mute channel when shift + play pressed

This commit is contained in:
2025-07-20 11:27:28 -07:00
parent 385ce85da3
commit 921d04768c
2 changed files with 31 additions and 5 deletions

View File

@ -161,6 +161,8 @@ class Channel {
byte getSteps(bool withCvMod = false) const { return withCvMod ? pattern.GetSteps() : base_euc_steps; }
byte getHits(bool withCvMod = false) const { return withCvMod ? pattern.GetHits() : base_euc_hits; }
void toggleMute() { mute = !mute; }
/**
* @brief Processes a clock tick and determines if the output should be high or low.
* Note: this method is called from an ISR and must be kept as simple as possible.
@ -168,6 +170,12 @@ class Channel {
* @param output The output object to be modified.
*/
void processClockTick(uint32_t tick, DigitalOutput& output) {
// Mute check
if (mute) {
output.Low();
return;
}
const uint16_t mod_pulses = pgm_read_word_near(&CLOCK_MOD_PULSES[cvmod_clock_mod_index]);
// Conditionally apply swing on down beats.
@ -298,6 +306,9 @@ class Channel {
// Euclidean pattern
Pattern pattern;
// Mute channel flag
bool mute;
// Pre-calculated pulse values for ISR performance
uint16_t _duty_pulses;
uint16_t _offset_pulses;