Moved modes to enum
This commit is contained in:
@ -23,8 +23,10 @@ uint8_t bpm = 130;
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uint8_t bpmModulationChannel = 200; //0 - CV1, 1 - CV2, 255 - OFF
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uint8_t bpmModulationRange = 0;
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enum modes {Clock, Random, Sequencer, Swing, Gate};
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struct channel {
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uint8_t mode : 3; //mv: 7. 0 - CLK, 1 - RND, 2 - SEQ, 3 - SWING, 4 - Gate
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enum modes mode : 3; //mv: 7. 0 - CLK, 1 - RND, 2 - SEQ, 3 - SWING, 4 - Gate
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uint8_t subDiv : 5; //mv: 31
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uint8_t random : 4; //mv: 15
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uint8_t seqPattern : 5;
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@ -238,7 +240,7 @@ void clock() {
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if (bpmModulationRange != 0) {
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calculateBPMTiming();
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for (uint8_t i; i < 7; i++) {
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if (channels[i].mode == 4) {
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if (channels[i].mode == Gate) {
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calculateGate(i);
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}
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}
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@ -264,12 +266,12 @@ void clock() {
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// pull low all outputs after set pulse length
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for (uint8_t i = 0; i < 7; i++) {
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if (channels[i].mode != 4 && tickCount >= PULSE_LENGTH) { //everything but gate mode
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if (channels[i].mode != Gate && tickCount >= PULSE_LENGTH) { //everything but gate mode
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digitalWrite(outsPins[i], LOW);
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} else if (channels[i].mode == 4 && tickCount >= gateCountDown[i]) { //gate mode gateLengthTime[i] < pulsePeriod
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} else if (channels[i].mode == Gate && tickCount >= gateCountDown[i]) { //gate mode gateLengthTime[i] < pulsePeriod
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digitalWrite(outsPins[i], LOW);
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gateCountDown[i] = gateLengthTime[i];
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} else if (channels[i].mode == 4 && gateCountDown[i] > pulsePeriod && tickCount == 0) {
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} else if (channels[i].mode == Gate && gateCountDown[i] > pulsePeriod && tickCount == 0) {
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gateCountDown[i] = gateCountDown[i] - pulsePeriod;
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}
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}
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@ -360,7 +362,7 @@ void sendTriggers() { //rename to onPulse or something
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}
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bool currentStepValue = bitRead(sequences[channels[i].seqPattern].sequence, currentStep[i]);
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if (channels[i].mode == 2 && currentStepValue && !channels[i].isMute) {
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if (channels[i].mode == Sequencer && currentStepValue && !channels[i].isMute) {
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digitalWrite(outsPins[i], HIGH);
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}
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}
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@ -373,7 +375,7 @@ void sendTriggers() { //rename to onPulse or something
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} else {
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sixteenthPulseCount = 0;
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for (uint8_t i; i < 7; i++) {
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if (channels[i].mode == 2 && currentStep[i] < sequences[channels[i].seqPattern].length) {
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if (channels[i].mode == Sequencer && currentStep[i] < sequences[channels[i].seqPattern].length) {
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currentStep[i] ++;
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} else {
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currentStep[i] = 0;
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@ -390,7 +392,7 @@ void sendTriggers() { //rename to onPulse or something
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channelPulseCount[i] = 0;
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needPulseReset[i] = false;
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}
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if (channels[i].mode == 4) {
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if (channels[i].mode == Gate) {
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calculateGate(i);
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}
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}
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@ -418,15 +420,15 @@ void sendTriggers() { //rename to onPulse or something
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}
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if (!channels[i].isMute) {
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if ((channels[i].mode == 3 && channelPulseCount[i] == 0 && stepIsOdd == 0)
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|| (channels[i].mode == 3 && channelPulseCount[i] == channels[i].swing && stepIsOdd == 1) //swing
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if ((channels[i].mode == Swing && channelPulseCount[i] == 0 && stepIsOdd == 0)
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|| (channels[i].mode == Swing && channelPulseCount[i] == channels[i].swing && stepIsOdd == 1) //swing
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) {
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digitalWrite(outsPins[i], HIGH);
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}
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if ((channels[i].mode == 0 && channelPulseCount[i] == channels[i].offset) //CLK with offset
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|| (channels[i].mode == 1 && channelPulseCount[i] == 0 && (random(10) + 1) > randAmount) //RND
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|| (channels[i].mode == 4 && channelPulseCount[i] == 0) //Gate
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if ((channels[i].mode == Clock && channelPulseCount[i] == channels[i].offset) //CLK with offset
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|| (channels[i].mode == Random && channelPulseCount[i] == 0 && (random(10) + 1) > randAmount) //RND
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|| (channels[i].mode == Gate && channelPulseCount[i] == 0) //Gate
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) {
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digitalWrite(outsPins[i], HIGH);
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}
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@ -450,7 +452,7 @@ void calculateCycles() {
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}
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playingModes[i] = subDivs[channels[i].subDiv - mod]; //subtracting because the innitial array is backwards
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if (channels[i].mode == 2 || channels[i].mode == 3) { //Sequencer and swing plays 1/16th
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if (channels[i].mode == Sequencer || channels[i].mode == Swing) { //Sequencer and swing plays 1/16th
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channelPulsesPerCycle[i] = (PPQN / 4) - 1;
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} else if (playingModes[i] > 0) {
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channelPulsesPerCycle[i] = (playingModes[i] * PPQN) - 1;
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@ -12,7 +12,7 @@ void checkInputs() {
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} else if (encReleasedTime - encPressedTime <= 300) { // press shorter than .3s is for entering the submenu
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if (!insideTab && displayScreen == 0) {
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insideTab = true;
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} else if (insideTab && channels[displayTab - 1].mode == 2 && menuItem == 2 && displayScreen == 0) { //enter the pattern editor
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} else if (insideTab && channels[displayTab - 1].mode == Sequencer && menuItem == 2 && displayScreen == 0) { //enter the pattern editor
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patternToEdit = channels[displayTab - 1].seqPattern;
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displayScreen = 1;
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isRecording = 0;
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@ -103,7 +103,7 @@ void checkInputs() {
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|| (insideTab && menuItem == 0
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&& (menuItemSelected || shiftBtnPushed)))
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&& displayTab != 0
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&& channels[displayTab - 1].mode == 0) {
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&& channels[displayTab - 1].mode == Clock) {
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channels[displayTab - 1].subDiv = channels[displayTab - 1].subDiv - change;
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//channels[displayTab - 1].offset = 0;
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if (channels[displayTab - 1].subDiv > 100) {
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@ -128,7 +128,7 @@ void checkInputs() {
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|| (insideTab && menuItem == 0
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&& (menuItemSelected || shiftBtnPushed)))
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&& displayTab != 0
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&& channels[displayTab - 1].mode == 1) { //Change Random
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&& channels[displayTab - 1].mode == Random) { //Change Random
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channels[displayTab - 1].random = channels[displayTab - 1].random + change;
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if (channels[displayTab - 1].random > 100) {
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channels[displayTab - 1].random = 0;
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@ -140,7 +140,7 @@ void checkInputs() {
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|| (insideTab && menuItem == 0
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&& (menuItemSelected || shiftBtnPushed)))
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&& displayTab != 0
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&& channels[displayTab - 1].mode == 2) { //Change SEQ pattern
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&& channels[displayTab - 1].mode == Sequencer) { //Change SEQ pattern
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if (channels[displayTab - 1].seqPattern == 0 && change == -1) {
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channels[displayTab - 1].seqPattern = 0;
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} else if (channels[displayTab - 1].seqPattern == 31 && change == 1) {
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@ -153,7 +153,7 @@ void checkInputs() {
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|| (insideTab && menuItem == 0
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&& (menuItemSelected || shiftBtnPushed)))
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&& displayTab != 0
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&& channels[displayTab - 1].mode == 3) { //Change SWING
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&& channels[displayTab - 1].mode == Swing) { //Change SWING
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channels[displayTab - 1].swing = channels[displayTab - 1].swing + change;
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if (channels[displayTab - 1].swing > 6) {
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channels[displayTab - 1].swing = 0;
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@ -165,7 +165,7 @@ void checkInputs() {
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|| (insideTab && menuItem == 0
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&& (menuItemSelected || shiftBtnPushed)))
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&& displayTab != 0
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&& channels[displayTab - 1].mode == 4) { //Change GATE
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&& channels[displayTab - 1].mode == Gate) { //Change GATE
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channels[displayTab - 1].gate = channels[displayTab - 1].gate + change;
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if (channels[displayTab - 1].gate > 100 || channels[displayTab - 1].gate == 0) {
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channels[displayTab - 1].gate = 1;
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@ -252,7 +252,7 @@ void checkInputs() {
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} else if (insideTab
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&& (menuItemSelected || shiftBtnPushed)
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&& displayTab != 0 && menuItem == 2
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&& channels[displayTab - 1].mode == 0) { //Offset
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&& channels[displayTab - 1].mode == Clock) { //Offset
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channels[displayTab - 1].offset = channels[displayTab - 1].offset + change;
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if (channels[displayTab - 1].offset == 255) { // 0 - 1 for uint8 is 255
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channels[displayTab - 1].offset = 0;
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@ -264,7 +264,7 @@ void checkInputs() {
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&& (menuItemSelected || shiftBtnPushed)
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&& displayTab != 0
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&& menuItem == 2
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&& (channels[displayTab - 1].mode == 1 || channels[displayTab - 1].mode == 4)) { //SUBDIV for RANDOM and GATE
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&& (channels[displayTab - 1].mode == Random || channels[displayTab - 1].mode == Gate)) { //SUBDIV for RANDOM and GATE
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channels[displayTab - 1].subDiv = channels[displayTab - 1].subDiv - change;
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if (channels[displayTab - 1].subDiv > 200) {
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channels[displayTab - 1].subDiv = 0;
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@ -279,7 +279,7 @@ void checkInputs() {
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&& (menuItemSelected || shiftBtnPushed)
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&& displayTab != 0
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&& menuItem == 3
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&& channels[displayTab - 1].mode == 0) { //CV for CLK
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&& channels[displayTab - 1].mode == Clock) { //CV for CLK
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if (channels[displayTab - 1].CV1Target == 1 && channels[displayTab - 1].CV2Target == 0) {
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channelCV = 1;
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} else if (channels[displayTab - 1].CV1Target == 0 && channels[displayTab - 1].CV2Target == 1) {
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@ -301,7 +301,7 @@ void checkInputs() {
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channels[displayTab - 1].CV2Target = 1;
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}
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saveState();
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} else if (insideTab && (menuItemSelected || shiftBtnPushed) && displayTab != 0 && menuItem == 3 && channels[displayTab - 1].mode == 1) { //CV for RND
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} else if (insideTab && (menuItemSelected || shiftBtnPushed) && displayTab != 0 && menuItem == 3 && channels[displayTab - 1].mode == Random) { //CV for RND
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if (channels[displayTab - 1].CV1Target == 2 && channels[displayTab - 1].CV2Target == 0) {
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channelCV = 1;
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} else if (channels[displayTab - 1].CV1Target == 0 && channels[displayTab - 1].CV2Target == 2) {
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@ -323,7 +323,7 @@ void checkInputs() {
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channels[displayTab - 1].CV2Target = 2;
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}
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saveState();
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} else if (insideTab && (menuItemSelected || shiftBtnPushed) && displayTab != 0 && menuItem == 3 && channels[displayTab - 1].mode == 2) { //CV1 for SEQ
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} else if (insideTab && (menuItemSelected || shiftBtnPushed) && displayTab != 0 && menuItem == 3 && channels[displayTab - 1].mode == Sequencer) { //CV1 for SEQ
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if (channels[displayTab - 1].CV1Target == 3 && channels[displayTab - 1].CV2Target == 0) {
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channelCV = 1;
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} else if (channels[displayTab - 1].CV1Target == 0 && channels[displayTab - 1].CV2Target == 3) {
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@ -118,9 +118,9 @@ void updateScreen() {
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//Channel Tabs
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else {
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//Menu items
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if (channels[displayTab - 1].mode == 3) {
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if (channels[displayTab - 1].mode == Swing) {
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lastMenuItem = 1;
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} else if (channels[displayTab - 1].mode == 4) {
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} else if (channels[displayTab - 1].mode == Gate) {
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lastMenuItem = 3;
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} else {
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lastMenuItem = 3;
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@ -130,13 +130,13 @@ void updateScreen() {
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for (uint8_t i = 1; i <= lastMenuItem; i++) {
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if (i == 1) {
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valueStr = F("MODE:");
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} else if (i == 2 && channels[displayTab - 1].mode == 0) {
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} else if (i == 2 && channels[displayTab - 1].mode == Clock) {
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valueStr = F("OFFSET:");
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} else if (i == 2 && (channels[displayTab - 1].mode == 1 || channels[displayTab - 1].mode == 4)) {
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} else if (i == 2 && (channels[displayTab - 1].mode == Random || channels[displayTab - 1].mode == Gate)) {
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valueStr = F("SUBDIV:");
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} else if (i == 2 && channels[displayTab - 1].mode == 2) {
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} else if (i == 2 && channels[displayTab - 1].mode == Sequencer) {
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valueStr = F("EDIT PATTERN");
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} else if (i == 3 && channels[displayTab - 1].mode == 4) {
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} else if (i == 3 && channels[displayTab - 1].mode == Gate) {
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valueStr = (String(pulsePeriod) + " " + String(channelPulsesPerCycle[displayTab - 1]));
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} else if (i == 3) {
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valueStr = F("MOD:");
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@ -150,17 +150,17 @@ void updateScreen() {
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//Values
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for (uint8_t i = 1; i <= lastMenuItem; i++) {
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if (i == 1 && channels[displayTab - 1].mode == 0) { //Channel mode
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if (i == 1 && channels[displayTab - 1].mode == Clock) { //Channel mode
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valueStr = F("CLOCK");
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} else if (i == 1 && channels[displayTab - 1].mode == 1) {
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} else if (i == 1 && channels[displayTab - 1].mode == Random) {
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valueStr = F("RAND");
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} else if (i == 1 && channels[displayTab - 1].mode == 2) {
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} else if (i == 1 && channels[displayTab - 1].mode == Sequencer) {
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valueStr = F("SEQ");
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} else if (i == 1 && channels[displayTab - 1].mode == 3) {
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} else if (i == 1 && channels[displayTab - 1].mode == Swing) {
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valueStr = F("SWING");
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} else if (i == 1 && channels[displayTab - 1].mode == 4) {
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} else if (i == 1 && channels[displayTab - 1].mode == Gate) {
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valueStr = F("GATE");
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} else if (i == 2 && channels[displayTab - 1].mode == 0) { //SubDiv and offset
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} else if (i == 2 && channels[displayTab - 1].mode == Clock) { //SubDiv and offset
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valueStr = String(channels[displayTab - 1].offset) + F("/");
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int PulsesPerStep;
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if (subDivs[channels[displayTab - 1].subDiv] < 0) {
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@ -169,10 +169,10 @@ void updateScreen() {
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PulsesPerStep = subDivs[channels[displayTab - 1].subDiv] * PPQN;
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}
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valueStr = valueStr + String(PulsesPerStep); //(playingModes[i] * PPQN) - 1 //String(channelPulsesPerCycle[displayTab-1]+1)
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} else if (i == 2 && (channels[displayTab - 1].mode == 1 || channels[displayTab - 1].mode == 4) && subDivs[channels[displayTab - 1].subDiv] > 0) {
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} else if (i == 2 && (channels[displayTab - 1].mode == Random || channels[displayTab - 1].mode == Gate) && subDivs[channels[displayTab - 1].subDiv] > 0) {
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valueStr = F("/");
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valueStr = valueStr + String(subDivs[channels[displayTab - 1].subDiv]);
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} else if (i == 2 && (channels[displayTab - 1].mode == 1 || channels[displayTab - 1].mode == 4) && subDivs[channels[displayTab - 1].subDiv] < 0) {
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} else if (i == 2 && (channels[displayTab - 1].mode == Random || channels[displayTab - 1].mode == Gate) && subDivs[channels[displayTab - 1].subDiv] < 0) {
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valueStr = F("x");
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valueStr = valueStr + String(abs(subDivs[channels[displayTab - 1].subDiv]));
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} else if (i == 3 && channels[displayTab - 1].CV1Target == 0 && channels[displayTab - 1].CV2Target == 0) { //MOD
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@ -183,7 +183,7 @@ void updateScreen() {
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valueStr = F("CV2");
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}
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if (i == 2 && channels[displayTab - 1].mode == 2) { //EDIT PATTERN thing
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if (i == 2 && channels[displayTab - 1].mode == Sequencer) { //EDIT PATTERN thing
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if (menuItem == i && insideTab) {
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u8g2.drawBox(leftOffset + 54, ((i-1) * 11), 11, 11);
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}
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@ -201,15 +201,15 @@ void updateScreen() {
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//Main Param
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leftOffset = 29;
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width = 55;
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if (channels[displayTab - 1].mode == 0) {
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if (channels[displayTab - 1].mode == Clock) {
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valueStr = F("SUBDIVISION");
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} else if (channels[displayTab - 1].mode == 1) {
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} else if (channels[displayTab - 1].mode == Random) {
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valueStr = F("SKIP CHANCE");
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} else if (channels[displayTab - 1].mode == 2) {
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} else if (channels[displayTab - 1].mode == Sequencer) {
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valueStr = F("PATTERN");
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} else if (channels[displayTab - 1].mode == 3) {
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} else if (channels[displayTab - 1].mode == Swing) {
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valueStr = F("SWING");
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} else if (channels[displayTab - 1].mode == 4) {
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} else if (channels[displayTab - 1].mode == Gate) {
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valueStr = gateLengthTime[displayTab - 1];
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}
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@ -219,16 +219,16 @@ void updateScreen() {
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u8g2.drawButtonUTF8(leftOffset, 41, U8G2_BTN_BW0|U8G2_BTN_HCENTER, width, 1, 2, valueStr.c_str() );
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}
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if (channels[displayTab - 1].mode == 0) {
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if (channels[displayTab - 1].mode == Clock) {
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if (subDivs[channels[displayTab - 1].subDiv] > 0) {
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valueStr = F("/");
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} else {
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valueStr = F("x");
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}
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valueStr = valueStr + String(abs(subDivs[channels[displayTab - 1].subDiv]));
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} else if (channels[displayTab - 1].mode == 1) {
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} else if (channels[displayTab - 1].mode == Random) {
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valueStr = String(channels[displayTab - 1].random) + (channels[displayTab - 1].random == 0 ? "%" : "0%");
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} else if (channels[displayTab - 1].mode == 2) {
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} else if (channels[displayTab - 1].mode == Sequencer) {
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if (channels[displayTab - 1].seqPattern < 8) {
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valueStr = F("A");
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valueStr = valueStr + String(channels[displayTab - 1].seqPattern + 1);
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@ -242,10 +242,10 @@ void updateScreen() {
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valueStr = F("D");
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valueStr = valueStr + String(channels[displayTab - 1].seqPattern - 23);
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}
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} else if (channels[displayTab - 1].mode == 3) {
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} else if (channels[displayTab - 1].mode == Swing) {
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uint8_t swingVals[6] = {50, 58, 66, 75, 83, 92};
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valueStr = String(swingVals[channels[displayTab - 1].swing]) + "%";
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} else if (channels[displayTab - 1].mode == 4) {
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} else if (channels[displayTab - 1].mode == Gate) {
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valueStr = String(channels[displayTab - 1].gate) + "%";
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}
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u8g2.setFont(stkL);
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