Fix flip-flop behavior.

This commit is contained in:
2026-03-08 10:09:01 -07:00
parent 24d981886a
commit 3f31780deb

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@ -330,10 +330,11 @@ void loop() {
bool logic_or = gate1 || gate2; bool logic_or = gate1 || gate2;
bool logic_xor = gate1 ^ gate2; bool logic_xor = gate1 ^ gate2;
if (gate1 && !prev_gate1) static bool prev_logic_xor = false;
ff_state = true; if (logic_xor && !prev_logic_xor) {
if (gate2 && !prev_gate2) ff_state = !ff_state;
ff_state = false; }
prev_logic_xor = logic_xor;
gravity.outputs[0].Update(gate1 ? HIGH : LOW); gravity.outputs[0].Update(gate1 ? HIGH : LOW);
gravity.outputs[1].Update(gate2 ? HIGH : LOW); gravity.outputs[1].Update(gate2 ? HIGH : LOW);