void checkInputs() { //encoder if (encoderChange != 0) { if (!reverseEnc) { encoderChange = encoderChange * -1; } counter += encoderChange; /*if (((encoderChange > 0) != encoderDirectionOld) && encoderTimeBetweenPulses < 60) { //filter out encoder "jumps". encoderChange = 0; //Comented out because it seems like sometimes it was preventing normal scroll } //if it works ok without it delete encoderDirectionOld var altogether encoderDirectionOld = (encoderChange > 0);*/ //encoder acceleration /*if (encoderTimeBetweenPulses < 15) { // <-- encoderBurstCount++; } else { encoderBurstCount = 0; } if (encoderBurstCount > 3) { // <-- encoderChange = encoderChange * 3; // <-- The three params need to be finetuned to feel natural }*/ updateScreen(); //encPositionOld = encPosition; encoderChange = 0; } }