Introduce StateManager class for persisting state to EEPROM.
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18
examples/Gravity/app_state.h
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18
examples/Gravity/app_state.h
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#ifndef APP_STATE_H
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#define APP_STATE_H
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#include <gravity.h>
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#include "channel.h"
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// Global state for settings and app behavior.
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struct AppState {
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int tempo = 120;
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bool refresh_screen = true;
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bool editing_param = false;
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int selected_param = 0;
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byte selected_channel = 0; // 0=tempo, 1-6=output channel
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Source selected_source = SOURCE_INTERNAL;
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Channel channel[OUTPUT_COUNT];
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};
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#endif // APP_STATE_H
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