Add menu options for using cv input as Clock Run/Reset (#25)
Reviewed-on: https://git.pinkduck.xyz/awonak/libGravity/pulls/25
This commit is contained in:
@ -42,7 +42,7 @@
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*
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*
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* CV1:
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* CV1:
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* External analog input used to provide modulation to any channel parameter.
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* External analog input used to provide modulation to any channel parameter.
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*
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*
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* CV2:
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* CV2:
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* External analog input used to provide modulation to any channel parameter.
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* External analog input used to provide modulation to any channel parameter.
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*
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*
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@ -91,6 +91,9 @@ void loop() {
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// Process change in state of inputs and outputs.
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// Process change in state of inputs and outputs.
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gravity.Process();
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gravity.Process();
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// Check if cv run or reset is active and read cv.
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CheckRunReset(gravity.cv1, gravity.cv2);
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// Check for dirty state eligible to be saved.
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// Check for dirty state eligible to be saved.
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stateManager.update(app);
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stateManager.update(app);
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@ -158,6 +161,27 @@ void HandleExtClockTick() {
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app.refresh_screen = true;
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app.refresh_screen = true;
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}
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}
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void CheckRunReset(AnalogInput& cv1, AnalogInput& cv2) {
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// Clock Run
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if (app.cv_run == 1 || app.cv_run == 2) {
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const int val = (app.cv_run == 1) ? cv1.Read() : cv2.Read();
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if (val > AnalogInput::GATE_THRESHOLD && gravity.clock.IsPaused()) {
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gravity.clock.Start();
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app.refresh_screen = true;
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} else if (val < AnalogInput::GATE_THRESHOLD && !gravity.clock.IsPaused()) {
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gravity.clock.Stop();
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ResetOutputs();
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app.refresh_screen = true;
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}
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}
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// Clock Reset
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if ((app.cv_reset == 1 && cv1.IsRisingEdge(AnalogInput::GATE_THRESHOLD)) ||
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(app.cv_reset == 2 && cv2.IsRisingEdge(AnalogInput::GATE_THRESHOLD))) {
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gravity.clock.Reset();
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}
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}
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//
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//
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// UI handlers for encoder and buttons.
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// UI handlers for encoder and buttons.
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//
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//
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@ -263,6 +287,14 @@ void editMainParameter(int val) {
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gravity.clock.SetTempo(gravity.clock.Tempo() + val);
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gravity.clock.SetTempo(gravity.clock.Tempo() + val);
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app.tempo = gravity.clock.Tempo();
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app.tempo = gravity.clock.Tempo();
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break;
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break;
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case PARAM_MAIN_RUN:
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updateSelection(app.selected_sub_param, val, 3);
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app.cv_run = app.selected_sub_param;
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break;
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case PARAM_MAIN_RESET:
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updateSelection(app.selected_sub_param, val, 3);
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app.cv_reset = app.selected_sub_param;
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break;
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case PARAM_MAIN_SOURCE: {
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case PARAM_MAIN_SOURCE: {
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byte source = static_cast<int>(app.selected_source);
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byte source = static_cast<int>(app.selected_source);
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updateSelection(source, val, Clock::SOURCE_LAST);
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updateSelection(source, val, Clock::SOURCE_LAST);
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@ -279,6 +311,7 @@ void editMainParameter(int val) {
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}
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}
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break;
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break;
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}
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}
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// These changes are applied upon encoder button press.
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case PARAM_MAIN_ENCODER_DIR:
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case PARAM_MAIN_ENCODER_DIR:
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updateSelection(app.selected_sub_param, val, 2);
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updateSelection(app.selected_sub_param, val, 2);
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break;
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break;
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@ -25,6 +25,8 @@ struct AppState {
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byte selected_channel = 0; // 0=tempo, 1-6=output channel
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byte selected_channel = 0; // 0=tempo, 1-6=output channel
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byte selected_swing = 0;
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byte selected_swing = 0;
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byte selected_save_slot = 0; // The currently active save slot.
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byte selected_save_slot = 0; // The currently active save slot.
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byte cv_run = 0;
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byte cv_reset = 0;
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Clock::Source selected_source = Clock::SOURCE_INTERNAL;
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Clock::Source selected_source = Clock::SOURCE_INTERNAL;
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Clock::Pulse selected_pulse = Clock::PULSE_PPQN_24;
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Clock::Pulse selected_pulse = Clock::PULSE_PPQN_24;
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bool editing_param = false;
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bool editing_param = false;
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@ -100,6 +100,8 @@ constexpr uint8_t CHANNEL_BOX_HEIGHT = 14;
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enum ParamsMainPage : uint8_t {
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enum ParamsMainPage : uint8_t {
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PARAM_MAIN_TEMPO,
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PARAM_MAIN_TEMPO,
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PARAM_MAIN_SOURCE,
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PARAM_MAIN_SOURCE,
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PARAM_MAIN_RUN,
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PARAM_MAIN_RESET,
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PARAM_MAIN_PULSE,
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PARAM_MAIN_PULSE,
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PARAM_MAIN_ENCODER_DIR,
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PARAM_MAIN_ENCODER_DIR,
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PARAM_MAIN_SAVE_DATA,
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PARAM_MAIN_SAVE_DATA,
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@ -259,6 +261,34 @@ void DisplayMainPage() {
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break;
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break;
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}
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}
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break;
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break;
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case PARAM_MAIN_RUN:
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mainText = F("RUN");
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switch (app.cv_run) {
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case 0:
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subText = F("NONE");
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break;
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case 1:
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subText = F("CV 1");
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break;
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case 2:
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subText = F("CV 2");
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break;
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}
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break;
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case PARAM_MAIN_RESET:
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mainText = F("RST");
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switch (app.cv_reset) {
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case 0:
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subText = F("NONE");
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break;
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case 1:
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subText = F("CV 1");
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break;
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case 2:
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subText = F("CV 2");
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break;
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}
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break;
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case PARAM_MAIN_PULSE:
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case PARAM_MAIN_PULSE:
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mainText = F("OUT");
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mainText = F("OUT");
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switch (app.selected_pulse) {
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switch (app.selected_pulse) {
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@ -311,7 +341,7 @@ void DisplayMainPage() {
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drawCenteredText(subText.c_str(), SUB_TEXT_Y, TEXT_FONT);
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drawCenteredText(subText.c_str(), SUB_TEXT_Y, TEXT_FONT);
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// Draw Main Page menu items
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// Draw Main Page menu items
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String menu_items[PARAM_MAIN_LAST] = {F("TEMPO"), F("SOURCE"), F("PULSE OUT"), F("ENCODER DIR"), F("SAVE"), F("LOAD"), F("ERASE")};
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String menu_items[PARAM_MAIN_LAST] = {F("TEMPO"), F("SOURCE"), F("CLK RUN"), F("CLK RESET"), F("PULSE OUT"), F("ENCODER DIR"), F("SAVE"), F("LOAD"), F("ERASE")};
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drawMenuItems(menu_items, PARAM_MAIN_LAST);
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drawMenuItems(menu_items, PARAM_MAIN_LAST);
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}
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}
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@ -457,7 +487,7 @@ void UpdateDisplay() {
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DisplayChannelPage();
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DisplayChannelPage();
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}
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}
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// Global channel select UI.
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// Global channel select UI.
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DisplaySelectedChannel();
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DisplaySelectedChannel();
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} while (gravity.display.nextPage());
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} while (gravity.display.nextPage());
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}
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}
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@ -17,7 +17,7 @@
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// Define the constants for the current firmware.
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// Define the constants for the current firmware.
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const char StateManager::SKETCH_NAME[] = "ALT GRAVITY";
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const char StateManager::SKETCH_NAME[] = "ALT GRAVITY";
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const char StateManager::SEMANTIC_VERSION[] = "V2.0.0BETA3"; // NOTE: This should match the version in the library.properties file.
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const char StateManager::SEMANTIC_VERSION[] = "V2.0.0BETA4"; // NOTE: This should match the version in the library.properties file.
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// Number of available save slots.
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// Number of available save slots.
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const byte StateManager::MAX_SAVE_SLOTS = 10;
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const byte StateManager::MAX_SAVE_SLOTS = 10;
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@ -87,6 +87,8 @@ void StateManager::reset(AppState& app) {
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app.selected_channel = default_app.selected_channel;
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app.selected_channel = default_app.selected_channel;
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app.selected_source = default_app.selected_source;
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app.selected_source = default_app.selected_source;
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app.selected_pulse = default_app.selected_pulse;
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app.selected_pulse = default_app.selected_pulse;
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app.cv_run = default_app.cv_run;
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app.cv_reset = default_app.cv_reset;
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for (int i = 0; i < Gravity::OUTPUT_COUNT; i++) {
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for (int i = 0; i < Gravity::OUTPUT_COUNT; i++) {
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app.channel[i].Init();
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app.channel[i].Init();
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@ -140,6 +142,8 @@ void StateManager::_saveState(const AppState& app, byte slot_index) {
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save_data.selected_channel = app.selected_channel;
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save_data.selected_channel = app.selected_channel;
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save_data.selected_source = static_cast<byte>(app.selected_source);
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save_data.selected_source = static_cast<byte>(app.selected_source);
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save_data.selected_pulse = static_cast<byte>(app.selected_pulse);
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save_data.selected_pulse = static_cast<byte>(app.selected_pulse);
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save_data.cv_run = app.cv_run;
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save_data.cv_reset = app.cv_reset;
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// TODO: break this out into a separate function. Save State should be
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// TODO: break this out into a separate function. Save State should be
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// broken out into global / per-channel save methods. When saving via
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// broken out into global / per-channel save methods. When saving via
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@ -179,6 +183,8 @@ void StateManager::_loadState(AppState& app, byte slot_index) {
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app.selected_channel = load_data.selected_channel;
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app.selected_channel = load_data.selected_channel;
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app.selected_source = static_cast<Clock::Source>(load_data.selected_source);
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app.selected_source = static_cast<Clock::Source>(load_data.selected_source);
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app.selected_pulse = static_cast<Clock::Pulse>(load_data.selected_pulse);
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app.selected_pulse = static_cast<Clock::Pulse>(load_data.selected_pulse);
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app.cv_run = load_data.cv_run;
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app.cv_reset = load_data.cv_reset;
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for (int i = 0; i < Gravity::OUTPUT_COUNT; i++) {
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for (int i = 0; i < Gravity::OUTPUT_COUNT; i++) {
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auto& ch = app.channel[i];
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auto& ch = app.channel[i];
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@ -76,6 +76,8 @@ class StateManager {
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byte selected_channel;
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byte selected_channel;
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byte selected_source;
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byte selected_source;
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byte selected_pulse;
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byte selected_pulse;
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byte cv_run;
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byte cv_reset;
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ChannelState channel_data[Gravity::OUTPUT_COUNT];
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ChannelState channel_data[Gravity::OUTPUT_COUNT];
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};
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};
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@ -19,6 +19,8 @@ const int CALIBRATED_HIGH = 512;
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class AnalogInput {
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class AnalogInput {
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public:
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public:
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static const int GATE_THRESHOLD = 0;
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AnalogInput() {}
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AnalogInput() {}
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~AnalogInput() {}
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~AnalogInput() {}
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@ -74,6 +76,18 @@ class AnalogInput {
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*/
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*/
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inline float Voltage() { return ((read_ / 512.0) * 5.0); }
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inline float Voltage() { return ((read_ / 512.0) * 5.0); }
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/**
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* Checks for a rising edge transition across a threshold.
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*
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* @param threshold The value that the input must cross.
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* @return True if the value just crossed the threshold from below, false otherwise.
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*/
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inline bool IsRisingEdge(int16_t threshold) const {
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bool was_high = old_read_ > threshold;
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bool is_high = read_ > threshold;
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return is_high && !was_high;
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}
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private:
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private:
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uint8_t pin_;
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uint8_t pin_;
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int16_t read_;
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int16_t read_;
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@ -82,7 +82,6 @@ class DigitalOutput {
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unsigned long last_triggered_;
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unsigned long last_triggered_;
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uint8_t trigger_duration_;
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uint8_t trigger_duration_;
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uint8_t cv_pin_;
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uint8_t cv_pin_;
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uint8_t led_pin_;
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bool on_;
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bool on_;
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void update(uint8_t state) {
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void update(uint8_t state) {
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