Introduce Save/Load banks for storing different preset settings. (#11)
This also includes a lot of minor fixes. Reviewed-on: https://git.pinkduck.xyz/adam/libGravity/pulls/11 Co-authored-by: Adam Wonak <adam.wonak@gmail.com> Co-committed-by: Adam Wonak <adam.wonak@gmail.com>
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@ -9,13 +9,21 @@ struct AppState;
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// Define the constants for the current firmware.
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const char SKETCH_NAME[] = "Gravity";
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const byte SKETCH_VERSION = 6;
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const byte SKETCH_VERSION = 7;
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// Number of available save slots.
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const byte MAX_SAVE_SLOTS = 10;
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// Define the minimum amount of time between EEPROM writes.
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static const unsigned long SAVE_DELAY_MS = 2000;
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/**
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* @brief Manages saving and loading of the application state to and from EEPROM.
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* The number of user slots is defined by MAX_SAVE_SLOTS, and one additional slot
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* is reseved for transient state to persist state between power cycles before
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* state is explicitly saved to a user slot. Metadata is stored in the beginning
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* of the memory space which stores firmware version information to validate that
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* the data can be loaded into the current version of AppState.
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*/
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class StateManager {
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public:
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@ -23,6 +31,10 @@ class StateManager {
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// Populate the AppState instance with values from EEPROM if they exist.
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bool initialize(AppState& app);
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// Load data from specified slot.
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bool loadData(AppState& app, byte slot_index);
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// Save data to specified slot.
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void saveData(const AppState& app);
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// Reset AppState instance back to default values.
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void reset(AppState& app);
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// Call from main loop, check if state has changed and needs to be saved.
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@ -30,18 +42,17 @@ class StateManager {
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// Indicate that state has changed and we should save.
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void markDirty();
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private:
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// This struct holds the data that identifies the firmware version.
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struct Metadata {
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char sketch_name[16];
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byte version;
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char sketch_name[16];
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};
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struct ChannelState {
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byte base_clock_mod_index;
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byte base_probability;
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byte base_duty_cycle;
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byte base_offset;
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byte base_shuffle;
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byte base_swing;
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byte base_euc_steps;
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byte base_euc_hits;
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byte cv1_dest; // Cast the CvDestination enum as a byte for storage
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@ -55,13 +66,15 @@ class StateManager {
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byte selected_channel;
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byte selected_source;
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byte selected_pulse;
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byte selected_save_slot;
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ChannelState channel_data[Gravity::OUTPUT_COUNT];
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};
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void _save(const AppState& app);
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private:
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bool _isDataValid();
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void _saveState(const AppState& app);
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void _saveMetadata();
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void _saveState(const AppState& app, byte slot_index);
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void _loadState(AppState& app, byte slot_index);
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bool _isDirty;
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unsigned long _lastChangeTime;
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