refactor when we recalculate pulses.
This commit is contained in:
@ -90,6 +90,11 @@ void loop() {
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// Check if cv run or reset is active and read cv.
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// Check if cv run or reset is active and read cv.
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CheckRunReset(gravity.cv1, gravity.cv2);
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CheckRunReset(gravity.cv1, gravity.cv2);
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// Process clock pulses.
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for (int i = 0; i < Gravity::OUTPUT_COUNT; i++) {
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app.channel[i].recalculatePulses();
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}
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// Check for dirty state eligible to be saved.
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// Check for dirty state eligible to be saved.
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stateManager.update(app);
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stateManager.update(app);
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@ -281,6 +286,7 @@ void HandleRotate(int val) {
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void HandlePressedRotate(int val) {
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void HandlePressedRotate(int val) {
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updateSelection(app.selected_channel, val, Gravity::OUTPUT_COUNT + 1);
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updateSelection(app.selected_channel, val, Gravity::OUTPUT_COUNT + 1);
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app.selected_param = 0;
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app.selected_param = 0;
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app.editing_param = false;
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stateManager.markDirty();
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stateManager.markDirty();
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app.refresh_screen = true;
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app.refresh_screen = true;
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}
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}
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@ -77,16 +77,15 @@ class Channel {
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pattern.Init(DEFAULT_PATTERN);
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pattern.Init(DEFAULT_PATTERN);
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// Calcule the clock mod pulses on init.
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// Calcule the clock mod pulses on init.
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_recalculatePulses();
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recalculatePulses();
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}
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}
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bool isCvModActive() const { return cv1_dest != CV_DEST_NONE || cv2_dest != CV_DEST_NONE; }
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bool inline isCvModActive() const { return cv1_dest != CV_DEST_NONE || cv2_dest != CV_DEST_NONE; }
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// Setters (Set the BASE value)
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// Setters (Set the BASE value)
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void setClockMod(int index) {
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void setClockMod(int index) {
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base_clock_mod_index = constrain(index, 0, MOD_CHOICE_SIZE - 1);
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base_clock_mod_index = constrain(index, 0, MOD_CHOICE_SIZE - 1);
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_recalculatePulses();
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}
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}
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void setProbability(int prob) {
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void setProbability(int prob) {
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@ -95,16 +94,13 @@ class Channel {
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void setDutyCycle(int duty) {
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void setDutyCycle(int duty) {
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base_duty_cycle = constrain(duty, 1, 99);
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base_duty_cycle = constrain(duty, 1, 99);
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_recalculatePulses();
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}
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}
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void setOffset(int off) {
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void setOffset(int off) {
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base_offset = constrain(off, 0, 99);
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base_offset = constrain(off, 0, 99);
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_recalculatePulses();
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}
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}
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void setSwing(int val) {
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void setSwing(int val) {
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base_swing = constrain(val, 50, 95);
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base_swing = constrain(val, 50, 95);
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_recalculatePulses();
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}
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}
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// Euclidean
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// Euclidean
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@ -117,11 +113,11 @@ class Channel {
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void setCv1Dest(CvDestination dest) {
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void setCv1Dest(CvDestination dest) {
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cv1_dest = dest;
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cv1_dest = dest;
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_recalculatePulses();
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recalculatePulses();
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}
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}
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void setCv2Dest(CvDestination dest) {
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void setCv2Dest(CvDestination dest) {
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cv2_dest = dest;
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cv2_dest = dest;
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_recalculatePulses();
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recalculatePulses();
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}
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}
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CvDestination getCv1Dest() const { return cv1_dest; }
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CvDestination getCv1Dest() const { return cv1_dest; }
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CvDestination getCv2Dest() const { return cv2_dest; }
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CvDestination getCv2Dest() const { return cv2_dest; }
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@ -194,26 +190,19 @@ class Channel {
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return;
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return;
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}
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}
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if (isCvModActive()) _recalculatePulses();
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int cvmod_probability = getProbabilityWithMod(gravity.cv1.Read(), gravity.cv2.Read());
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int cv1 = gravity.cv1.Read();
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int cv2 = gravity.cv2.Read();
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int cvmod_clock_mod_index = getClockModIndexWithMod(cv1, cv2);
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int cvmod_probability = getProbabilityWithMod(cv1, cv2);
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const uint16_t mod_pulses = pgm_read_word_near(&CLOCK_MOD_PULSES[cvmod_clock_mod_index]);
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// Conditionally apply swing on down beats.
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// Conditionally apply swing on down beats.
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uint16_t swing_pulses = 0;
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uint16_t swing_pulses = 0;
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if (_swing_pulse_amount > 0 && (tick / mod_pulses) % 2 == 1) {
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if (_swing_pulses > 0 && (tick / _mod_pulses) % 2 == 1) {
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swing_pulses = _swing_pulse_amount;
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swing_pulses = _swing_pulses;
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}
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}
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// Duty cycle high check logic
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// Duty cycle high check logic
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const uint32_t current_tick_offset = tick + _offset_pulses + swing_pulses;
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const uint32_t current_tick_offset = tick + _offset_pulses + swing_pulses;
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if (!output.On()) {
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if (!output.On()) {
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// Step check
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// Step check
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if (current_tick_offset % mod_pulses == 0) {
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if (current_tick_offset % _mod_pulses == 0) {
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bool hit = cvmod_probability >= random(0, 100);
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bool hit = cvmod_probability >= random(0, 100);
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// Euclidean rhythm hit check
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// Euclidean rhythm hit check
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switch (pattern.NextStep()) {
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switch (pattern.NextStep()) {
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@ -232,11 +221,31 @@ class Channel {
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// Duty cycle low check
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// Duty cycle low check
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const uint32_t duty_cycle_end_tick = tick + _duty_pulses + _offset_pulses + swing_pulses;
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const uint32_t duty_cycle_end_tick = tick + _duty_pulses + _offset_pulses + swing_pulses;
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if (duty_cycle_end_tick % mod_pulses == 0) {
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if (duty_cycle_end_tick % _mod_pulses == 0) {
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output.Low();
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output.Low();
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}
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}
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}
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}
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void recalculatePulses() {
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int cv1 = gravity.cv1.Read();
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int cv2 = gravity.cv2.Read();
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int clock_mod_index = getClockModIndexWithMod(cv1, cv2);
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int duty_cycle = getDutyCycleWithMod(cv1, cv2);
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int offset = getOffsetWithMod(cv1, cv2);
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int swing = getSwingWithMod(cv1, cv2);
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_mod_pulses = pgm_read_word_near(&CLOCK_MOD_PULSES[clock_mod_index]);
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_duty_pulses = max((long)((_mod_pulses * (100L - duty_cycle)) / 100L), 1L);
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_offset_pulses = (long)((_mod_pulses * (100L - offset)) / 100L);
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// Calculate the down beat swing amount.
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if (swing > 50) {
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int shifted_swing = swing - 50;
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_swing_pulses = (long)((_mod_pulses * (100L - shifted_swing)) / 100L);
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} else {
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_swing_pulses = 0;
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}
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}
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private:
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private:
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int _calculateMod(CvDestination dest, int cv1_val, int cv2_val, int min_range, int max_range) {
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int _calculateMod(CvDestination dest, int cv1_val, int cv2_val, int min_range, int max_range) {
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int mod1 = (cv1_dest == dest) ? map(cv1_val, -512, 512, min_range, max_range) : 0;
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int mod1 = (cv1_dest == dest) ? map(cv1_val, -512, 512, min_range, max_range) : 0;
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@ -244,26 +253,6 @@ class Channel {
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return mod1 + mod2;
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return mod1 + mod2;
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}
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}
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void _recalculatePulses() {
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int cv1 = gravity.cv1.Read();
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int cv2 = gravity.cv2.Read();
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int clock_mod_index = getClockModIndexWithMod(cv1, cv2);
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int duty_cycle = getDutyCycleWithMod(cv1, cv2);
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int offset = getOffsetWithMod(cv1, cv2);
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int swing = getSwingWithMod(cv1, cv2);
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const uint16_t mod_pulses = pgm_read_word_near(&CLOCK_MOD_PULSES[clock_mod_index]);
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_duty_pulses = max((long)((mod_pulses * (100L - duty_cycle)) / 100L), 1L);
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_offset_pulses = (long)((mod_pulses * (100L - offset)) / 100L);
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// Calculate the down beat swing amount.
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if (swing > 50) {
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int shifted_swing = swing - 50;
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_swing_pulse_amount = (long)((mod_pulses * (100L - shifted_swing)) / 100L);
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} else {
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_swing_pulse_amount = 0;
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}
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}
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// User-settable base values.
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// User-settable base values.
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byte base_clock_mod_index;
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byte base_clock_mod_index;
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byte base_probability;
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byte base_probability;
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@ -282,9 +271,10 @@ class Channel {
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bool mute;
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bool mute;
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// Pre-calculated pulse values for ISR performance
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// Pre-calculated pulse values for ISR performance
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uint16_t _mod_pulses;
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uint16_t _duty_pulses;
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uint16_t _duty_pulses;
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uint16_t _offset_pulses;
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uint16_t _offset_pulses;
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uint16_t _swing_pulse_amount;
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uint16_t _swing_pulses;
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};
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};
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#endif // CHANNEL_H
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#endif // CHANNEL_H
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