transfered encoder implementation from 1.1.3 beta 1 (it takes 170 bytes less than with RotaryEncoder library)
This commit is contained in:
@ -1,5 +1,4 @@
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#include <Wire.h>
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#include <Wire.h>
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#include <RotaryEncoder.h>
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#include <FlexiTimer2.h>
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#include <FlexiTimer2.h>
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#include <EEPROM.h>
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#include <EEPROM.h>
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#include <U8g2lib.h>
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#include <U8g2lib.h>
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@ -148,7 +147,6 @@ int extTriggerCount;
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//uint32_t lastInteractionTime; // used for display timeout
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//uint32_t lastInteractionTime; // used for display timeout
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U8G2_SSD1306_128X64_NONAME_2_HW_I2C u8g2(U8G2_R2, SCL, SDA, U8X8_PIN_NONE);
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U8G2_SSD1306_128X64_NONAME_2_HW_I2C u8g2(U8G2_R2, SCL, SDA, U8X8_PIN_NONE);
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RotaryEncoder encoder(ENC_D1_PIN, ENC_D2_PIN, RotaryEncoder::LatchMode::TWO03);
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String version;
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String version;
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@ -170,6 +168,16 @@ void setup() {
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pinMode(clockOutPin, OUTPUT);
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pinMode(clockOutPin, OUTPUT);
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pinMode(ENC_D1_PIN, INPUT_PULLUP);
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pinMode(ENC_D2_PIN, INPUT_PULLUP);
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//Enabling PinChange Interrupts for the encoder
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//pins 17 (PC3/PCINT11) and 4 (PD4/PCINT20), ports C and D
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PCICR |= 0b00000110;
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PCMSK1 |= 0b00001000;
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PCMSK2 |= 0b00010000;
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loadState();
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loadState();
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u8g2.begin();
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u8g2.begin();
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@ -178,6 +186,7 @@ void setup() {
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calculateCycles();
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calculateCycles();
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calculateBPMTiming();
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calculateBPMTiming();
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checkEncoderStatus();
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resetClocks();
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resetClocks();
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@ -192,6 +201,64 @@ void loop() {
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checkInputs();
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checkInputs();
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}
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}
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//Encoder interrupts
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ISR (PCINT1_vect) {
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checkEncoderStatus();
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}
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ISR (PCINT2_vect) {
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checkEncoderStatus();
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}
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uint8_t encoderStatus;
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uint32_t encoderCheckTime = 0;
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uint32_t encoderTimeBetweenPulses = 0;
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bool encoderDirectionOld; //0 = -, 1 = +, Old because current direction can be determined by encoderChange
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int8_t encoderChange = 0;
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uint8_t encoderBurstCount = 0;
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void checkEncoderStatus() {
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bool pin1Status = digitalRead(ENC_D1_PIN);
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bool pin2Status = digitalRead(ENC_D2_PIN);
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uint8_t newStatus = (pin1Status << 1) | pin2Status;
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switch(encoderStatus) { // encoderStatus & 0b00000011 - to check only 2 last bits
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case 0b00:
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if (newStatus == 0b01) {
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encoderChange++;
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} else if (newStatus == 0b10) {
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encoderChange--;
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}
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break;
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case 0b01:
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if (newStatus == 0b11) {
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encoderChange++;
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} else if (newStatus == 0b00) {
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encoderChange--;
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}
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break;
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case 0b11:
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if (newStatus == 0b10) {
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encoderChange++;
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} else if (newStatus == 0b01) {
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encoderChange--;
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}
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break;
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case 0b10:
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if (newStatus == 0b00) {
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encoderChange++;
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} else if (newStatus == 0b11) {
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encoderChange--;
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}
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break;
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}
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//encoderStatus = (encoderStatus << 2); //previous status is now stored in bits 2 and 3
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encoderStatus = bitWrite(encoderStatus, 1, pin1Status);
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encoderStatus = bitWrite(encoderStatus, 0, pin2Status); //This can probably be more optimizied with bit logic
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uint32_t currentTime = millis();
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encoderTimeBetweenPulses = currentTime - encoderCheckTime;
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encoderCheckTime = currentTime;
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}
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void sendMIDIClock() {
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void sendMIDIClock() {
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NeoSerial.write(0xF8);
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NeoSerial.write(0xF8);
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}
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}
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@ -61,27 +61,30 @@ void checkInputs() {
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}
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}
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//encoder
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//encoder
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encoder.tick();
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if (encoderChange != 0) {
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int encPosition = encoder.getPosition();
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if (!reverseEnc) {
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uint8_t encDirection = (int)(encoder.getDirection());
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encoderChange = encoderChange * -1;
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if (encPositionOld != encPosition) {
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uint8_t change = encPositionOld - encPosition;
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if (reverseEnc) {
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change = change * -1;
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}
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}
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uint32_t ms = encoder.getMillisBetweenRotations();
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/*if (encDirectionOld == encDirection && ms < 20) { //encoder acceleration
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/*if (((encoderChange > 0) != encoderDirectionOld) && encoderTimeBetweenPulses < 150) { //filter out encoder "jumps". Comented out
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change = change * 5;
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encoderChange = 0; //because it seems like sometimes it was preventing normal scroll
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} else if (encDirectionOld == encDirection && ms < 80) {
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} //if it works ok without it delete encoderDirectionOld var altogether
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change = change * 2;
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encoderDirectionOld = (encoderChange > 0);*/
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} else */ if (encDirectionOld != encDirection && ms < 200) { //filter out encoder "jumps"
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change = 0;
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//encoder acceleration
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if (encoderTimeBetweenPulses < 15) { // <--
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encoderBurstCount++;
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} else {
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encoderBurstCount = 0;
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}
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}
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encDirectionOld = encDirection;
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if (encoderBurstCount > 3) { // <--
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encoderChange = encoderChange * 3; // <-- The three params need to be finetuned to feel natural
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}
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if (displayScreen == 0) {
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if (displayScreen == 0) {
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uint8_t channelCV;
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uint8_t channelCV;
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if (!insideTab && !shiftBtnPushed) { //Change tab
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if (!insideTab && !shiftBtnPushed) { //Change tab
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displayTab = displayTab + change;
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displayTab = displayTab + encoderChange;
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if (displayTab > 100) { //to address "negative" numbers
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if (displayTab > 100) { //to address "negative" numbers
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displayTab = 0;
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displayTab = 0;
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} else if (displayTab > (extraChannel ? 7 : 6)) {
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} else if (displayTab > (extraChannel ? 7 : 6)) {
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@ -91,7 +94,7 @@ void checkInputs() {
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|| (insideTab && menuItem == 0
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|| (insideTab && menuItem == 0
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&& (menuItemSelected || shiftBtnPushed)))
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&& (menuItemSelected || shiftBtnPushed)))
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&& displayTab == 0 && masterClockMode == 0) { //Change BPM
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&& displayTab == 0 && masterClockMode == 0) { //Change BPM
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bpm = bpm + change;
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bpm = bpm + encoderChange;
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if (bpm > MAXBPM) {
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if (bpm > MAXBPM) {
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bpm = MAXBPM;
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bpm = MAXBPM;
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} else if (bpm < MINBPM) {
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} else if (bpm < MINBPM) {
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@ -104,7 +107,7 @@ void checkInputs() {
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&& (menuItemSelected || shiftBtnPushed)))
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&& (menuItemSelected || shiftBtnPushed)))
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&& displayTab != 0
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&& displayTab != 0
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&& channels[displayTab - 1].mode == Clock) {
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&& channels[displayTab - 1].mode == Clock) {
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channels[displayTab - 1].subDiv = channels[displayTab - 1].subDiv - change;
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channels[displayTab - 1].subDiv = channels[displayTab - 1].subDiv - encoderChange;
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//channels[displayTab - 1].offset = 0;
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//channels[displayTab - 1].offset = 0;
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if (channels[displayTab - 1].subDiv > 100) {
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if (channels[displayTab - 1].subDiv > 100) {
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channels[displayTab - 1].subDiv = 0;
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channels[displayTab - 1].subDiv = 0;
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@ -129,7 +132,7 @@ void checkInputs() {
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&& (menuItemSelected || shiftBtnPushed)))
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&& (menuItemSelected || shiftBtnPushed)))
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&& displayTab != 0
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&& displayTab != 0
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&& channels[displayTab - 1].mode == Random) { //Change Random
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&& channels[displayTab - 1].mode == Random) { //Change Random
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channels[displayTab - 1].random = channels[displayTab - 1].random + change;
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channels[displayTab - 1].random = channels[displayTab - 1].random + encoderChange;
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if (channels[displayTab - 1].random > 100) {
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if (channels[displayTab - 1].random > 100) {
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channels[displayTab - 1].random = 0;
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channels[displayTab - 1].random = 0;
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} else if (channels[displayTab - 1].random > 9) {
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} else if (channels[displayTab - 1].random > 9) {
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@ -141,12 +144,12 @@ void checkInputs() {
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&& (menuItemSelected || shiftBtnPushed)))
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&& (menuItemSelected || shiftBtnPushed)))
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&& displayTab != 0
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&& displayTab != 0
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&& channels[displayTab - 1].mode == Sequencer) { //Change SEQ pattern
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&& channels[displayTab - 1].mode == Sequencer) { //Change SEQ pattern
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if (channels[displayTab - 1].seqPattern == 0 && change == -1) {
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if (channels[displayTab - 1].seqPattern == 0 && encoderChange == -1) {
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channels[displayTab - 1].seqPattern = 0;
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channels[displayTab - 1].seqPattern = 0;
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} else if (channels[displayTab - 1].seqPattern == 31 && change == 1) {
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} else if (channels[displayTab - 1].seqPattern == 31 && encoderChange == 1) {
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channels[displayTab - 1].seqPattern = 31;
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channels[displayTab - 1].seqPattern = 31;
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} else {
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} else {
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channels[displayTab - 1].seqPattern = channels[displayTab - 1].seqPattern + change;
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channels[displayTab - 1].seqPattern = channels[displayTab - 1].seqPattern + encoderChange;
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}
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}
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saveState();
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saveState();
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} else if (((!insideTab && shiftBtnPushed)
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} else if (((!insideTab && shiftBtnPushed)
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@ -154,7 +157,7 @@ void checkInputs() {
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&& (menuItemSelected || shiftBtnPushed)))
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&& (menuItemSelected || shiftBtnPushed)))
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&& displayTab != 0
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&& displayTab != 0
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&& channels[displayTab - 1].mode == Swing) { //Change SWING
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&& channels[displayTab - 1].mode == Swing) { //Change SWING
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channels[displayTab - 1].swing = channels[displayTab - 1].swing + change;
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channels[displayTab - 1].swing = channels[displayTab - 1].swing + encoderChange;
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if (channels[displayTab - 1].swing > 6) {
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if (channels[displayTab - 1].swing > 6) {
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channels[displayTab - 1].swing = 0;
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channels[displayTab - 1].swing = 0;
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} else if (channels[displayTab - 1].swing > 5) {
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} else if (channels[displayTab - 1].swing > 5) {
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@ -166,7 +169,7 @@ void checkInputs() {
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&& (menuItemSelected || shiftBtnPushed)))
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&& (menuItemSelected || shiftBtnPushed)))
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&& displayTab != 0
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&& displayTab != 0
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&& channels[displayTab - 1].mode == Gate) { //Change GATE
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&& channels[displayTab - 1].mode == Gate) { //Change GATE
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channels[displayTab - 1].gate = channels[displayTab - 1].gate + change;
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channels[displayTab - 1].gate = channels[displayTab - 1].gate + encoderChange;
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if (channels[displayTab - 1].gate > 100 || channels[displayTab - 1].gate == 0) {
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if (channels[displayTab - 1].gate > 100 || channels[displayTab - 1].gate == 0) {
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channels[displayTab - 1].gate = 1;
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channels[displayTab - 1].gate = 1;
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} else if (channels[displayTab - 1].gate > 99) {
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} else if (channels[displayTab - 1].gate > 99) {
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@ -175,7 +178,7 @@ void checkInputs() {
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calculateGate(displayTab - 1);
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calculateGate(displayTab - 1);
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saveState();
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saveState();
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} else if (insideTab && !shiftBtnPushed && !menuItemSelected) {
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} else if (insideTab && !shiftBtnPushed && !menuItemSelected) {
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menuItem = menuItem + change;
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menuItem = menuItem + encoderChange;
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if (menuItem > 100) { //for "negative" values
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if (menuItem > 100) { //for "negative" values
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menuItem = 0;
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menuItem = 0;
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} else if (menuItem > lastMenuItem) {
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} else if (menuItem > lastMenuItem) {
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@ -185,11 +188,11 @@ void checkInputs() {
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&& (shiftBtnPushed || menuItemSelected)
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&& (shiftBtnPushed || menuItemSelected)
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&& displayTab == 0
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&& displayTab == 0
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&& menuItem == 1) { //Master Clock Mode
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&& menuItem == 1) { //Master Clock Mode
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if (masterClockMode == 1) { // && change == -1) { //Stop when switching from ext to int or to midi
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if (masterClockMode == 1) { // && encoderChange == -1) { //Stop when switching from ext to int or to midi
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isPlaying = false;
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isPlaying = false;
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}
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}
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masterClockMode = masterClockMode + change;
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masterClockMode = masterClockMode + encoderChange;
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if (masterClockMode > 100) {
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if (masterClockMode > 100) {
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masterClockMode = 0;
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masterClockMode = 0;
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} else if (masterClockMode > 2) {
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} else if (masterClockMode > 2) {
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@ -201,7 +204,7 @@ void checkInputs() {
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&& displayTab == 0
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&& displayTab == 0
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&& menuItem == 2
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&& menuItem == 2
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&& masterClockMode == 0) { //Modulation channel
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&& masterClockMode == 0) { //Modulation channel
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bpmModulationChannel = bpmModulationChannel + change;
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bpmModulationChannel = bpmModulationChannel + encoderChange;
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if (bpmModulationChannel == 0 || bpmModulationChannel == 1) {
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if (bpmModulationChannel == 0 || bpmModulationChannel == 1) {
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bpmModulationRange = 1;
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bpmModulationRange = 1;
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} else if (bpmModulationChannel > 100) {
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} else if (bpmModulationChannel > 100) {
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@ -216,7 +219,7 @@ void checkInputs() {
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&& displayTab == 0
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&& displayTab == 0
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&& menuItem == 2
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&& menuItem == 2
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&& masterClockMode == 1) { //PPQN
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&& masterClockMode == 1) { //PPQN
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extClockPPQN = extClockPPQN + change;
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extClockPPQN = extClockPPQN + encoderChange;
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if (extClockPPQN > 100) {
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if (extClockPPQN > 100) {
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extClockPPQN = 0;
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extClockPPQN = 0;
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} else if (extClockPPQN > 1) {
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} else if (extClockPPQN > 1) {
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@ -227,7 +230,7 @@ void checkInputs() {
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&& (menuItemSelected || shiftBtnPushed)
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&& (menuItemSelected || shiftBtnPushed)
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&& displayTab == 0
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&& displayTab == 0
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&& menuItem == 3) { //Modulation range
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&& menuItem == 3) { //Modulation range
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bpmModulationRange = bpmModulationRange + change;
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bpmModulationRange = bpmModulationRange + encoderChange;
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if (bpmModulationRange == 0) {
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if (bpmModulationRange == 0) {
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bpmModulationRange = 1;
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bpmModulationRange = 1;
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} else if (bpmModulationRange > 100) {
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} else if (bpmModulationRange > 100) {
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@ -240,7 +243,7 @@ void checkInputs() {
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&& (menuItemSelected || shiftBtnPushed)
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&& (menuItemSelected || shiftBtnPushed)
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&& displayTab != 0
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&& displayTab != 0
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&& menuItem == 1) { //Channel Mode
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&& menuItem == 1) { //Channel Mode
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channels[displayTab - 1].mode = channels[displayTab - 1].mode + change;
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channels[displayTab - 1].mode = channels[displayTab - 1].mode + encoderChange;
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if (channels[displayTab - 1].mode == 7) {
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if (channels[displayTab - 1].mode == 7) {
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channels[displayTab - 1].mode = 4; //to make it cycle through all the modes
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channels[displayTab - 1].mode = 4; //to make it cycle through all the modes
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} else if (channels[displayTab - 1].mode > 4) {
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} else if (channels[displayTab - 1].mode > 4) {
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@ -253,7 +256,7 @@ void checkInputs() {
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&& (menuItemSelected || shiftBtnPushed)
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&& (menuItemSelected || shiftBtnPushed)
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&& displayTab != 0 && menuItem == 2
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&& displayTab != 0 && menuItem == 2
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&& channels[displayTab - 1].mode == Clock) { //Offset
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&& channels[displayTab - 1].mode == Clock) { //Offset
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channels[displayTab - 1].offset = channels[displayTab - 1].offset + change;
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channels[displayTab - 1].offset = channels[displayTab - 1].offset + encoderChange;
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if (channels[displayTab - 1].offset == 255) { // 0 - 1 for uint8 is 255
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if (channels[displayTab - 1].offset == 255) { // 0 - 1 for uint8 is 255
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channels[displayTab - 1].offset = 0;
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channels[displayTab - 1].offset = 0;
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} else if (channels[displayTab - 1].offset > channelPulsesPerCycle[displayTab-1]) {
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} else if (channels[displayTab - 1].offset > channelPulsesPerCycle[displayTab-1]) {
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@ -265,7 +268,7 @@ void checkInputs() {
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&& displayTab != 0
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&& displayTab != 0
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&& menuItem == 2
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&& menuItem == 2
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&& (channels[displayTab - 1].mode == Random || channels[displayTab - 1].mode == Gate)) { //SUBDIV for RANDOM and GATE
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&& (channels[displayTab - 1].mode == Random || channels[displayTab - 1].mode == Gate)) { //SUBDIV for RANDOM and GATE
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channels[displayTab - 1].subDiv = channels[displayTab - 1].subDiv - change;
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channels[displayTab - 1].subDiv = channels[displayTab - 1].subDiv - encoderChange;
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if (channels[displayTab - 1].subDiv > 200) {
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if (channels[displayTab - 1].subDiv > 200) {
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channels[displayTab - 1].subDiv = 0;
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channels[displayTab - 1].subDiv = 0;
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} else if (channels[displayTab - 1].subDiv > (sizeof(subDivs) / sizeof(subDivs[0])) - 1) {
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} else if (channels[displayTab - 1].subDiv > (sizeof(subDivs) / sizeof(subDivs[0])) - 1) {
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@ -287,7 +290,7 @@ void checkInputs() {
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} else {
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} else {
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channelCV = 0;
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channelCV = 0;
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}
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}
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channelCV = channelCV + change;
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channelCV = channelCV + encoderChange;
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if (channelCV == 0 || channelCV > 100) {
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if (channelCV == 0 || channelCV > 100) {
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channelCV = 0;
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channelCV = 0;
|
||||||
channels[displayTab - 1].CV1Target = 0;
|
channels[displayTab - 1].CV1Target = 0;
|
||||||
@ -309,7 +312,7 @@ void checkInputs() {
|
|||||||
} else {
|
} else {
|
||||||
channelCV = 0;
|
channelCV = 0;
|
||||||
}
|
}
|
||||||
channelCV = channelCV + change;
|
channelCV = channelCV + encoderChange;
|
||||||
if (channelCV == 0 || channelCV > 100) {
|
if (channelCV == 0 || channelCV > 100) {
|
||||||
channelCV = 0;
|
channelCV = 0;
|
||||||
channels[displayTab - 1].CV1Target = 0;
|
channels[displayTab - 1].CV1Target = 0;
|
||||||
@ -331,7 +334,7 @@ void checkInputs() {
|
|||||||
} else {
|
} else {
|
||||||
channelCV = 0;
|
channelCV = 0;
|
||||||
}
|
}
|
||||||
channelCV = channelCV + change;
|
channelCV = channelCV + encoderChange;
|
||||||
if (channelCV == 0 || channelCV > 100) {
|
if (channelCV == 0 || channelCV > 100) {
|
||||||
channelCV = 0;
|
channelCV = 0;
|
||||||
channels[displayTab - 1].CV1Target = 0;
|
channels[displayTab - 1].CV1Target = 0;
|
||||||
@ -347,19 +350,19 @@ void checkInputs() {
|
|||||||
saveState();
|
saveState();
|
||||||
}
|
}
|
||||||
} else if (displayScreen == 1 && !isRecording && !shiftBtnPushed) {
|
} else if (displayScreen == 1 && !isRecording && !shiftBtnPushed) {
|
||||||
stepNumSelected = stepNumSelected + change;
|
stepNumSelected = stepNumSelected + encoderChange;
|
||||||
if (stepNumSelected < -1 ) {
|
if (stepNumSelected < -1 ) {
|
||||||
stepNumSelected = -1;
|
stepNumSelected = -1;
|
||||||
} else if (stepNumSelected > sequences[channels[displayTab - 1].seqPattern].length && !shiftBtnPushed) {
|
} else if (stepNumSelected > sequences[channels[displayTab - 1].seqPattern].length && !shiftBtnPushed) {
|
||||||
stepNumSelected = 0;
|
stepNumSelected = 0;
|
||||||
}
|
}
|
||||||
} else if (displayScreen == 1 && !isRecording && stepNumSelected == -1 && shiftBtnPushed) {
|
} else if (displayScreen == 1 && !isRecording && stepNumSelected == -1 && shiftBtnPushed) {
|
||||||
if ((sequences[channels[displayTab - 1].seqPattern].length != 31 && change > 0) ||
|
if ((sequences[channels[displayTab - 1].seqPattern].length != 31 && encoderChange > 0) ||
|
||||||
(sequences[channels[displayTab - 1].seqPattern].length != 0 && change < 0)) {
|
(sequences[channels[displayTab - 1].seqPattern].length != 0 && encoderChange < 0)) {
|
||||||
sequences[channels[displayTab - 1].seqPattern].length += change;
|
sequences[channels[displayTab - 1].seqPattern].length += encoderChange;
|
||||||
}
|
}
|
||||||
} else if (displayScreen == 2 && !shiftBtnPushed) {
|
} else if (displayScreen == 2 && !shiftBtnPushed) {
|
||||||
menuItem = menuItem + change;
|
menuItem = menuItem + encoderChange;
|
||||||
if (menuItem > 100) { //for "negative" values
|
if (menuItem > 100) { //for "negative" values
|
||||||
menuItem = 0;
|
menuItem = 0;
|
||||||
} else if (menuItem > lastMenuItem) {
|
} else if (menuItem > lastMenuItem) {
|
||||||
@ -368,7 +371,7 @@ void checkInputs() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
updateScreen();
|
updateScreen();
|
||||||
encPositionOld = encPosition;
|
encoderChange = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
//play button
|
//play button
|
||||||
|
|||||||
Reference in New Issue
Block a user