";
subText = "CHAOS";
break;
case PARAM_MAP_X:
mainText = String(p.map_x);
subText = "MAP X";
break;
case PARAM_MAP_Y:
mainText = String(p.map_y);
subText = "MAP Y";
break;
default:
break;
}
drawCenteredText(mainText.c_str(), MAIN_TEXT_Y, LARGE_FONT);
drawCenteredText(subText.c_str(), SUB_TEXT_Y, TEXT_FONT);
String menu_items[PARAM_LAST] = {
"KICK", "SNARE", "HHAT", "CHAOS", "MAP X", "MAP Y"};
drawMenuItems(menu_items, PARAM_LAST, (int)current_param);
} else {
switch (current_global_param) {
case PARAM_GLOBAL_CLK_SRC:
switch (selected_source) {
case Clock::SOURCE_INTERNAL:
mainText = F("INT");
subText = F("CLOCK");
break;
case Clock::SOURCE_EXTERNAL_PPQN_24:
mainText = F("EXT");
subText = F("24 PPQN");
break;
case Clock::SOURCE_EXTERNAL_PPQN_4:
mainText = F("EXT");
subText = F("4 PPQN");
break;
case Clock::SOURCE_EXTERNAL_PPQN_2:
mainText = F("EXT");
subText = F("2 PPQN");
break;
case Clock::SOURCE_EXTERNAL_PPQN_1:
mainText = F("EXT");
subText = F("1 PPQN");
break;
case Clock::SOURCE_EXTERNAL_MIDI:
mainText = F("EXT");
subText = F("MIDI");
break;
}
break;
case PARAM_GLOBAL_BPM:
if (gravity.clock.ExternalSource()) {
mainText = F("EXT");
} else {
mainText = String(gravity.clock.Tempo());
}
subText = F("BPM");
break;
case PARAM_GLOBAL_CV1_DEST:
mainText = F("CV1");
subText = GetCvDestName(cv1_dest);
break;
case PARAM_GLOBAL_CV2_DEST:
mainText = F("CV2");
subText = GetCvDestName(cv2_dest);
break;
default:
break;
}
drawCenteredText(mainText.c_str(), MAIN_TEXT_Y, LARGE_FONT);
drawCenteredText(subText.c_str(), SUB_TEXT_Y, TEXT_FONT);
String menu_items[PARAM_GLOBAL_LAST] = {
"SOURCE", "TEMPO", "CV1 DEST", "CV2 DEST"};
drawMenuItems(menu_items, PARAM_GLOBAL_LAST, (int)current_global_param);
}
}
void DisplayBottomBar() {
int boxY = 50;
int boxHeight = 14;
gravity.display.setDrawColor(1);
gravity.display.drawHLine(1, boxY, SCREEN_WIDTH - 2);
gravity.display.drawVLine(SCREEN_WIDTH - 1, boxY, boxHeight);
for (int i = 0; i <= 5; i++) {
int x = i * 21;
int bw = (i == 5) ? (SCREEN_WIDTH - x) : 21;
gravity.display.setDrawColor(1);
if (selected_slot == i) {
gravity.display.drawBox(x, boxY, bw, boxHeight);
} else {
gravity.display.drawVLine(x, boxY, boxHeight);
}
gravity.display.setDrawColor(2);
if (i == 0) {
gravity.display.setBitmapMode(1);
auto icon = gravity.clock.IsPaused() ? pause_icon : play_icon;
int iconX = x + (bw / 2) - (play_icon_width / 2);
gravity.display.drawXBMP(iconX, boxY, play_icon_width, play_icon_height, icon);
} else {
char label[2] = {(char)('A' + i - 1), '\0'};
gravity.display.setFont(TEXT_FONT);
int patW = gravity.display.getStrWidth(label);
int patX = x + (bw / 2) - (patW / 2);
gravity.display.drawStr(patX, 64 - 3, label);
}
}
}
void UpdateDisplay() {
gravity.display.setFontMode(1);
DisplayMainArea();
DisplayBottomBar();
}
void setup() {
gravity.Init();
LoadState();
gravity.play_button.AttachPressHandler(OnPlayPress);
gravity.encoder.AttachPressHandler(OnEncoderPress);
gravity.encoder.AttachRotateHandler(OnEncoderRotate);
gravity.encoder.AttachPressRotateHandler(OnEncoderPressRotate);
gravity.clock.AttachIntHandler(ProcessSequencerTick);
// Default to 120 BPM internal
gravity.clock.SetTempo(120);
gravity.clock.SetSource(Clock::SOURCE_INTERNAL);
// Speed up I2C for faster OLED refreshing
Wire.setClock(400000);
}
void loop() {
gravity.Process();
// Apply CV modulation
// CV1 modulates Map X, CV2 modulates Chaos
cv1_val = gravity.cv1.Read(); // -512 to 512
cv2_val = gravity.cv2.Read();
if (eeprom_needs_save && (millis() - last_param_change > SAVE_DELAY_MS)) {
SaveState();
eeprom_needs_save = false;
}
if (needs_redraw && (millis() - last_redraw > REDRAW_DELAY_MS)) {
needs_redraw = false;
last_redraw = millis();
gravity.display.firstPage();
do {
UpdateDisplay();
} while (gravity.display.nextPage());
}
}

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@ -0,0 +1,90 @@
/*
* Font: velvetscreen.bdf 9pt
* https://stncrn.github.io/u8g2-unifont-helper/
* "%/0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ"
*/
const uint8_t TEXT_FONT[437] U8G2_FONT_SECTION("velvetscreen") PROGMEM =
"\64\0\2\2\3\3\2\3\4\5\5\0\0\5\0\5\0\0\221\0\0\1\230 \4\200\134%\11\255tT"
"R\271RI(\6\252\334T\31)\7\252\134bJ\12+\7\233\345\322J\0,\5\221T\4-\5\213"
"f\6.\5\211T\2/"
"\6\244\354c\33\60\10\254\354T\64\223\2\61\7\353\354\222\254\6\62\11\254l"
"\66J*"
"\217\0\63\11\254l\66J\32\215\4\64\10\254l\242\34\272\0\65\11\254l\206\336h"
"$\0\66"
"\11\254\354T^\61)\0\67\10\254lF\216u\4\70\11\254\354TL*&"
"\5\71\11\254\354TL;"
")\0:\6\231UR\0A\10\254\354T\34S\6B\11\254lV\34)\216\4C\11\254\354T\324\61"
")\0D\10\254lV\64G\2E\10\254l\206\36z\4F\10\254l\206^\71\3G\11\254\354TN"
"\63)"
"\0H\10\254l\242\34S\6I\6\251T\206\0J\10\254\354k\231\24\0K\11\254l\242J\62"
"\225\1L\7\254lr{\4M\11\255t\362ZI\353\0N\11\255t\362TI\356\0O\10\254\354T"
"\64\223\2P\11\254lV\34)"
"g\0Q\10\254\354T\264b\12R\10\254lV\34\251\31S\11\254\354"
"FF\32\215\4T\7\253dVl\1U\10\254l\242\63)\0V\11\255t\262Ne\312\21W\12\255"
"t\262J*\251.\0X\11\254l\242L*\312\0Y\12\255tr\252\63\312(\2Z\7\253df*"
"\7p\10\255\364V\266\323\2q\7\255\364\216\257\5r\10\253d\242\32*"
"\2t\6\255t\376#w\11"
"\255\364V\245FN\13x\6\233dR\7\0\0\0\4\377\377\0";
/*
* Font: STK-L.bdf 36pt
* https://stncrn.github.io/u8g2-unifont-helper/
* "%/0123456789ABCDEFILNORSTUVXx"
*/
const uint8_t LARGE_FONT[766] U8G2_FONT_SECTION("stk-l") =
"\35\0\4\4\4\5\3\1\6\20\30\0\0\27\0\0\0\1\77\0\0\2\341%'\17;\226\261\245FL"
"\64B\214\30\22\223\220)"
"Bj\10Q\232\214\42R\206\310\210\21d\304\30\32a\254\304\270!\0/\14"
"\272\272\275\311H\321g\343\306\1\60\37|\373\35CJT\20:"
"fW\207\320\210\60\42\304\204\30D\247"
"\214\331\354\20\11%"
"\212\314\0\61\24z\275\245a\244\12\231\71\63b\214\220q\363\377(E\6\62\33|"
"\373\35ShT\20:fl\344\14\211\231\301\306T\71\202#g\371\340\201\1\63\34|"
"\373\35ShT"
"\20:fl\344@r\264\263\222\344,\215\35\42\241\6\225\31\0\64 "
"|\373-!\203\206\214!\62\204"
"\314\220A#\10\215\30\65b\324\210Q\306\354\354\1\213\225\363\1\65\32|"
"\373\15\25[\214\234/\10)"
"Y\61j\350\310Y\32;DB\15*\63\0\66\33}\33\236SiV\14;gt^\230Y\302\202\324"
"\71\273;EbM\252\63\0\67\23|\373\205\25\17R\316\207\344\350p\312\201#"
"\347\35\0\70 |\373"
"\35ShT\20:f\331!\22D\310 "
":\205\206\10\11B\307\354\354\20\11\65\250\314\0\71\32|\373"
"\35ShT\20:fg\207H,Q\223r\276\30DB\15*\63\0A\26}\33\246r\247\322P\62"
"j\310\250\21\343\354\335\203\357\354w\3B$}"
"\33\206Dj\226\214\42\61l\304\260\21\303F\14\33\61"
"\212\304\222MF\221\30v\316\236=\10\301b\11\0C\27}"
"\33\236Si\226\20Bft\376O\211\215"
" Db\215\42$\0D\33}\33\206Dj\226\214\32\62l\304\260\21\343\354\177vl\304("
"\22K\324"
"$\2E\22|\373\205\17R\316KD\30\215\234_>x`\0F\20|"
"\373\205\17R\316\227i\262\31"
"\71\377\22\0I\7s\333\204\77HL\15{\333\205\201\363\377\77|\360`\0N$}"
"\33\6\201\346\314"
"\35;\206\12U\242D&\306\230\30cd\210\221!fF\230\31a(+\314\256\63\67\0O\26}"
"\33"
"\236Si\226\214\32\61\316\376\277\33\61j\310\232Tg\0R\61\216;\6Ek\230\14#"
"\61n\304\270"
"\21\343F\214\33\61n\304\60\22\243\210\60Q\224j\310\260\61\243\306\20\232"
"\325\230QD\206\221\30\67b"
"\334\301\1S\42\216;\236c\211\226\220\42\61n\304\270\21c\307R\232,["
"\262\203\307\216\65h\16\25"
"\21&\253\320\0T\15}\33\206\17R\15\235\377\377\25\0U\21|"
"\373\205a\366\377\237\215\30\64D\15"
"*\63\0V\26\177\371\205\221\366\377\313\21\343\206\220\42C\25\11r'"
"\313\16\3X)~;\206\201\6"
"\217\221\30\66\204\20\31\42\244\206\14Cg\320$Q\222\6\315!"
"\33\62\212\10\31BD\206\215 v\320"
"\302\1x\24\312\272\205A\206\216\220@c\212\224\31$"
"S\14\262h\0\0\0\0\4\377\377\0";
#define play_icon_width 14
#define play_icon_height 14
static const unsigned char play_icon[28] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x7C, 0x00, 0xFC, 0x00,
0xFC, 0x03, 0xFC, 0x0F, 0xFC, 0x0F, 0xFC, 0x03, 0xFC, 0x00,
0x7C, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00};
static const unsigned char pause_icon[28] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x38, 0x0E, 0x38, 0x0E, 0x38, 0x0E,
0x38, 0x0E, 0x38, 0x0E, 0x38, 0x0E, 0x38, 0x0E, 0x38, 0x0E,
0x38, 0x0E, 0x38, 0x0E, 0x38, 0x0E, 0x00, 0x00};

136
firmware/Rhythm/maps.h Normal file
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@ -0,0 +1,136 @@
#ifndef MAPS_H
#define MAPS_H
#include <stdint.h>
#include <avr/pgmspace.h>
// 4x4 Grid of Patterns (X = Genre, Y = Variation)
// X=0: House/Techno (4 on floor)
// X=1: Breakbeat/Drum&Bass (Syncopated)
// X=2: HipHop/Trap (Half-time feel)
// X=3: Dem Bow / Reggaeton (Tresillo rhythm)
// Y=0: Sparse/Basic
// Y=1: Standard
// Y=2: Syncopated/Groove
// Y=3: Busy/Fills
// 3 Instruments (Kick=0, Snare=1, HiHat=2)
// 16 Steps per pattern.
// Values are "Thresholds" (0-255). A step fires if the channel's Density setting > Threshold.
// A Threshold of 255 means it NEVER fires. 0 means it ALWAYS fires (even at minimum density).
const uint8_t PATTERN_MAPS[4][4][3][16] PROGMEM = {
// X = 0 (House)
{
// Y = 0 (Sparse)
{
{ 20, 255, 255, 255, 20, 255, 255, 255, 20, 255, 255, 255, 20, 255, 255, 255 }, // Kick
{ 255, 255, 255, 255, 50, 255, 255, 255, 255, 255, 255, 255, 50, 255, 255, 255 }, // Snare
{ 255, 255, 60, 255, 255, 255, 60, 255, 255, 255, 60, 255, 255, 255, 60, 255 } // HiHat (Offbeats)
},
// Y = 1 (Standard)
{
{ 10, 255, 200, 255, 10, 255, 200, 255, 10, 255, 200, 255, 10, 255, 200, 255 }, // Kick
{ 255, 255, 255, 255, 30, 255, 255, 200, 255, 255, 255, 255, 30, 255, 255, 200 }, // Snare
{ 150, 80, 40, 80, 150, 80, 40, 80, 150, 80, 40, 80, 150, 80, 40, 80 } // HiHat
},
// Y = 2 (Syncopated Break/Groove)
{
{ 10, 255, 180, 255, 255, 180, 150, 255, 10, 255, 180, 200, 255, 180, 150, 255 }, // Kick (pushing beats)
{ 255, 200, 255, 200, 20, 200, 255, 150, 255, 200, 255, 200, 20, 200, 255, 150 }, // Snare (ghost notes)
{ 60, 150, 20, 150, 80, 150, 20, 150, 60, 150, 20, 150, 80, 150, 20, 150 } // HiHat (dynamic 16ths)
},
// Y = 3 (Busy / Driving)
{
{ 5, 180, 150, 200, 5, 180, 150, 200, 5, 180, 150, 200, 5, 180, 150, 200 }, // Kick
{ 255, 200, 200, 255, 20, 200, 200, 180, 255, 200, 200, 255, 20, 200, 200, 180 }, // Snare
{ 20, 60, 10, 60, 20, 60, 10, 60, 20, 60, 10, 60, 20, 60, 10, 60 } // HiHat (accented 16ths)
}
},
// X = 1 (Breakbeat)
{
// Y = 0 (Sparse)
{
{ 20, 255, 255, 255, 255, 255, 100, 255, 255, 255, 255, 255, 255, 255, 255, 255 }, // Kick (1, 3& half)
{ 255, 255, 255, 255, 50, 255, 255, 255, 255, 255, 255, 255, 50, 255, 255, 255 }, // Snare (2, 4)
{ 60, 255, 150, 255, 60, 255, 150, 255, 60, 255, 150, 255, 60, 255, 150, 255 } // HiHat (8ths)
},
// Y = 1 (Standard)
{
{ 10, 255, 150, 255, 255, 180, 80, 200, 255, 150, 255, 200, 255, 255, 150, 255 }, // Kick
{ 255, 255, 200, 255, 30, 255, 255, 150, 255, 255, 180, 255, 30, 255, 200, 180 }, // Snare (syncopated ghosts)
{ 40, 120, 80, 120, 40, 120, 80, 120, 40, 120, 80, 120, 40, 120, 80, 120 } // HiHat
},
// Y = 2 (Jungle / Fast Syncopation)
{
{ 10, 200, 255, 150, 255, 200, 80, 255, 10, 200, 255, 150, 255, 200, 80, 200 }, // Kick
{ 255, 150, 200, 180, 20, 200, 150, 100, 255, 150, 200, 180, 20, 200, 150, 100 }, // Snare (heavy ghosts & rolls)
{ 50, 150, 150, 100, 50, 150, 150, 100, 50, 150, 150, 100, 50, 150, 150, 100 } // HiHat (dynamic 16ths)
},
// Y = 3 (Busy Breakcore)
{
{ 5, 150, 120, 150, 180, 100, 50, 120, 150, 80, 150, 100, 200, 80, 100, 150 }, // Kick
{ 200, 180, 150, 200, 20, 150, 180, 100, 180, 120, 100, 150, 20, 100, 120, 80 }, // Snare
{ 20, 50, 40, 50, 20, 50, 40, 50, 20, 50, 40, 50, 20, 50, 40, 50 } // HiHat (16ths + dynamic)
}
},
// X = 2 (HipHop)
{
// Y = 0 (Sparse)
{
{ 20, 255, 255, 255, 255, 255, 255, 255, 100, 255, 255, 255, 255, 255, 255, 255 }, // Kick (1, 3)
{ 255, 255, 255, 255, 60, 255, 255, 255, 255, 255, 255, 255, 60, 255, 255, 255 }, // Snare (2, 4)
{ 80, 255, 255, 255, 80, 255, 255, 255, 80, 255, 255, 255, 80, 255, 255, 255 } // HiHat (Quarters)
},
// Y = 1 (Standard)
{
{ 10, 255, 255, 150, 255, 255, 255, 200, 80, 255, 150, 255, 255, 255, 255, 200 }, // Kick
{ 255, 255, 255, 255, 40, 255, 255, 255, 255, 255, 255, 255, 40, 255, 200, 255 }, // Snare
{ 50, 150, 50, 150, 50, 150, 50, 150, 50, 150, 50, 150, 50, 150, 50, 150 } // HiHat (8ths)
},
// Y = 2 (Boom Bap / Swing)
{
{ 10, 255, 150, 200, 255, 255, 150, 200, 50, 255, 100, 255, 255, 200, 150, 255 }, // Kick (Swung 16ths)
{ 255, 255, 200, 255, 30, 255, 200, 150, 255, 255, 200, 255, 30, 200, 255, 150 }, // Snare (Ghost notes)
{ 30, 200, 80, 150, 30, 200, 80, 150, 30, 200, 80, 150, 30, 200, 80, 150 } // HiHat (Heavy swing feel)
},
// Y = 3 (Busy / Trap)
{
{ 5, 200, 150, 80, 200, 180, 150, 120, 40, 150, 80, 200, 150, 180, 120, 100 }, // Kick
{ 255, 255, 200, 255, 20, 200, 255, 150, 255, 255, 180, 255, 20, 150, 180, 100 }, // Snare (with trap rolls)
{ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20 } // HiHat (rapid 16ths)
}
},
// X = 3 (Dem Bow / Reggaeton - Tresillo Rhythm)
{
// Y = 0 (Sparse)
{
{ 20, 255, 255, 255, 20, 255, 255, 255, 20, 255, 255, 255, 20, 255, 255, 255 }, // Kick (4 on floor)
{ 255, 255, 255, 60, 255, 255, 60, 255, 255, 255, 255, 60, 255, 255, 60, 255 }, // Snare (Tresillo off-beats)
{ 255, 255, 150, 255, 255, 255, 150, 255, 255, 255, 150, 255, 255, 255, 150, 255 } // HiHat (basic offbeats)
},
// Y = 1 (Standard)
{
{ 10, 255, 200, 255, 10, 255, 200, 255, 10, 255, 200, 255, 10, 255, 200, 255 }, // Kick
{ 255, 255, 255, 30, 255, 255, 30, 200, 255, 255, 255, 30, 255, 255, 30, 200 }, // Snare (Strong Tresillo + syncopation)
{ 100, 200, 50, 200, 100, 200, 50, 200, 100, 200, 50, 200, 100, 200, 50, 200 } // HiHat (8th note swing)
},
// Y = 2 (Syncopated Tresillo)
{
{ 10, 255, 150, 200, 10, 255, 150, 200, 10, 255, 150, 200, 10, 255, 150, 200 }, // Kick (Driving but syncopated)
{ 255, 200, 255, 20, 200, 255, 20, 150, 255, 200, 255, 20, 200, 255, 20, 150 }, // Snare (Pushing the backbeat)
{ 50, 150, 100, 150, 50, 150, 100, 150, 50, 150, 100, 150, 50, 150, 100, 150 } // HiHat (Syncopated ride)
},
// Y = 3 (Busy / Rolls)
{
{ 5, 200, 150, 120, 5, 200, 150, 120, 5, 200, 150, 120, 5, 200, 150, 120 }, // Kick (driving)
{ 255, 180, 200, 20, 180, 200, 20, 120, 255, 180, 200, 20, 180, 200, 20, 80 }, // Snare (Dem Bow rolls)
{ 30, 80, 40, 80, 30, 80, 40, 80, 30, 80, 40, 80, 30, 80, 40, 80 } // HiHat (16ths riding on the tresillo)
}
}
};
#endif

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@ -1,4 +1,4 @@
version=2.0.1beta1
version=2.0.1
author=Adam Wonak
maintainer=awonak <github.com/awonak>
sentence=Hardware abstraction library for Sitka Instruments Gravity eurorack module