transfered encoder implementation from 1.1.3 beta 1 (it takes 170 bytes less than with RotaryEncoder library)

This commit is contained in:
Oleksiy
2025-04-08 22:17:52 +03:00
parent 91511da688
commit 29c187bd01
2 changed files with 114 additions and 44 deletions

View File

@ -1,5 +1,4 @@
#include <Wire.h> #include <Wire.h>
#include <RotaryEncoder.h>
#include <FlexiTimer2.h> #include <FlexiTimer2.h>
#include <EEPROM.h> #include <EEPROM.h>
#include <U8g2lib.h> #include <U8g2lib.h>
@ -148,7 +147,6 @@ int extTriggerCount;
//uint32_t lastInteractionTime; // used for display timeout //uint32_t lastInteractionTime; // used for display timeout
U8G2_SSD1306_128X64_NONAME_2_HW_I2C u8g2(U8G2_R2, SCL, SDA, U8X8_PIN_NONE); U8G2_SSD1306_128X64_NONAME_2_HW_I2C u8g2(U8G2_R2, SCL, SDA, U8X8_PIN_NONE);
RotaryEncoder encoder(ENC_D1_PIN, ENC_D2_PIN, RotaryEncoder::LatchMode::TWO03);
String version; String version;
@ -170,6 +168,16 @@ void setup() {
pinMode(clockOutPin, OUTPUT); pinMode(clockOutPin, OUTPUT);
pinMode(ENC_D1_PIN, INPUT_PULLUP);
pinMode(ENC_D2_PIN, INPUT_PULLUP);
//Enabling PinChange Interrupts for the encoder
//pins 17 (PC3/PCINT11) and 4 (PD4/PCINT20), ports C and D
PCICR |= 0b00000110;
PCMSK1 |= 0b00001000;
PCMSK2 |= 0b00010000;
loadState(); loadState();
u8g2.begin(); u8g2.begin();
@ -178,6 +186,7 @@ void setup() {
calculateCycles(); calculateCycles();
calculateBPMTiming(); calculateBPMTiming();
checkEncoderStatus();
resetClocks(); resetClocks();
@ -192,6 +201,64 @@ void loop() {
checkInputs(); checkInputs();
} }
//Encoder interrupts
ISR (PCINT1_vect) {
checkEncoderStatus();
}
ISR (PCINT2_vect) {
checkEncoderStatus();
}
uint8_t encoderStatus;
uint32_t encoderCheckTime = 0;
uint32_t encoderTimeBetweenPulses = 0;
bool encoderDirectionOld; //0 = -, 1 = +, Old because current direction can be determined by encoderChange
int8_t encoderChange = 0;
uint8_t encoderBurstCount = 0;
void checkEncoderStatus() {
bool pin1Status = digitalRead(ENC_D1_PIN);
bool pin2Status = digitalRead(ENC_D2_PIN);
uint8_t newStatus = (pin1Status << 1) | pin2Status;
switch(encoderStatus) { // encoderStatus & 0b00000011 - to check only 2 last bits
case 0b00:
if (newStatus == 0b01) {
encoderChange++;
} else if (newStatus == 0b10) {
encoderChange--;
}
break;
case 0b01:
if (newStatus == 0b11) {
encoderChange++;
} else if (newStatus == 0b00) {
encoderChange--;
}
break;
case 0b11:
if (newStatus == 0b10) {
encoderChange++;
} else if (newStatus == 0b01) {
encoderChange--;
}
break;
case 0b10:
if (newStatus == 0b00) {
encoderChange++;
} else if (newStatus == 0b11) {
encoderChange--;
}
break;
}
//encoderStatus = (encoderStatus << 2); //previous status is now stored in bits 2 and 3
encoderStatus = bitWrite(encoderStatus, 1, pin1Status);
encoderStatus = bitWrite(encoderStatus, 0, pin2Status); //This can probably be more optimizied with bit logic
uint32_t currentTime = millis();
encoderTimeBetweenPulses = currentTime - encoderCheckTime;
encoderCheckTime = currentTime;
}
void sendMIDIClock() { void sendMIDIClock() {
NeoSerial.write(0xF8); NeoSerial.write(0xF8);
} }

View File

@ -61,27 +61,30 @@ void checkInputs() {
} }
//encoder //encoder
encoder.tick(); if (encoderChange != 0) {
int encPosition = encoder.getPosition(); if (!reverseEnc) {
uint8_t encDirection = (int)(encoder.getDirection()); encoderChange = encoderChange * -1;
if (encPositionOld != encPosition) {
uint8_t change = encPositionOld - encPosition;
if (reverseEnc) {
change = change * -1;
} }
uint32_t ms = encoder.getMillisBetweenRotations();
/*if (encDirectionOld == encDirection && ms < 20) { //encoder acceleration /*if (((encoderChange > 0) != encoderDirectionOld) && encoderTimeBetweenPulses < 150) { //filter out encoder "jumps". Comented out
change = change * 5; encoderChange = 0; //because it seems like sometimes it was preventing normal scroll
} else if (encDirectionOld == encDirection && ms < 80) { } //if it works ok without it delete encoderDirectionOld var altogether
change = change * 2; encoderDirectionOld = (encoderChange > 0);*/
} else */ if (encDirectionOld != encDirection && ms < 200) { //filter out encoder "jumps"
change = 0; //encoder acceleration
if (encoderTimeBetweenPulses < 15) { // <--
encoderBurstCount++;
} else {
encoderBurstCount = 0;
} }
encDirectionOld = encDirection; if (encoderBurstCount > 3) { // <--
encoderChange = encoderChange * 3; // <-- The three params need to be finetuned to feel natural
}
if (displayScreen == 0) { if (displayScreen == 0) {
uint8_t channelCV; uint8_t channelCV;
if (!insideTab && !shiftBtnPushed) { //Change tab if (!insideTab && !shiftBtnPushed) { //Change tab
displayTab = displayTab + change; displayTab = displayTab + encoderChange;
if (displayTab > 100) { //to address "negative" numbers if (displayTab > 100) { //to address "negative" numbers
displayTab = 0; displayTab = 0;
} else if (displayTab > (extraChannel ? 7 : 6)) { } else if (displayTab > (extraChannel ? 7 : 6)) {
@ -91,7 +94,7 @@ void checkInputs() {
|| (insideTab && menuItem == 0 || (insideTab && menuItem == 0
&& (menuItemSelected || shiftBtnPushed))) && (menuItemSelected || shiftBtnPushed)))
&& displayTab == 0 && masterClockMode == 0) { //Change BPM && displayTab == 0 && masterClockMode == 0) { //Change BPM
bpm = bpm + change; bpm = bpm + encoderChange;
if (bpm > MAXBPM) { if (bpm > MAXBPM) {
bpm = MAXBPM; bpm = MAXBPM;
} else if (bpm < MINBPM) { } else if (bpm < MINBPM) {
@ -104,7 +107,7 @@ void checkInputs() {
&& (menuItemSelected || shiftBtnPushed))) && (menuItemSelected || shiftBtnPushed)))
&& displayTab != 0 && displayTab != 0
&& channels[displayTab - 1].mode == Clock) { && channels[displayTab - 1].mode == Clock) {
channels[displayTab - 1].subDiv = channels[displayTab - 1].subDiv - change; channels[displayTab - 1].subDiv = channels[displayTab - 1].subDiv - encoderChange;
//channels[displayTab - 1].offset = 0; //channels[displayTab - 1].offset = 0;
if (channels[displayTab - 1].subDiv > 100) { if (channels[displayTab - 1].subDiv > 100) {
channels[displayTab - 1].subDiv = 0; channels[displayTab - 1].subDiv = 0;
@ -129,7 +132,7 @@ void checkInputs() {
&& (menuItemSelected || shiftBtnPushed))) && (menuItemSelected || shiftBtnPushed)))
&& displayTab != 0 && displayTab != 0
&& channels[displayTab - 1].mode == Random) { //Change Random && channels[displayTab - 1].mode == Random) { //Change Random
channels[displayTab - 1].random = channels[displayTab - 1].random + change; channels[displayTab - 1].random = channels[displayTab - 1].random + encoderChange;
if (channels[displayTab - 1].random > 100) { if (channels[displayTab - 1].random > 100) {
channels[displayTab - 1].random = 0; channels[displayTab - 1].random = 0;
} else if (channels[displayTab - 1].random > 9) { } else if (channels[displayTab - 1].random > 9) {
@ -141,12 +144,12 @@ void checkInputs() {
&& (menuItemSelected || shiftBtnPushed))) && (menuItemSelected || shiftBtnPushed)))
&& displayTab != 0 && displayTab != 0
&& channels[displayTab - 1].mode == Sequencer) { //Change SEQ pattern && channels[displayTab - 1].mode == Sequencer) { //Change SEQ pattern
if (channels[displayTab - 1].seqPattern == 0 && change == -1) { if (channels[displayTab - 1].seqPattern == 0 && encoderChange == -1) {
channels[displayTab - 1].seqPattern = 0; channels[displayTab - 1].seqPattern = 0;
} else if (channels[displayTab - 1].seqPattern == 31 && change == 1) { } else if (channels[displayTab - 1].seqPattern == 31 && encoderChange == 1) {
channels[displayTab - 1].seqPattern = 31; channels[displayTab - 1].seqPattern = 31;
} else { } else {
channels[displayTab - 1].seqPattern = channels[displayTab - 1].seqPattern + change; channels[displayTab - 1].seqPattern = channels[displayTab - 1].seqPattern + encoderChange;
} }
saveState(); saveState();
} else if (((!insideTab && shiftBtnPushed) } else if (((!insideTab && shiftBtnPushed)
@ -154,7 +157,7 @@ void checkInputs() {
&& (menuItemSelected || shiftBtnPushed))) && (menuItemSelected || shiftBtnPushed)))
&& displayTab != 0 && displayTab != 0
&& channels[displayTab - 1].mode == Swing) { //Change SWING && channels[displayTab - 1].mode == Swing) { //Change SWING
channels[displayTab - 1].swing = channels[displayTab - 1].swing + change; channels[displayTab - 1].swing = channels[displayTab - 1].swing + encoderChange;
if (channels[displayTab - 1].swing > 6) { if (channels[displayTab - 1].swing > 6) {
channels[displayTab - 1].swing = 0; channels[displayTab - 1].swing = 0;
} else if (channels[displayTab - 1].swing > 5) { } else if (channels[displayTab - 1].swing > 5) {
@ -166,7 +169,7 @@ void checkInputs() {
&& (menuItemSelected || shiftBtnPushed))) && (menuItemSelected || shiftBtnPushed)))
&& displayTab != 0 && displayTab != 0
&& channels[displayTab - 1].mode == Gate) { //Change GATE && channels[displayTab - 1].mode == Gate) { //Change GATE
channels[displayTab - 1].gate = channels[displayTab - 1].gate + change; channels[displayTab - 1].gate = channels[displayTab - 1].gate + encoderChange;
if (channels[displayTab - 1].gate > 100 || channels[displayTab - 1].gate == 0) { if (channels[displayTab - 1].gate > 100 || channels[displayTab - 1].gate == 0) {
channels[displayTab - 1].gate = 1; channels[displayTab - 1].gate = 1;
} else if (channels[displayTab - 1].gate > 99) { } else if (channels[displayTab - 1].gate > 99) {
@ -175,7 +178,7 @@ void checkInputs() {
calculateGate(displayTab - 1); calculateGate(displayTab - 1);
saveState(); saveState();
} else if (insideTab && !shiftBtnPushed && !menuItemSelected) { } else if (insideTab && !shiftBtnPushed && !menuItemSelected) {
menuItem = menuItem + change; menuItem = menuItem + encoderChange;
if (menuItem > 100) { //for "negative" values if (menuItem > 100) { //for "negative" values
menuItem = 0; menuItem = 0;
} else if (menuItem > lastMenuItem) { } else if (menuItem > lastMenuItem) {
@ -185,11 +188,11 @@ void checkInputs() {
&& (shiftBtnPushed || menuItemSelected) && (shiftBtnPushed || menuItemSelected)
&& displayTab == 0 && displayTab == 0
&& menuItem == 1) { //Master Clock Mode && menuItem == 1) { //Master Clock Mode
if (masterClockMode == 1) { // && change == -1) { //Stop when switching from ext to int or to midi if (masterClockMode == 1) { // && encoderChange == -1) { //Stop when switching from ext to int or to midi
isPlaying = false; isPlaying = false;
} }
masterClockMode = masterClockMode + change; masterClockMode = masterClockMode + encoderChange;
if (masterClockMode > 100) { if (masterClockMode > 100) {
masterClockMode = 0; masterClockMode = 0;
} else if (masterClockMode > 2) { } else if (masterClockMode > 2) {
@ -201,7 +204,7 @@ void checkInputs() {
&& displayTab == 0 && displayTab == 0
&& menuItem == 2 && menuItem == 2
&& masterClockMode == 0) { //Modulation channel && masterClockMode == 0) { //Modulation channel
bpmModulationChannel = bpmModulationChannel + change; bpmModulationChannel = bpmModulationChannel + encoderChange;
if (bpmModulationChannel == 0 || bpmModulationChannel == 1) { if (bpmModulationChannel == 0 || bpmModulationChannel == 1) {
bpmModulationRange = 1; bpmModulationRange = 1;
} else if (bpmModulationChannel > 100) { } else if (bpmModulationChannel > 100) {
@ -216,7 +219,7 @@ void checkInputs() {
&& displayTab == 0 && displayTab == 0
&& menuItem == 2 && menuItem == 2
&& masterClockMode == 1) { //PPQN && masterClockMode == 1) { //PPQN
extClockPPQN = extClockPPQN + change; extClockPPQN = extClockPPQN + encoderChange;
if (extClockPPQN > 100) { if (extClockPPQN > 100) {
extClockPPQN = 0; extClockPPQN = 0;
} else if (extClockPPQN > 1) { } else if (extClockPPQN > 1) {
@ -227,7 +230,7 @@ void checkInputs() {
&& (menuItemSelected || shiftBtnPushed) && (menuItemSelected || shiftBtnPushed)
&& displayTab == 0 && displayTab == 0
&& menuItem == 3) { //Modulation range && menuItem == 3) { //Modulation range
bpmModulationRange = bpmModulationRange + change; bpmModulationRange = bpmModulationRange + encoderChange;
if (bpmModulationRange == 0) { if (bpmModulationRange == 0) {
bpmModulationRange = 1; bpmModulationRange = 1;
} else if (bpmModulationRange > 100) { } else if (bpmModulationRange > 100) {
@ -240,7 +243,7 @@ void checkInputs() {
&& (menuItemSelected || shiftBtnPushed) && (menuItemSelected || shiftBtnPushed)
&& displayTab != 0 && displayTab != 0
&& menuItem == 1) { //Channel Mode && menuItem == 1) { //Channel Mode
channels[displayTab - 1].mode = channels[displayTab - 1].mode + change; channels[displayTab - 1].mode = channels[displayTab - 1].mode + encoderChange;
if (channels[displayTab - 1].mode == 7) { if (channels[displayTab - 1].mode == 7) {
channels[displayTab - 1].mode = 4; //to make it cycle through all the modes channels[displayTab - 1].mode = 4; //to make it cycle through all the modes
} else if (channels[displayTab - 1].mode > 4) { } else if (channels[displayTab - 1].mode > 4) {
@ -253,7 +256,7 @@ void checkInputs() {
&& (menuItemSelected || shiftBtnPushed) && (menuItemSelected || shiftBtnPushed)
&& displayTab != 0 && menuItem == 2 && displayTab != 0 && menuItem == 2
&& channels[displayTab - 1].mode == Clock) { //Offset && channels[displayTab - 1].mode == Clock) { //Offset
channels[displayTab - 1].offset = channels[displayTab - 1].offset + change; channels[displayTab - 1].offset = channels[displayTab - 1].offset + encoderChange;
if (channels[displayTab - 1].offset == 255) { // 0 - 1 for uint8 is 255 if (channels[displayTab - 1].offset == 255) { // 0 - 1 for uint8 is 255
channels[displayTab - 1].offset = 0; channels[displayTab - 1].offset = 0;
} else if (channels[displayTab - 1].offset > channelPulsesPerCycle[displayTab-1]) { } else if (channels[displayTab - 1].offset > channelPulsesPerCycle[displayTab-1]) {
@ -265,7 +268,7 @@ void checkInputs() {
&& displayTab != 0 && displayTab != 0
&& menuItem == 2 && menuItem == 2
&& (channels[displayTab - 1].mode == Random || channels[displayTab - 1].mode == Gate)) { //SUBDIV for RANDOM and GATE && (channels[displayTab - 1].mode == Random || channels[displayTab - 1].mode == Gate)) { //SUBDIV for RANDOM and GATE
channels[displayTab - 1].subDiv = channels[displayTab - 1].subDiv - change; channels[displayTab - 1].subDiv = channels[displayTab - 1].subDiv - encoderChange;
if (channels[displayTab - 1].subDiv > 200) { if (channels[displayTab - 1].subDiv > 200) {
channels[displayTab - 1].subDiv = 0; channels[displayTab - 1].subDiv = 0;
} else if (channels[displayTab - 1].subDiv > (sizeof(subDivs) / sizeof(subDivs[0])) - 1) { } else if (channels[displayTab - 1].subDiv > (sizeof(subDivs) / sizeof(subDivs[0])) - 1) {
@ -287,7 +290,7 @@ void checkInputs() {
} else { } else {
channelCV = 0; channelCV = 0;
} }
channelCV = channelCV + change; channelCV = channelCV + encoderChange;
if (channelCV == 0 || channelCV > 100) { if (channelCV == 0 || channelCV > 100) {
channelCV = 0; channelCV = 0;
channels[displayTab - 1].CV1Target = 0; channels[displayTab - 1].CV1Target = 0;
@ -309,7 +312,7 @@ void checkInputs() {
} else { } else {
channelCV = 0; channelCV = 0;
} }
channelCV = channelCV + change; channelCV = channelCV + encoderChange;
if (channelCV == 0 || channelCV > 100) { if (channelCV == 0 || channelCV > 100) {
channelCV = 0; channelCV = 0;
channels[displayTab - 1].CV1Target = 0; channels[displayTab - 1].CV1Target = 0;
@ -331,7 +334,7 @@ void checkInputs() {
} else { } else {
channelCV = 0; channelCV = 0;
} }
channelCV = channelCV + change; channelCV = channelCV + encoderChange;
if (channelCV == 0 || channelCV > 100) { if (channelCV == 0 || channelCV > 100) {
channelCV = 0; channelCV = 0;
channels[displayTab - 1].CV1Target = 0; channels[displayTab - 1].CV1Target = 0;
@ -347,19 +350,19 @@ void checkInputs() {
saveState(); saveState();
} }
} else if (displayScreen == 1 && !isRecording && !shiftBtnPushed) { } else if (displayScreen == 1 && !isRecording && !shiftBtnPushed) {
stepNumSelected = stepNumSelected + change; stepNumSelected = stepNumSelected + encoderChange;
if (stepNumSelected < -1 ) { if (stepNumSelected < -1 ) {
stepNumSelected = -1; stepNumSelected = -1;
} else if (stepNumSelected > sequences[channels[displayTab - 1].seqPattern].length && !shiftBtnPushed) { } else if (stepNumSelected > sequences[channels[displayTab - 1].seqPattern].length && !shiftBtnPushed) {
stepNumSelected = 0; stepNumSelected = 0;
} }
} else if (displayScreen == 1 && !isRecording && stepNumSelected == -1 && shiftBtnPushed) { } else if (displayScreen == 1 && !isRecording && stepNumSelected == -1 && shiftBtnPushed) {
if ((sequences[channels[displayTab - 1].seqPattern].length != 31 && change > 0) || if ((sequences[channels[displayTab - 1].seqPattern].length != 31 && encoderChange > 0) ||
(sequences[channels[displayTab - 1].seqPattern].length != 0 && change < 0)) { (sequences[channels[displayTab - 1].seqPattern].length != 0 && encoderChange < 0)) {
sequences[channels[displayTab - 1].seqPattern].length += change; sequences[channels[displayTab - 1].seqPattern].length += encoderChange;
} }
} else if (displayScreen == 2 && !shiftBtnPushed) { } else if (displayScreen == 2 && !shiftBtnPushed) {
menuItem = menuItem + change; menuItem = menuItem + encoderChange;
if (menuItem > 100) { //for "negative" values if (menuItem > 100) { //for "negative" values
menuItem = 0; menuItem = 0;
} else if (menuItem > lastMenuItem) { } else if (menuItem > lastMenuItem) {
@ -368,7 +371,7 @@ void checkInputs() {
} }
updateScreen(); updateScreen();
encPositionOld = encPosition; encoderChange = 0;
} }
//play button //play button