mute channel when shift + play pressed
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@ -168,6 +168,21 @@ void HandleExtClockTick() {
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//
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//
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void HandlePlayPressed() {
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void HandlePlayPressed() {
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// Check if SHIFT is pressed to mute all/current channel.
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if (gravity.shift_button.On()) {
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if (app.selected_channel == 0) {
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// Mute all channels
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for (int i = 0; i < Gravity::OUTPUT_COUNT; i++) {
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app.channel[i].toggleMute();
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}
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} else {
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// Mute selected channel
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auto& ch = GetSelectedChannel();
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ch.toggleMute();
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}
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return;
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}
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gravity.clock.IsPaused()
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gravity.clock.IsPaused()
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? gravity.clock.Start()
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? gravity.clock.Start()
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: gravity.clock.Stop();
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: gravity.clock.Stop();
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@ -161,6 +161,8 @@ class Channel {
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byte getSteps(bool withCvMod = false) const { return withCvMod ? pattern.GetSteps() : base_euc_steps; }
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byte getSteps(bool withCvMod = false) const { return withCvMod ? pattern.GetSteps() : base_euc_steps; }
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byte getHits(bool withCvMod = false) const { return withCvMod ? pattern.GetHits() : base_euc_hits; }
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byte getHits(bool withCvMod = false) const { return withCvMod ? pattern.GetHits() : base_euc_hits; }
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void toggleMute() { mute = !mute; }
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/**
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/**
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* @brief Processes a clock tick and determines if the output should be high or low.
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* @brief Processes a clock tick and determines if the output should be high or low.
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* Note: this method is called from an ISR and must be kept as simple as possible.
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* Note: this method is called from an ISR and must be kept as simple as possible.
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@ -168,6 +170,12 @@ class Channel {
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* @param output The output object to be modified.
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* @param output The output object to be modified.
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*/
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*/
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void processClockTick(uint32_t tick, DigitalOutput& output) {
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void processClockTick(uint32_t tick, DigitalOutput& output) {
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// Mute check
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if (mute) {
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output.Low();
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return;
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}
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const uint16_t mod_pulses = pgm_read_word_near(&CLOCK_MOD_PULSES[cvmod_clock_mod_index]);
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const uint16_t mod_pulses = pgm_read_word_near(&CLOCK_MOD_PULSES[cvmod_clock_mod_index]);
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// Conditionally apply swing on down beats.
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// Conditionally apply swing on down beats.
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@ -298,6 +306,9 @@ class Channel {
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// Euclidean pattern
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// Euclidean pattern
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Pattern pattern;
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Pattern pattern;
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// Mute channel flag
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bool mute;
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// Pre-calculated pulse values for ISR performance
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// Pre-calculated pulse values for ISR performance
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uint16_t _duty_pulses;
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uint16_t _duty_pulses;
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uint16_t _offset_pulses;
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uint16_t _offset_pulses;
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